void Skin0::setVisible( ArRef<Scene3D> scene, bool visible) { if (_visible && !visible) { for (unsigned int i(0);i<_objects.size();++i) { scene->removeObject(_objects[i]); } _visible = false; } else if (!_visible && visible) { for (unsigned int i(0);i<_objects.size();++i) { scene->addObject(_objects[i]); } _visible = true; } }