示例#1
0
NPError     NP_LOADDS	
NPP_SetWindow(NPP instance, NPWindow* window){

	BView*	bw=(BView*)window->window;
	if(bw->Window()->Lock() ){ 
		
		if(bw->FindView("pippo")==NULL){
			printf("Adding border\n\n");
			BBox* box;
			bw->AddChild(box=new BBox(bw->Bounds(),"pippo"));
			box->SetViewColor(0,0,0);
		}
		bw->Window()->Unlock();
	}			
	return NPERR_NO_ERROR;
}
JoyWin::JoyWin(BRect frame, const char *title)
	: BWindow(frame, title, B_DOCUMENT_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL,
		B_NOT_ZOOMABLE), fSystemUsedSelect(false),
		fJoystick(new BJoystick)
{
	fProbeButton = new BButton(BRect(15.00, 260.00, 115.00, 285.00),
		"ProbeButton", "Probe", new BMessage(PROBE));

	fCalibrateButton = new BButton(BRect(270.00, 260.00, 370.00, 285.00),
		"CalibrateButton", "Calibrate", new BMessage(CALIBRATE));

	fGamePortL = new BListView(BRect(15.00, 30.00, 145.00, 250.00),
		"gamePort");
	fGamePortL->SetSelectionMessage(new BMessage(PORT_SELECTED));
	fGamePortL->SetInvocationMessage(new BMessage(PORT_INVOKE));

	fConControllerL = new BListView(BRect(175.00,30.00,370.00,250.00),
		"conController");
	fConControllerL->SetSelectionMessage(new BMessage(JOY_SELECTED));
	fConControllerL->SetInvocationMessage(new BMessage(JOY_INVOKE));

	fGamePortS = new BStringView(BRect(15, 5, 160, 25), "gpString",
		"Game port");
	fGamePortS->SetFont(be_bold_font);
	fConControllerS = new BStringView(BRect(170, 5, 330, 25), "ccString",
		"Connected controller");

	fConControllerS->SetFont(be_bold_font);

	fCheckbox = new BCheckBox(BRect(131.00, 260.00, 227.00, 280.00),
		"Disabled", "Disabled", new BMessage(DISABLEPORT));
	BBox *box = new BBox( Bounds(),"box", B_FOLLOW_ALL,
		B_WILL_DRAW | B_FRAME_EVENTS | B_FULL_UPDATE_ON_RESIZE,
		B_PLAIN_BORDER);

	box->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));

	// Add listViews with their scrolls
	box->AddChild(new BScrollView("PortScroll", fGamePortL,
		B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, B_WILL_DRAW, false, true));

	box->AddChild(new BScrollView("ConScroll", fConControllerL, B_FOLLOW_ALL,
		B_WILL_DRAW, false, true));

	// Adding object
	box->AddChild(fCheckbox);
	box->AddChild(fGamePortS);
	box->AddChild(fConControllerS);
	box->AddChild(fProbeButton);
	box->AddChild(fCalibrateButton);
	AddChild(box);

	SetSizeLimits(400, 600, Bounds().Height(), Bounds().Height());

	/* Add all the devices */
	int32 nr = fJoystick->CountDevices();
	for (int32 i = 0; i < nr;i++) {
		//BString str(path.Path());
		char buf[B_OS_NAME_LENGTH];
		fJoystick->GetDeviceName(i, buf, B_OS_NAME_LENGTH);
		fGamePortL->AddItem(new PortItem(buf));
	}
	fGamePortL->Select(0);

	/* Add the joysticks specifications */
	_AddToList(fConControllerL, JOY_SELECTED, JOYSTICKFILEPATH);

	_GetSettings();
}
示例#3
0
// constructor
ObjectWindow::ObjectWindow(BRect frame, const char* name)
	: BWindow(frame, name, B_DOCUMENT_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL,
			  B_ASYNCHRONOUS_CONTROLS | B_NOT_ZOOMABLE)
{
	BRect b(Bounds());

	b.bottom = b.top + 8;
	BMenuBar* menuBar = new BMenuBar(b, "menu bar");
	AddChild(menuBar);

	BMenu* menu = new BMenu("File");
	menuBar->AddItem(menu);

	menu->AddItem(new BMenu("Submenu"));

	BMenuItem* menuItem = new BMenuItem("Quit", new BMessage(B_QUIT_REQUESTED),
										'Q');
	menu->AddItem(menuItem);

	b = Bounds();
	b.top = menuBar->Bounds().bottom + 1;
	b.right = ceilf((b.left + b.right) / 2.0);
	BBox* bg = new BBox(b, "bg box", B_FOLLOW_TOP_BOTTOM, B_WILL_DRAW,
		B_PLAIN_BORDER);

