示例#1
0
void AXARIAGrid::addChildren()
{
    ASSERT(!m_haveChildren);

    if (!isAXTable()) {
        AXRenderObject::addChildren();
        return;
    }

    m_haveChildren = true;
    if (!m_renderer)
        return;

    AXObjectCache* axCache = m_renderer->document().axObjectCache();

    // add only rows that are labeled as aria rows
    HashSet<AXObject*> appendedRows;
    unsigned columnCount = 0;
    for (RefPtr<AXObject> child = firstChild(); child; child = child->nextSibling()) {

        if (!addTableCellChild(child.get(), appendedRows, columnCount)) {

            // in case the render tree doesn't match the expected ARIA hierarchy, look at the children
            if (!child->hasChildren())
                child->addChildren();

            // The children of this non-row will contain all non-ignored elements (recursing to find them).
            // This allows the table to dive arbitrarily deep to find the rows.
            AccessibilityChildrenVector children = child->children();
            size_t length = children.size();
            for (size_t i = 0; i < length; ++i)
                addTableCellChild(children[i].get(), appendedRows, columnCount);
        }
    }

    // make the columns based on the number of columns in the first body
    for (unsigned i = 0; i < columnCount; ++i) {
        AXTableColumn* column = toAXTableColumn(axCache->getOrCreate(ColumnRole));
        column->setColumnIndex((int)i);
        column->setParent(this);
        m_columns.append(column);
        if (!column->accessibilityIsIgnored())
            m_children.append(column);
    }

    AXObject* headerContainerObject = headerContainer();
    if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
        m_children.append(headerContainerObject);
}
示例#2
0
void AXTable::addChildren()
{
    ASSERT(!isDetached());
    if (!isAXTable()) {
        AXLayoutObject::addChildren();
        return;
    }

    ASSERT(!m_haveChildren);

    m_haveChildren = true;
    if (!m_layoutObject || !m_layoutObject->isTable())
        return;

    LayoutTable* table = toLayoutTable(m_layoutObject);
    AXObjectCacheImpl& axCache = axObjectCache();

    Node* tableNode = table->node();
    if (!isHTMLTableElement(tableNode))
        return;

    // Add caption
    if (HTMLTableCaptionElement* caption  = toHTMLTableElement(tableNode)->caption()) {
        AXObject* captionObject = axCache.getOrCreate(caption);
        if (captionObject && !captionObject->accessibilityIsIgnored())
            m_children.append(captionObject);
    }

    // Go through all the available sections to pull out the rows and add them as children.
    table->recalcSectionsIfNeeded();
    LayoutTableSection* tableSection = table->topSection();
    if (!tableSection)
        return;

    LayoutTableSection* initialTableSection = tableSection;
    while (tableSection) {

        HeapHashSet<Member<AXObject>> appendedRows;
        unsigned numRows = tableSection->numRows();
        for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) {

            LayoutTableRow* layoutRow = tableSection->rowLayoutObjectAt(rowIndex);
            if (!layoutRow)
                continue;

            AXObject* rowObject = axCache.getOrCreate(layoutRow);
            if (!rowObject || !rowObject->isTableRow())
                continue;

            AXTableRow* row = toAXTableRow(rowObject);
            // We need to check every cell for a new row, because cell spans
            // can cause us to miss rows if we just check the first column.
            if (appendedRows.contains(row))
                continue;

            row->setRowIndex(static_cast<int>(m_rows.size()));
            m_rows.append(row);
            if (!row->accessibilityIsIgnored())
                m_children.append(row);
            appendedRows.add(row);
        }

        tableSection = table->sectionBelow(tableSection, SkipEmptySections);
    }

    // make the columns based on the number of columns in the first body
    unsigned length = initialTableSection->numEffectiveColumns();
    for (unsigned i = 0; i < length; ++i) {
        AXTableColumn* column = toAXTableColumn(axCache.getOrCreate(ColumnRole));
        column->setColumnIndex((int)i);
        column->setParent(this);
        m_columns.append(column);
        if (!column->accessibilityIsIgnored())
            m_children.append(column);
    }

    AXObject* headerContainerObject = headerContainer();
    if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
        m_children.append(headerContainerObject);
}
示例#3
0
文件: AXTable.cpp 项目: Igalia/blink
void AXTable::addChildren()
{
    if (!isAXTable()) {
        AXRenderObject::addChildren();
        return;
    }

    ASSERT(!m_haveChildren);

    m_haveChildren = true;
    if (!m_renderer || !m_renderer->isTable())
        return;

    RenderTable* table = toRenderTable(m_renderer);
    AXObjectCache* axCache = m_renderer->document().axObjectCache();

    // Go through all the available sections to pull out the rows and add them as children.
    table->recalcSectionsIfNeeded();
    RenderTableSection* tableSection = table->topSection();
    if (!tableSection)
        return;

    RenderTableSection* initialTableSection = tableSection;
    while (tableSection) {

        HashSet<AXObject*> appendedRows;
        unsigned numRows = tableSection->numRows();
        for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) {

            RenderTableRow* renderRow = tableSection->rowRendererAt(rowIndex);
            if (!renderRow)
                continue;

            AXObject* rowObject = axCache->getOrCreate(renderRow);
            if (!rowObject->isTableRow())
                continue;

            AXTableRow* row = toAXTableRow(rowObject);
            // We need to check every cell for a new row, because cell spans
            // can cause us to miss rows if we just check the first column.
            if (appendedRows.contains(row))
                continue;

            row->setRowIndex(static_cast<int>(m_rows.size()));
            m_rows.append(row);
            if (!row->accessibilityIsIgnored())
                m_children.append(row);
            appendedRows.add(row);
        }

        tableSection = table->sectionBelow(tableSection, SkipEmptySections);
    }

    // make the columns based on the number of columns in the first body
    unsigned length = initialTableSection->numColumns();
    for (unsigned i = 0; i < length; ++i) {
        AXTableColumn* column = toAXTableColumn(axCache->getOrCreate(ColumnRole));
        column->setColumnIndex((int)i);
        column->setParent(this);
        m_columns.append(column);
        if (!column->accessibilityIsIgnored())
            m_children.append(column);
    }

    AXObject* headerContainerObject = headerContainer();
    if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
        m_children.append(headerContainerObject);
}