bool OPvPWintergrasp::SetupOutdoorPvP() { m_defender = TeamId(rand()%2); // Load buildings AreaPOIList areaPOIs; float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999; for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i) { const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i); if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP) { areaPOIs.push_back(poiInfo); if(minX > poiInfo->x) minX = poiInfo->x; if(minY > poiInfo->y) minY = poiInfo->y; if(maxX < poiInfo->x) maxX = poiInfo->x; if(maxY < poiInfo->y) maxY = poiInfo->y; } } minX -= 20; minY -= 20; maxX += 20; maxY += 20; QueryResult *result = WorldDatabase.PQuery("SELECT `guid` FROM `gameobject`,`gameobject_template`" " WHERE `gameobject`.`map`=571" " AND `gameobject`.`position_x`>%f AND `gameobject`.`position_y`>%f" " AND `gameobject`.`position_x`<%f AND `gameobject`.`position_y`<%f" " AND `gameobject_template`.`type`=33" " AND `gameobject`.`id`=`gameobject_template`.`entry`", minX, minY, maxX, maxY); if(!result) return false; do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); GameObjectData const * goData = objmgr.GetGOData(guid); if(!goData) // this should not happen continue; float x = goData->posX, y = goData->posY; float minDist = 100; AreaPOIList::iterator poi = areaPOIs.end(); for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) { if(!(*itr)->icon[1]) // note: may for other use continue; float dist = (abs((*itr)->x - x) + abs((*itr)->y - y)); if(minDist > dist) { minDist = dist; poi = itr; } } if(poi == areaPOIs.end()) continue; // add building to the list TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender); m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE); areaPOIs.erase(poi); //disable for now //continue; // add capture point uint32 capturePointEntry = 0; //192028 192029 //192030 192031 //192032 192033 //190475 190487 not sure //192626 192627 //194959 194960 switch(goData->id) { case 192028: capturePointEntry = 190475; break; case 192029: capturePointEntry = 190487; break; case 192030: capturePointEntry = 190475; break; case 192031: capturePointEntry = 190487; break; case 192032: capturePointEntry = 190475; break; case 192033: capturePointEntry = 190487; break; } if(capturePointEntry) { uint32 engGuid = 0; QueryResult *result = WorldDatabase.PQuery("SELECT `guid` FROM `creature`" " WHERE `creature`.`map`=571" " AND `creature`.`id` IN (%u, %u);", CRE_ENG_A, CRE_ENG_H); if(!result) { sLog.outError("Cannot find siege workshop master in creature!"); continue; } float minDist = 100; do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); const CreatureData *creData = objmgr.GetCreatureData(guid); if(!creData) continue; float dist = (abs(creData->posX - x) + abs(creData->posY - y)); if(minDist > dist) { minDist = dist; engGuid = guid; } }while(result->NextRow()); delete result; if(!engGuid) { sLog.outError("Cannot find nearby siege workshop master!"); continue; } SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]); if(!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX, goData->posY, goData->posZ)) { delete workshop; sLog.outError("Cannot add capture point!"); continue; } const CreatureData *creData = objmgr.GetCreatureData(engGuid); if(!creData) continue; workshop->m_engEntry = const_cast<uint32*>(&creData->id); const_cast<CreatureData*>(creData)->displayid = 0; workshop->m_workshopGuid = guid; workshop->m_engGuid = engGuid; //workshop->AddGO(0, guid, goData->id); //workshop->AddCre(0, engGuid, creData->id); //sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid); AddCapturePoint(workshop); m_buildingStates[guid]->type = BUILDING_WORKSHOP; workshop->SetStateByBuildingState(); } }while(result->NextRow()); delete result; //for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) // sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y); //gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]); //Titan Relic eventid = 19982 objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43, 0); LoadTeamPair(m_goDisplayPair, GODisplayPair); LoadTeamPair(m_creEntryPair, CreatureEntryPair); m_wartime = false; m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS; RegisterZone(ZONE_WINTERGRASP); return true; }
