void YHCCActionHelper::runIntervalForeverAnimation2(float interval, cocos2d::CCAnimation * animation, cocos2d::CCSprite * pSprite, const std::function<void ()> & begin_callback, const std::function<void ()> & end_callback) { Vector<FiniteTimeAction *> actions; Animate * animate = Animate::create(animation); Hide * hide = Hide::create(); DelayTime * delay = DelayTime::create(interval); Show * show = Show::create(); if (begin_callback != nullptr) { CallFunc * callfunc = CallFunc::create(begin_callback); actions.pushBack(callfunc); } actions.pushBack(animate); actions.pushBack(hide); actions.pushBack(delay); actions.pushBack(show); if (end_callback != nullptr) { CallFunc * callfunc = CallFunc::create(end_callback); actions.pushBack(callfunc); } Sequence * sequence = Sequence::create(actions); RepeatForever * repeatForever = RepeatForever::create(sequence); AnimationFrame * frame = animate->getAnimation()->getFrames().at(0); pSprite->setDisplayFrame(frame->getSpriteFrame()); pSprite->runAction(repeatForever); }
void Sprite::setDisplayFrameWithAnimationName(const std::string& animationName, ssize_t frameIndex) { CCASSERT(animationName.size()>0, "CCSprite#setDisplayFrameWithAnimationName. animationName must not be nullptr"); Animation *a = AnimationCache::getInstance()->getAnimation(animationName); CCASSERT(a, "CCSprite#setDisplayFrameWithAnimationName: Frame not found"); AnimationFrame* frame = a->getFrames().at(frameIndex); CCASSERT(frame, "CCSprite#setDisplayFrame. Invalid frame"); setSpriteFrame(frame->getSpriteFrame()); }