void MeshObject::stopAllAnimations( )
	{
			AnimationStateSet* animStates = getEntity()->getAllAnimationStates();
			if (animStates != NULL)
			{
				AnimationStateIterator iter = animStates->getAnimationStateIterator();

				while(iter.hasMoreElements()) 
				{
					AnimationState* state = iter.getNext(); 
					stopAnimation( state->getAnimationName() );
				} 
			}
	}
示例#2
0
/**
 * Construit la scène animée.
 */
void AnimApp::buildScene() {
	Entity * ent = scMgr->createEntity("AnimatedMesh", "Sinbad.mesh");
	scMgr->getRootSceneNode()->attachObject(ent);

	camera->setPosition(0, 2, 12);
	AnimationStateSet * set = ent->getAllAnimationStates();

	AnimationStateIterator iter = set->getAnimationStateIterator();
	vector<string> animSetNames;
	while (iter.hasMoreElements()) {
		animSetNames.push_back(iter.getNext()->getAnimationName());
	}
	animState = ent->getAnimationState(animSetNames.at(0));
	animState->setEnabled(true);
	animState->setLoop(true);
}
void FvXMLAnimationModelSerializerImpl::ReadEntity( 
	FvXMLSectionPtr spSection, Ogre::SceneNode* pkNode, FvAnimationModel* pkDest )
{
	Ogre::SceneManager *pkSceneManager = Ogre::Root::getSingleton().
		_getCurrentSceneManager();
	FV_ASSERT(pkSceneManager);

	FvString kMeshIdentifier = spSection->ReadString("identifier");
	FvString kMeshFile = spSection->ReadString("mesh");

	Ogre::Entity *pkEntity = pkSceneManager->createEntity(
		pkNode->getName() + "_" + kMeshIdentifier,kMeshFile);
	FV_ASSERT(pkEntity);
	pkEntity->setCastShadows(pkDest->m_bCastShadows);
	pkNode->attachObject(pkEntity);
	
	pkDest->m_akNodes[pkDest->m_u32CurrentLodLevel].m_kEntityList.push_back(pkEntity);
	pkEntity->setRenderQueueGroup(RENDER_QUEUE_MAX);
	AnimationStateSet *pkAnimations = pkEntity->getAllAnimationStates();
	if(pkAnimations)
	{
		AnimationStateIterator kIt = pkAnimations->getAnimationStateIterator();
		while (kIt.hasMoreElements())
		{
			AnimationState *pkAnim= kIt.getNext();
			if(pkDest->GetAnimation(pkAnim->getAnimationName()) == NULL)
				pkDest->m_kModelAnimations.insert(std::make_pair(pkAnim->getAnimationName(),pkAnim));
		}
	}

	std::vector<FvXMLSectionPtr> kSubentities;
	spSection->OpenSections("subentities/subentity",kSubentities);
	std::vector<FvXMLSectionPtr>::iterator kSubIt = kSubentities.begin();
	for(; kSubIt != kSubentities.end(); ++kSubIt)
	{
		int iIndex = (*kSubIt)->ReadInt("index",-1);
		FvString kMaterialName = (*kSubIt)->ReadString("materialName");
		Ogre::SubEntity *pkSubEntity = pkEntity->getSubEntity(iIndex);
		if(pkSubEntity && !kMaterialName.empty())
			pkSubEntity->setMaterialName(kMaterialName);
	}
}
示例#4
0
void AnimationBlender::init(const String &animation, bool l, Game::Actor* _owner)
{
	this->Owner = _owner;
	if (!mEntity->hasSkeleton())
		return;
	AnimationStateSet *set = mEntity->getAllAnimationStates();
	AnimationStateIterator it = set->getAnimationStateIterator();
	while(it.hasMoreElements())
	{
		AnimationState *anim = it.getNext();
		anim->setEnabled(false);
		anim->setWeight(0);
		anim->setTimePosition(0);
		std::string name = anim->getAnimationName();
		if (_owner->entity->hasSkeleton())
		{
			Animation* an = _owner->entity->getSkeleton()->getAnimation(name);
			an->setRotationInterpolationMode(Ogre::Animation::RotationInterpolationMode::RIM_LINEAR);
			an->setInterpolationMode(Ogre::Animation::InterpolationMode::IM_LINEAR);
		}
		//GameFramework::getSingletonPtr()->sceneManager->getAnimation();
	}
	
