示例#1
0
void ControlToolBar::StopPlaying(bool stopStream /* = true*/)
{
   StopScrolling();

   AudacityProject *project = GetActiveProject();

   if(project) {
      // Let scrubbing code do some appearance change
      project->GetScrubber().StopScrubbing();
   }

   if (!CanStopAudioStream())
      return;

   mStop->PushDown();

   SetStop(false);
   if(stopStream)
      gAudioIO->StopStream();
   SetPlay(false);
   SetRecord(false);

   #ifdef EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT
      gAudioIO->AILADisable();
   #endif

   mPause->PopUp();
   mPaused=false;
   //Make sure you tell gAudioIO to unpause
   gAudioIO->SetPaused(mPaused);

   ClearCutPreviewTracks();

   mBusyProject = NULL;
   // So that we continue monitoring after playing or recording.
   // also clean the MeterQueues
   if( project ) {
      project->MayStartMonitoring();

      Meter *meter = project->GetPlaybackMeter();
      if( meter ) {
         meter->Clear();
      }
      
      meter = project->GetCaptureMeter();
      if( meter ) {
         meter->Clear();
      }
   }

   const auto toolbar = project->GetToolManager()->GetToolBar(ScrubbingBarID);
   toolbar->EnableDisableButtons();
}
示例#2
0
void ControlToolBar::StopPlaying(bool stopStream /* = true*/)
{
   mStop->PushDown();

   SetStop(false);
   if(stopStream)
      gAudioIO->StopStream();
   SetPlay(false);
   SetRecord(false);

   #ifdef AUTOMATED_INPUT_LEVEL_ADJUSTMENT
      gAudioIO->AILADisable();
   #endif

   mPause->PopUp();
   mPaused=false;
   //Make sure you tell gAudioIO to unpause
   gAudioIO->SetPaused(mPaused);

   ClearCutPreviewTracks();

   mBusyProject = NULL;
   // So that we continue monitoring after playing or recording.
   // also clean the MeterQueues
   AudacityProject *project = GetActiveProject();
   if( project ) {
      project->MayStartMonitoring();

      Meter *meter = project->GetPlaybackMeter();
      if( meter ) {
         meter->Clear();
      }
      
      meter = project->GetCaptureMeter();
      if( meter ) {
         meter->Clear();
      }
   }
}