void ReshapeGL (int width, int height) // Reshape The Window When It's Moved Or Resized { glViewport (0, 0, (GLsizei)(width), (GLsizei)(height)); // Reset The Current Viewport glMatrixMode (GL_PROJECTION); // Select The Projection Matrix glLoadIdentity (); // Reset The Projection Matrix gluPerspective (45.0f, (GLfloat)(width)/(GLfloat)(height), // Calculate The Aspect Ratio Of The Window 1.0f, 100.0f); glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix glLoadIdentity (); // Reset The Modelview Matrix ArcBall.setBounds((GLfloat)width, (GLfloat)height); //*NEW* Update mouse bounds for arcball }
GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window { double ymax, ymin, xmax, xmin = 0; if (height==0) // Prevent A Divide By Zero By { height=1; // Making Height Equal One } glViewport(0,0,width,height); // Reset The Current Viewport glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glLoadIdentity(); ymax = 0.1f * tan(45.0f * M_PI / 360.0); ymin = -ymax; xmin = ymin * (GLfloat)width/(GLfloat)height; xmax = ymax * (GLfloat)width/(GLfloat)height; glFrustum(xmin, xmax, ymin, ymax, 0.1f, 5000.0f); //glFrontFace(GL_CW); glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glLoadIdentity(); // Reset The Modelview Matrix ArcBall.setBounds(width, height); }