	//Ogre::Animation::setDefaultInterpolationMode(InterpolationMode::
	//_owner->entity->getAnimationState("")->

	mSource = mEntity->getAnimationState( animation );
	mSource->setEnabled(true);

	//////CALLBACK/////
	this->Owner->onAnimationStarted(mSource->getAnimationName());

	mSource->setWeight(1);
	mTimeleft = 0;
	mDuration = 1;
	mTarget = 0;
	complete = false;
	loop = l;
	this->isInitialized = true;
	this->isBlending = false;
} 
示例#5
0
void AnimationBlender::init(const string& animation, bool looping)
{
	AnimationStateSet* set = mEntity->getAllAnimationStates();
	if (set == nullptr)
		throw string("AnimationBlender::init:That mesh does not have any animations!");

	for (auto animPair : set->getAnimationStateIterator())
	{
		animPair.second->setEnabled(false);
		animPair.second->setWeight(0);
		animPair.second->setTimePosition(0);
	}

	mCurrentAnim = animation;
	mSource = mEntity->getAnimationState(animation);
	mSource->setEnabled(true);
	mSource->setWeight(1);
	mTimeleft = 0;
	mDuration = 1;
	mTarget = nullptr;
	mComplete = true;
	mLoop = looping;
}
示例#6
0
void AnimationBlender2::init(const String &animation, bool loop, Game::Actor* _owner)
{
	this->Owner = _owner;

	if (!mEntity->hasSkeleton())
		return;

	AnimationStateSet *set = mEntity->getAllAnimationStates();
	AnimationStateIterator it = set->getAnimationStateIterator();
	while(it.hasMoreElements())
	{
		AnimationState *anim = it.getNext();
		std::string name = anim->getAnimationName();
		if (_owner->entity->hasSkeleton())
		{
			Animation* an = _owner->entity->getSkeleton()->getAnimation(name);

			if (an->getRotationInterpolationMode() != Animation::RotationInterpolationMode::RIM_LINEAR)
				an->setRotationInterpolationMode(Ogre::Animation::RotationInterpolationMode::RIM_LINEAR);

			if (an->getInterpolationMode() != Ogre::Animation::InterpolationMode::IM_LINEAR)
				an->setInterpolationMode(Ogre::Animation::InterpolationMode::IM_LINEAR);
		}
	}

	this->currentAnimation = AnimationBlendData(mEntity->getAnimationState( animation ));
	
	this->currentAnimation.animationState->setEnabled(true);
	this->currentAnimation.animationState->setWeight(1);
	this->currentAnimation.animationState->setTimePosition(0);
	this->currentAnimation.animationState->setLoop(loop);

	this->animationFadingIn.exist = false;
	this->animationsFadingOut->clear();

	this->isInitialized = true;
} 
示例#7
0
    //---------------------------------------------------------------------
    void Skeleton::setAnimationState(const AnimationStateSet& animSet)
    {
        /* 
        Algorithm:
          1. Reset all bone positions
          2. Iterate per AnimationState, if enabled get Animation and call Animation::apply
        */

        // Reset bones
        reset();

