示例#1
0
//==========================================================================
// Main routine
//==========================================================================
int main ( int argc, char** argv )
 {
   // Init freeglut library:
   glutInit ( &argc,argv );
   glutInitDisplayMode ( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );

   // Now create the window of your application:
   AppWindow* w = new AppWindow ( "CSE165 Mini-Project", 300, 300, 640, 480 );

   // Finally start the main loop:
   w->run ();
}
示例#2
0
//==========================================================================
// Main routine
//==========================================================================
int main ( int argc, char** argv )
{
	// Init random number generator
	srand(time(NULL));

	// Init freeglut library:
	glutInit ( &argc,argv );
	glutInitDisplayMode ( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );

	// Now create the window of your application:
	AppWindow* w = new AppWindow ( "CSE165 Support Code", 300, 300, 640, 480 );

	// Finally start the main loop:
	w->run ();
}
示例#3
0
//==========================================================================
// Main routine
//==========================================================================
int main ( int argc, char** argv )
 {
   // Init freeglut library:
   glutInit ( &argc, argv );
#if defined __APPLE__
   glutInitDisplayMode ( GLUT_3_2_CORE_PROFILE | GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
#else
   glutInitDisplayMode ( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
   glutInitContextProfile ( GLUT_CORE_PROFILE );
#endif

   // Now create the window of your application:
   AppWindow* w = new AppWindow ( "GlutApp3D CSE 170 Support Code", 300, 300, 640, 480 );

   // Finally start the main loop:
   w->run ();
}
示例#4
0
int main(int argc, char** argv)
{
  // Construct our main loop
  Gtk::Main kit(argc, argv);

  // Initialize OpenGL
  Gtk::GL::init(argc, argv);

  std::string pcf = "pc.lua";
  SceneNode* pc = import_lua(pcf);

  // Construct our (only) window
  AppWindow window;
  window.m_game->pc.scene = pc;

  window.run();

  // And run the application!
  Gtk::Main::run(window);
}