bool OPvPWintergrasp::SetupOutdoorPvP() { if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED)) return false; m_defender = TeamId(rand()%2); m_changeDefender = false; m_workshopCount[TEAM_ALLIANCE] = 0; m_workshopCount[TEAM_HORDE] = 0; m_towerCount = 3; // Select POI AreaPOIList areaPOIs; float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999; for (uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i) { const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i); if (poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP) { areaPOIs.push_back(poiInfo); if (minX > poiInfo->x) minX = poiInfo->x; if (minY > poiInfo->y) minY = poiInfo->y; if (maxX < poiInfo->x) maxX = poiInfo->x; if (maxY < poiInfo->y) maxY = poiInfo->y; } } minX -= 20; minY -= 20; maxX += 20; maxY += 20; QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM gameobject,gameobject_template" " WHERE gameobject.map=571" " AND gameobject.position_x>%f AND gameobject.position_y>%f" " AND gameobject.position_x<%f AND gameobject.position_y<%f" " AND gameobject_template.type=33" " AND gameobject.id=gameobject_template.entry", minX, minY, maxX, maxY); if (!result) return false; do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); GameObjectData const * goData = objmgr.GetGOData(guid); if (!goData) // this should not happen continue; float x = goData->posX, y = goData->posY; float minDist = 100; AreaPOIList::iterator poi = areaPOIs.end(); for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) { if (!(*itr)->icon[1]) // note: may for other use continue; float dist = (abs((*itr)->x - x) + abs((*itr)->y - y)); if (minDist > dist) { minDist = dist; poi = itr; } } if (poi == areaPOIs.end()) continue; // add building to the list TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender); m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE); if ((*poi)->id == 2246) { m_gate = m_buildingStates[guid]; } areaPOIs.erase(poi); // add capture point uint32 capturePointEntry = 0; switch(goData->id) { case 192028: capturePointEntry = 190475; break; case 192029: capturePointEntry = 190487; break; // not sure case 192030: capturePointEntry = 190475; break; case 192031: capturePointEntry = 190487; break; case 192032: capturePointEntry = 190475; break; case 192033: capturePointEntry = 190487; break; } if (capturePointEntry) { uint32 engGuid = 0; QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature" " WHERE creature.map=571" " AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H); if (!result) { sLog.outError("Cannot find siege workshop master in creature!"); continue; } float minDist = 100; do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); const CreatureData *creData = objmgr.GetCreatureData(guid); if (!creData) continue; float dist = (abs(creData->posX - x) + abs(creData->posY - y)); if (minDist > dist) { minDist = dist; engGuid = guid; } }while(result->NextRow()); delete result; if (!engGuid) { sLog.outError("Cannot find nearby siege workshop master!"); continue; } SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]); if (!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ)) { delete workshop; sLog.outError("Cannot add capture point!"); continue; } const CreatureData *creData = objmgr.GetCreatureData(engGuid); if (!creData) continue; workshop->m_engEntry = const_cast<uint32*>(&creData->id); const_cast<CreatureData*>(creData)->displayid = 0; workshop->m_workshopGuid = guid; workshop->m_engGuid = engGuid; //workshop->AddGO(0, guid, goData->id); //workshop->AddCre(0, engGuid, creData->id); //sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid); AddCapturePoint(workshop); m_buildingStates[guid]->type = BUILDING_WORKSHOP; workshop->SetTeamByBuildingState(); } }while(result->NextRow()); delete result; if (!m_gate) { sLog.outError("Cannot find wintergrasp fortress gate!"); return false; } // Load Graveyard GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP); GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP); for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();) { if ((*itr)->icon[1] == 8) { // find or create grave yard const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0); if (!loc) { ++itr; continue; } GraveYardMap::const_iterator graveItr; for (graveItr = graveLow; graveItr != graveUp; ++graveItr) if (graveItr->second.safeLocId == loc->ID) break; if (graveItr == graveUp) { GraveYardData graveData; graveData.safeLocId = loc->ID; graveData.team = 0; graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData)); } for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr) { if (stateItr->second->worldState == (*itr)->worldState) { stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team); break; } } areaPOIs.erase(itr++); } else ++itr; } //for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) // sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y); //gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]); //Titan Relic eventid = 19982 objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43 + 10, 0); LoadTeamPair(m_goDisplayPair, GODisplayPair); LoadTeamPair(m_creEntryPair, CreatureEntryPair); m_wartime = false; m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS; // Load custom rewards if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR)) for (int i = 0; i < WG_REWARD_EVENT_MAX; ++i) m_customHonorReward[i] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR_0 + i); RemoveOfflinePlayerWGAuras(); RegisterZone(ZONE_WINTERGRASP); return true; }