		Real weightFactor = 1.0f;
		if (mBlendState == ANIMBLEND_AVERAGE)
		{
			// Derive total weights so we can rebalance if > 1.0f
			Real totalWeights = 0.0f;
			ConstEnabledAnimationStateIterator stateIt = 
				animSet.getEnabledAnimationStateIterator();
			while (stateIt.hasMoreElements())
			{
				const AnimationState* animState = stateIt.getNext();
				// Make sure we have an anim to match implementation
				const LinkedSkeletonAnimationSource* linked = 0;
				if (_getAnimationImpl(animState->getAnimationName(), &linked))
				{
					totalWeights += animState->getWeight();
				}
			}

			// Allow < 1.0f, allows fade out of all anims if required 
			if (totalWeights > 1.0f)
			{
				weightFactor = 1.0f / totalWeights;
			}
		}

        // Per enabled animation state
        ConstEnabledAnimationStateIterator stateIt = 
            animSet.getEnabledAnimationStateIterator();
        while (stateIt.hasMoreElements())
        {
            const AnimationState* animState = stateIt.getNext();
            const LinkedSkeletonAnimationSource* linked = 0;
            Animation* anim = _getAnimationImpl(animState->getAnimationName(), &linked);
            // tolerate state entries for animations we're not aware of
            if (anim)
            {
              if(animState->hasBlendMask())
              {
                anim->apply(this, animState->getTimePosition(), animState->getWeight() * weightFactor,
                  animState->getBlendMask(), linked ? linked->scale : 1.0f);
              }
              else
              {
                anim->apply(this, animState->getTimePosition(), 
                  animState->getWeight() * weightFactor, linked ? linked->scale : 1.0f);
              }
            }
        }


    }
示例#8
0
void Character::Init(Ogre::SceneManager *SceneMgr)
{
	m_pkSceneManager = SceneMgr;

	m_pkCharacterNode = m_pkSceneManager->getRootSceneNode()->createChildSceneNode();

	//	Body 생성
	m_pkBodyEntity = m_pkSceneManager->createEntity("Sinbad", "Sinbad.mesh");
	m_pkBodyEntity->setCastShadows(true);
	m_pkBodyEntity->getWorldBoundingBox(true);


	//	이 블랜드 모드를 설정해줘야 상하 애니메이션 가능
	m_pkBodyEntity->getSkeleton()->setBlendMode(Ogre::ANIMBLEND_CUMULATIVE);
	m_pkBodyNode = m_pkCharacterNode->createChildSceneNode();
	m_pkBodyNode->attachObject(m_pkBodyEntity);
	
	
	//	Sword 생성
	m_pkLSwordEntity = m_pkSceneManager->createEntity("LSword", "Sword.mesh");
	m_pkRSwordEntity = m_pkSceneManager->createEntity("RSword", "Sword.mesh");

	m_pkLSwordNode = m_pkCharacterNode->createChildSceneNode();
	m_pkRSwordNode = m_pkCharacterNode->createChildSceneNode();

	m_pkLSwordNode->attachObject(m_pkLSwordEntity);
	m_pkRSwordNode->attachObject(m_pkRSwordEntity);

	AnimationStateSet *ani = m_pkBodyEntity->getAllAnimationStates();
	m_pkTopAniState[0] = ani->getAnimationState("DrawSwords");
	m_pkTopAniState[1] = ani->getAnimationState("IdleTop");
	m_pkTopAniState[2] = ani->getAnimationState("RunTop");
	m_pkTopAniState[3] = ani->getAnimationState("SliceHorizontal");
	m_pkTopAniState[4] = ani->getAnimationState("SliceVertical");

	m_pkBaseAniState[0] = ani->getAnimationState("IdleBase");
	m_pkBaseAniState[1] = ani->getAnimationState("RunBase");
	m_pkBaseAniState[2] = ani->getAnimationState("Dance");
	m_pkBaseAniState[3] = ani->getAnimationState("JumpStart");
	m_pkBaseAniState[4] = ani->getAnimationState("JumpLoop");
	m_pkBaseAniState[5] = ani->getAnimationState("JumpEnd");

	m_TopAni = TOP_IDLE;
	m_BaseAni = BASE_IDLE;

