// Load the given model from the VFS path
IModelPtr PicoModelLoader::loadModelFromPath(const std::string& name)
{
	// Open an ArchiveFile to load
	ArchiveFilePtr file = GlobalFileSystem().openFile(name);

	if (file == NULL)
	{
		rError() << "Failed to load model " << name << std::endl;
		return IModelPtr();
	}

	// Determine the file extension (ASE or LWO) to pass down to the PicoModel
	std::string fName = file->getName();
	boost::algorithm::to_lower(fName);
	std::string fExt = fName.substr(fName.size() - 3, 3);

	picoModel_t* model = PicoModuleLoadModelStream(
		_module,
		&file->getInputStream(),
		picoInputStreamReam,
		file->size(),
		0
	);

	// greebo: Check if the model load was successful
	if (model == NULL || model->numSurfaces == 0) {
		// Model is either NULL or has no surfaces, this must've failed
		return IModelPtr();
	}

	RenderablePicoModelPtr modelObj(
		new RenderablePicoModel(model, fExt)
	);
	// Set the filename
	modelObj->setFilename(os::getFilename(file->getName()));
	modelObj->setModelPath(name);

	PicoFreeModel(model);
	return modelObj;
}
示例#2
0
model::IModelPtr MD5ModelLoader::loadModelFromPath(const std::string& name)
{
	// Open an ArchiveFile to load
	ArchiveFilePtr file = GlobalFileSystem().openFile(name);

	if (file != NULL)
	{
		// Construct a new MD5Model container
		MD5ModelPtr model(new MD5Model);

		// Store the VFS path in this model
		model->setModelPath(name);
		// Set the filename this model was loaded from
		model->setFilename(os::getFilename(file->getName()));

		// greebo: Get the Inputstream from the given file
		BinaryToTextInputStream<InputStream> inputStream(file->getInputStream());

		// Construct a Tokeniser object and start reading the file
		try
		{
			std::istream is(&inputStream);
			parser::BasicDefTokeniser<std::istream> tokeniser(is);

			// Invoke the parser routine (might throw)
			model->parseFromTokens(tokeniser);
		}
		catch (parser::ParseException& e)
		{
			rError() << "[md5model] Parse failure. Exception was:" << std::endl
								<< e.what() << std::endl;
			// Return an empty model on error
			return model::IModelPtr();
		}

		// Load was successful, return the model
		return model;
	}
	else
	{
		rError() << "Failed to load model " << name << std::endl;
		return model::IModelPtr(); // delete the model
	}
}