示例#1
0
/*********************************************************************************
*Description - Defense fn 
*fn that send number of die and faces to Arena class and assesses the amount of 
*damage received 
*Parameters - Passes the amount of damage received to the the Armor fn, using 
polymorphism
*********************************************************************************/
void Reptile::defense() {

	int defend, damage, impact;

	battle3.setNumFaces(R_DEFEND_FACE);
	battle3.setNumDice(R_DEFEND_DIE);
	defend = battle3.Roll();	

	battle3.setDefendRoll(defend);
	damage = battle3.deathBlow();

		if(damage == 0)
		{
			cout << "No damage!!" << endl;
		}
			
			else if(damage > R_ARMOR)
			{	
				impact = damage - R_ARMOR;
				cout << "The Reptile People were injured! Because of armor, it only had an impact of: -"<< impact << endl; 
			}
			
				else if((damage > 0) && (damage <= R_ARMOR))
				{
					cout << "The Reptile People were hit, but were saved by their armor!!" << endl;
				}
	
				Character *chr = &rep;
				chr->armor(damage);
				chr->strength();

}
示例#2
0
/*********************************************************************************
*Description - Attack fn Fn that passes number of die and die faces to Arena fn 
*Parameters - CONST for number of die and die faces
*********************************************************************************/
void Reptile::attack() {
	
	int attack;

	battle3.setNumFaces(R_ATTACK_FACE);
	battle3.setNumDice(R_ATTACK_DIE);
	attack = battle3.Roll();

	cout << "The Reptile People delivered a heavy blow to the opponent with a force of: " << attack << endl;
	
	battle3.setAttackRoll(attack);

}