	m_pkTopAniState[m_TopAni]->setEnabled(true);
	m_pkBaseAniState[m_BaseAni]->setEnabled(true);

	m_Position = Vector3::ZERO;
}
void TerrainObjectManager::loadObject(const Ogre::String &name, const Ogre::Vector3 &pos, const Ogre::Vector3 &rot, Ogre::SceneNode *bakeNode, const Ogre::String &instancename, const Ogre::String &type, bool enable_collisions /* = true */, int scripthandler /* = -1 */, bool uniquifyMaterial /* = false */)
{
	ScopeLog log("object_"+name);

	if (type == "grid")
	{
		// some fast grid object hacks :)
		for (int x=0; x < 500; x += 50)
		{
			for (int z=0; z < 500; z += 50)
			{
				const String notype = "";
				loadObject(name, pos + Vector3(x, 0.0f, z), rot, bakeNode, name, notype, enable_collisions, scripthandler, uniquifyMaterial);
			}
		}
		return;
	}

	// nice idea, but too many random hits
	//if (abs(rot.x+1) < 0.001) rot.x = Math::RangeRandom(0, 360);
	//if (abs(rot.y+1) < 0.001) rot.y = Math::RangeRandom(0, 360);
	//if (abs(rot.z+1) < 0.001) rot.z = Math::RangeRandom(0, 360);

	if (name.empty()) return;

	//FILE *fd;
	//char oname[1024] = {};
	char mesh[1024] = {};
	char line[1024] = {};
	char collmesh[1024] = {};
	Vector3 l(Vector3::ZERO);
	Vector3 h(Vector3::ZERO);
	Vector3 dr(Vector3::ZERO);
	Vector3 fc(Vector3::ZERO);
	Vector3 sc(Vector3::ZERO);
	Vector3 sr(Vector3::ZERO);
	bool forcecam=false;
	bool ismovable=false;

	int event_filter = EVENT_ALL;

	Quaternion rotation = Quaternion(Degree(rot.x), Vector3::UNIT_X) * Quaternion(Degree(rot.y), Vector3::UNIT_Y) * Quaternion(Degree(rot.z), Vector3::UNIT_Z);

	// try to load with UID first!
	String odefgroup = "";
	String odefname = name + ".odef";

	bool odefFound = false;

	bool exists = ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(odefname);
	if (exists)
	{
		odefgroup = ResourceGroupManager::getSingleton().findGroupContainingResource(odefname);
		odefFound = true;
	}
	
	if (!RoR::Application::GetCacheSystem()->checkResourceLoaded(odefname, odefgroup))
		if (!odefFound)
		{
			LOG("Error while loading Terrain: could not find required .odef file: " + odefname + ". Ignoring entry.");
			return;
		}

		DataStreamPtr ds=ResourceGroupManager::getSingleton().openResource(odefname, odefgroup);

		ds->readLine(mesh, 1023);
		if (String(mesh) == "LOD")
		{
			// LOD line is obsolete
			ds->readLine(mesh, 1023);
		}

		//scale
		ds->readLine(line, 1023);
		sscanf(line, "%f, %f, %f",&sc.x, &sc.y, &sc.z);
		String entityName = "object" + TOSTRING(objcounter) + "(" + name + ")";
		objcounter++;

		SceneNode *tenode = gEnv->sceneManager->getRootSceneNode()->createChildSceneNode();
		bool background_loading = BSETTING("Background Loading", false);

		MeshObject *mo = NULL;
		if (String(mesh) != "none")
		{
			mo = new MeshObject(mesh, entityName, tenode, NULL, background_loading);
		}

		//mo->setQueryFlags(OBJECTS_MASK);
		//tenode->attachObject(te);
		tenode->setScale(sc);
		tenode->setPosition(pos);
		tenode->rotate(rotation);
		tenode->pitch(Degree(-90));
		tenode->setVisible(true);

