void Urho2DSpriterAnimation::HandleMouseButtonDown(StringHash eventType, VariantMap& eventData)
{
    AnimatedSprite2D* spriterAnimatedSprite = spriterNode_->GetComponent<AnimatedSprite2D>();
    AnimationSet2D* spriterAnimationSet = spriterAnimatedSprite->GetAnimationSet();
    spriterAnimationIndex_ = (spriterAnimationIndex_ + 1) % spriterAnimationSet->GetNumAnimations();
    spriterAnimatedSprite->SetAnimation(spriterAnimationSet->GetAnimation(spriterAnimationIndex_), LM_FORCE_LOOPED);
}