		// register in map
		loadedObject_t *obj = &loadedObjects[instancename];
		obj->instanceName = instancename;
		obj->loadType     = 0;
		obj->enabled      = true;
		obj->sceneNode    = tenode;
		obj->collTris.clear();

		if (mo && uniquifyMaterial && !instancename.empty())
		{
			for (unsigned int i = 0; i < mo->getEntity()->getNumSubEntities(); i++)
			{
				SubEntity *se = mo->getEntity()->getSubEntity(i);
				String matname = se->getMaterialName();
				String newmatname = matname + "/" + instancename;
				//LOG("subentity " + TOSTRING(i) + ": "+ matname + " -> " + newmatname);
				se->getMaterial()->clone(newmatname);
				se->setMaterialName(newmatname);
			}
		}

		//String meshGroup = ResourceGroupManager::getSingleton().findGroupContainingResource(mesh);
		//MeshPtr mainMesh = mo->getMesh();

		//collision box(es)
		bool virt=false;
		bool rotating=false;
		bool classic_ref=true;
		// everything is of concrete by default
		ground_model_t *gm = gEnv->collisions->getGroundModelByString("concrete");
		char eventname[256] = {};
		while (!ds->eof())
		{
			size_t ll=ds->readLine(line, 1023);

			// little workaround to trim it
			String lineStr = String(line);
			Ogre::StringUtil::trim(lineStr);

			const char* ptline = lineStr.c_str();
			if (ll==0 || line[0]=='/' || line[0]==';') continue;

			if (!strcmp("end",ptline)) break;
			if (!strcmp("movable", ptline)) {ismovable=true;continue;};
			if (!strcmp("localizer-h", ptline))
			{
				localizers[free_localizer].position=Vector3(pos.x,pos.y,pos.z);
				localizers[free_localizer].rotation=rotation;
				localizers[free_localizer].type=Autopilot::LOCALIZER_HORIZONTAL;
				free_localizer++;
				continue;
			}
			if (!strcmp("localizer-v", ptline))
			{
				localizers[free_localizer].position=Vector3(pos.x,pos.y,pos.z);
				localizers[free_localizer].rotation=rotation;
				localizers[free_localizer].type=Autopilot::LOCALIZER_VERTICAL;
				free_localizer++;
				continue;
			}
			if (!strcmp("localizer-ndb", ptline))
			{
				localizers[free_localizer].position=Vector3(pos.x,pos.y,pos.z);
				localizers[free_localizer].rotation=rotation;
				localizers[free_localizer].type=Autopilot::LOCALIZER_NDB;
				free_localizer++;
				continue;
			}
			if (!strcmp("localizer-vor", ptline))
			{
				localizers[free_localizer].position=Vector3(pos.x,pos.y,pos.z);
				localizers[free_localizer].rotation=rotation;
				localizers[free_localizer].type=Autopilot::LOCALIZER_VOR;
				free_localizer++;
				continue;
			}
			if (!strcmp("standard", ptline)) {classic_ref=false;tenode->pitch(Degree(90));continue;};
			if (!strncmp("sound", ptline, 5))
			{
#ifdef USE_OPENAL
				if (!SoundScriptManager::getSingleton().isDisabled())
				{
					char tmp[255]="";
					sscanf(ptline, "sound %s", tmp);
					SoundScriptInstance *sound = SoundScriptManager::getSingleton().createInstance(tmp, MAX_TRUCKS+1, tenode);
					sound->setPosition(tenode->getPosition(), Vector3::ZERO);
					sound->start();
				}
#endif //USE_OPENAL
				continue;
			}
			if (!strcmp("beginbox", ptline) || !strcmp("beginmesh", ptline))
			{
				dr = Vector3::ZERO;
				rotating=false;
				virt=false;
				forcecam=false;
				event_filter=EVENT_NONE;
				eventname[0]=0;
				collmesh[0]=0;
				gm = gEnv->collisions->getGroundModelByString("concrete");
				continue;
			};
			if (!strncmp("boxcoords", ptline, 9))
			{
				sscanf(ptline, "boxcoords %f, %f, %f, %f, %f, %f",&l.x,&h.x,&l.y,&h.y,&l.z, &h.z);
				continue;
			}
			if (!strncmp("mesh", ptline, 4))
			{
				sscanf(ptline, "mesh %s",collmesh);
				continue;
			}
			if (!strncmp("rotate", ptline, 6))
			{
				sscanf(ptline, "rotate %f, %f, %f",&sr.x, &sr.y, &sr.z);
				rotating=true;
				continue;
			}
			if (!strncmp("forcecamera", ptline, 11))
			{
				sscanf(ptline, "forcecamera %f, %f, %f",&fc.x, &fc.y, &fc.z);
				forcecam=true;
				continue;
			}
			if (!strncmp("direction", ptline, 9))
			{
				sscanf(ptline, "direction %f, %f, %f",&dr.x, &dr.y, &dr.z);
				continue;
			}
			if (!strncmp("frictionconfig", ptline, 14) && strlen(ptline) > 15)
			{
				// load a custom friction config
				gEnv->collisions->loadGroundModelsConfigFile(String(ptline + 15));
				continue;
			}
			if ((!strncmp("stdfriction", ptline, 11) || !strncmp("usefriction", ptline, 11)) && strlen(ptline) > 12)
			{
				String modelName = String(ptline + 12);
				gm = gEnv->collisions->getGroundModelByString(modelName);
				continue;
			}
			if (!strcmp("virtual", ptline)) {virt=true;continue;};
			if (!strncmp("event", ptline, 5))
			{
				char ts[256];
				ts[0]=0;
				sscanf(ptline, "event %s %s",eventname, ts);
				if (!strncmp(ts, "avatar", 6))
					event_filter=EVENT_AVATAR;
				else if (!strncmp(ts, "truck", 5))
					event_filter=EVENT_TRUCK;
				else if (!strncmp(ts, "airplane", 8))
					event_filter=EVENT_AIRPLANE;
				else if (!strncmp(ts, "boat", 8))
					event_filter=EVENT_BOAT;
				else if (!strncmp(ts, "delete", 8))
					event_filter=EVENT_DELETE;

				//if (!strncmp(ts, "shoptruck", 9))
				//	terrainManager->terrainHasTruckShop=true;

				// fallback
				if (strlen(ts) == 0)
					event_filter=EVENT_ALL;

				continue;
			}
			if (!strcmp("endbox", ptline))
			{
				if (enable_collisions)
				{
					const String eventnameStr = eventname;					
					int boxnum = gEnv->collisions->addCollisionBox(tenode, rotating, virt, pos, rot, l, h, sr, eventnameStr, instancename, forcecam, fc, sc, dr, event_filter, scripthandler);
					obj->collBoxes.push_back((boxnum));
				}
				continue;
			}
			if (!strcmp("endmesh", ptline))
			{
				gEnv->collisions->addCollisionMesh(collmesh, Vector3(pos.x,pos.y,pos.z), tenode->getOrientation(), sc, gm, &(obj->collTris));
				continue;
			}

			if (!strncmp("particleSystem", ptline, 14) && tenode)
			{
				float x=0, y=0, z=0, scale=0;
				char pname[255]="", sname[255]="";
				int res = sscanf(ptline, "particleSystem %f, %f, %f, %f, %s %s", &scale, &x, &y, &z, pname, sname);
				if (res != 6) continue;

				// hacky: prevent duplicates
				String paname = String(pname);
				while(gEnv->sceneManager->hasParticleSystem(paname))
					paname += "_";

				// create particle system
				ParticleSystem* pParticleSys = gEnv->sceneManager->createParticleSystem(paname, String(sname));
				pParticleSys->setCastShadows(false);
				pParticleSys->setVisibilityFlags(DEPTHMAP_DISABLED); // disable particles in depthmap

				// Some affectors may need its instance name (e.g. for script feedback purposes)
#ifdef USE_ANGELSCRIPT
				unsigned short affCount = pParticleSys->getNumAffectors();
				ParticleAffector* pAff;
				for (unsigned short i = 0; i<affCount; ++i)
				{
					pAff = pParticleSys->getAffector(i);
					if (pAff->getType()=="ExtinguishableFire")
					{
						((ExtinguishableFireAffector*)pAff)->setInstanceName(obj->instanceName);
					}
				}
#endif // USE_ANGELSCRIPT

				SceneNode *sn = tenode->createChildSceneNode();
				sn->attachObject(pParticleSys);
				sn->pitch(Degree(90));
				continue;
			}

			if (!strncmp("setMeshMaterial", ptline, 15))
			{
				char mat[256]="";
				sscanf(ptline, "setMeshMaterial %s", mat);
				if (mo->getEntity() && strnlen(mat,250)>0)
				{
					mo->getEntity()->setMaterialName(String(mat));
					// load it
					//MaterialManager::getSingleton().load(String(mat), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
				}
				continue;
			}
			if (!strncmp("generateMaterialShaders", ptline, 23))
			{
				char mat[256]="";
				sscanf(ptline, "generateMaterialShaders %s", mat);
				if (BSETTING("Use RTShader System", false))
				{
					Ogre::RTShader::ShaderGenerator::getSingleton().createShaderBasedTechnique(String(mat), Ogre::MaterialManager::DEFAULT_SCHEME_NAME, Ogre::RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME);
					Ogre::RTShader::ShaderGenerator::getSingleton().invalidateMaterial(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME, String(mat));
				}

				continue;
			}
			if (!strncmp("playanimation", ptline, 13) && mo)
			{
				char animname[256]="";
				float speedfactorMin = 0, speedfactorMax = 0;
				sscanf(ptline, "playanimation %f, %f, %s", &speedfactorMin, &speedfactorMax, animname);
				if (tenode && mo->getEntity() && strnlen(animname,250)>0)
				{
					AnimationStateSet *s = mo->getEntity()->getAllAnimationStates();
					if (!s->hasAnimationState(String(animname)))
					{
						LOG("ODEF: animation '" + String(animname) + "' for mesh: '" + String(mesh) + "' in odef file '" + name + ".odef' not found!");
						continue;
					}
					animated_object_t ao;
					ao.node = tenode;
					ao.ent = mo->getEntity();
					ao.speedfactor = speedfactorMin;
					if (speedfactorMin != speedfactorMax)
						ao.speedfactor = Math::RangeRandom(speedfactorMin, speedfactorMax);
					ao.anim = 0;
					try
					{
						ao.anim = mo->getEntity()->getAnimationState(String(animname));
					} catch (...)
					{
						ao.anim = 0;
					}
					if (!ao.anim)
					{
						LOG("ODEF: animation '" + String(animname) + "' for mesh: '" + String(mesh) + "' in odef file '" + name + ".odef' not found!");
						continue;
					}
					ao.anim->setEnabled(true);
					animatedObjects.push_back(ao);
				}
				continue;
			}
			if (!strncmp("drawTextOnMeshTexture", ptline, 21) && mo)
			{
				if (!mo->getEntity())
					continue;
				String matName = mo->getEntity()->getSubEntity(0)->getMaterialName();
				MaterialPtr m = MaterialManager::getSingleton().getByName(matName);
				if (m.getPointer() == 0)
				{
					LOG("ODEF: problem with drawTextOnMeshTexture command: mesh material not found: "+odefname+" : "+String(ptline));
					continue;
				}
				String texName = m->getTechnique(0)->getPass(0)->getTextureUnitState(0)->getTextureName();
				Texture* background = (Texture *)TextureManager::getSingleton().getByName(texName).getPointer();
				if (!background)
				{
					LOG("ODEF: problem with drawTextOnMeshTexture command: mesh texture not found: "+odefname+" : "+String(ptline));
					continue;
				}

				static int textureNumber = 0;
				textureNumber++;
				char tmpTextName[256]="", tmpMatName[256]="";
				sprintf(tmpTextName, "TextOnTexture_%d_Texture", textureNumber);
				sprintf(tmpMatName, "TextOnTexture_%d_Material", textureNumber);			// Make sure the texture is not WRITE_ONLY, we need to read the buffer to do the blending with the font (get the alpha for example)
				TexturePtr texture = TextureManager::getSingleton().createManual(tmpTextName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, (Ogre::uint)background->getWidth(), (Ogre::uint)background->getHeight(), MIP_UNLIMITED , PF_X8R8G8B8, Ogre::TU_STATIC|Ogre::TU_AUTOMIPMAP, new ResourceBuffer());
				if (texture.getPointer() == 0)
				{
					LOG("ODEF: problem with drawTextOnMeshTexture command: could not create texture: "+odefname+" : "+String(ptline));
					continue;
				}

				float x=0, y=0, w=0, h=0;
				float a=0, r=0, g=0, b=0;
				char fontname[256]="";
				char text[256]="";
				char option='l';
				int res = sscanf(ptline, "drawTextOnMeshTexture %f, %f, %f, %f, %f, %f, %f, %f, %c, %s %s", &x, &y, &w, &h, &r, &g, &b, &a, &option, fontname, text);
				if (res < 11)
				{
					LOG("ODEF: problem with drawTextOnMeshTexture command: "+odefname+" : "+String(ptline));
					continue;
				}

				// check if we got a template argument
				if (!strncmp(text, "{{argument1}}", 13))
					strncpy(text, instancename.c_str(), 250);

				// replace '_' with ' '
				char *text_pointer = text;
				while (*text_pointer!=0) {if (*text_pointer=='_') *text_pointer=' ';text_pointer++;};

				Font* font = (Font *)FontManager::getSingleton().getByName(String(fontname)).getPointer();
				if (!font)
				{
					LOG("ODEF: problem with drawTextOnMeshTexture command: font not found: "+odefname+" : "+String(ptline));
					continue;
				}


				//Draw the background to the new texture
				texture->getBuffer()->blit(background->getBuffer());

				x = background->getWidth() * x;
				y = background->getHeight() * y;
				w = background->getWidth() * w;
				h = background->getHeight() * h;

				Image::Box box = Image::Box((size_t)x, (size_t)y, (size_t)(x+w), (size_t)(y+h));
				WriteToTexture(String(text), texture, box, font, ColourValue(r, g, b, a), option);

				// we can save it to disc for debug purposes:
				//SaveImage(texture, "test.png");

				m->clone(tmpMatName);
				MaterialPtr mNew = MaterialManager::getSingleton().getByName(tmpMatName);
				mNew->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(tmpTextName);

				mo->getEntity()->setMaterialName(String(tmpMatName));
				continue;
			}

			LOG("ODEF: unknown command in "+odefname+" : "+String(ptline));
		}

		//add icons if type is set
#ifdef USE_MYGUI
		String typestr = "";
		if (!type.empty() && gEnv->surveyMap)
		{
			typestr = type;
			// hack for raceways
			if (name == "chp-checkpoint")
				typestr = "checkpoint";
			if (name == "chp-start")
				typestr = "racestart";
			if (name == "road", 4)
				typestr = "road";

			if (typestr != "" && typestr != "road" && typestr != "sign")
			{
				SurveyMapEntity *e = gEnv->surveyMap->createMapEntity(typestr);
				if (e)
				{
					e->setVisibility(true);
					e->setPosition(pos);
					e->setRotation(Radian(rot.y));

					if (!name.empty()) e->setDescription(instancename);
				}
			}
		}
#endif //USE_MYGUI
}