	AddChild(bg);
	bg->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));

	// object view occupies the right side of the window
	b.left = b.right + 1.0;
	b.right = Bounds().right - B_V_SCROLL_BAR_WIDTH;
	b.bottom -= B_H_SCROLL_BAR_HEIGHT;
	fObjectView = new ObjectView(b, "object view", B_FOLLOW_ALL,
								 B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE);
	// wrap a scroll view around the object view
	BScrollView* scrollView = new BScrollView("object scroller", fObjectView,
		B_FOLLOW_ALL, 0, true, true, B_NO_BORDER);

	if (BScrollBar* scrollBar = fObjectView->ScrollBar(B_VERTICAL)) {
		scrollBar->SetRange(0.0, fObjectView->Bounds().Height());
		scrollBar->SetProportion(0.5);
	}
	if (BScrollBar* scrollBar = fObjectView->ScrollBar(B_HORIZONTAL)) {
		scrollBar->SetRange(0.0, fObjectView->Bounds().Width());
		scrollBar->SetProportion(0.5);
	}
	AddChild(scrollView);

	b = bg->Bounds();
	// controls occupy the left side of the window
	b.InsetBy(5.0, 5.0);
	BBox* controlGroup = new BBox(b, "controls box",
		B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, B_WILL_DRAW, B_FANCY_BORDER);

	controlGroup->SetLabel("Controls");
	bg->AddChild(controlGroup);

	b = controlGroup->Bounds();
	b.top += controlGroup->InnerFrame().top;
	b.bottom = b.top + 25.0;
	b.InsetBy(10.0, 10.0);
	b.right = b.left + b.Width() / 2.0 - 5.0;

	// new button
	fNewB = new BButton(b, "new button", "New Object",
		new BMessage(MSG_NEW_OBJECT));
	controlGroup->AddChild(fNewB);
	SetDefaultButton(fNewB);

	// clear button
	b.OffsetBy(0, fNewB->Bounds().Height() + 5.0);
	fClearB = new BButton(b, "clear button", "Clear", new BMessage(MSG_CLEAR));
	controlGroup->AddChild(fClearB);

	// object type radio buttons
	BMessage* message;
	BRadioButton* radioButton;

	b.OffsetBy(0, fClearB->Bounds().Height() + 5.0);
	message = new BMessage(MSG_SET_OBJECT_TYPE);
	message->AddInt32("type", OBJECT_LINE);
	radioButton = new BRadioButton(b, "radio 1", "Line", message);
	controlGroup->AddChild(radioButton);

	radioButton->SetValue(B_CONTROL_ON);

	b.OffsetBy(0, radioButton->Bounds().Height() + 5.0);
	message = new BMessage(MSG_SET_OBJECT_TYPE);
	message->AddInt32("type", OBJECT_RECT);
	radioButton = new BRadioButton(b, "radio 2", "Rect", message);
	controlGroup->AddChild(radioButton);

	b.OffsetBy(0, radioButton->Bounds().Height() + 5.0);
	message = new BMessage(MSG_SET_OBJECT_TYPE);
	message->AddInt32("type", OBJECT_ROUND_RECT);
	radioButton = new BRadioButton(b, "radio 3", "Round Rect", message);
	controlGroup->AddChild(radioButton);

	b.OffsetBy(0, radioButton->Bounds().Height() + 5.0);
	message = new BMessage(MSG_SET_OBJECT_TYPE);
	message->AddInt32("type", OBJECT_ELLIPSE);
	radioButton = new BRadioButton(b, "radio 4", "Ellipse", message);
	controlGroup->AddChild(radioButton);

	// drawing mode
	BPopUpMenu* popupMenu = new BPopUpMenu("<pick>");

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_COPY);
	popupMenu->AddItem(new BMenuItem("Copy", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_OVER);
	popupMenu->AddItem(new BMenuItem("Over", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_INVERT);
	popupMenu->AddItem(new BMenuItem("Invert", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_BLEND);
	popupMenu->AddItem(new BMenuItem("Blend", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_SELECT);
	popupMenu->AddItem(new BMenuItem("Select", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_ERASE);
	popupMenu->AddItem(new BMenuItem("Erase", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_ADD);
	popupMenu->AddItem(new BMenuItem("Add", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_SUBTRACT);
	popupMenu->AddItem(new BMenuItem("Subtract", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_MIN);
	popupMenu->AddItem(new BMenuItem("Min", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_MAX);
	popupMenu->AddItem(new BMenuItem("Max", message));

	message = new BMessage(MSG_SET_DRAWING_MODE);
	message->AddInt32("mode", B_OP_ALPHA);
	BMenuItem* item = new BMenuItem("Alpha", message);
	item->SetMarked(true);
	popupMenu->AddItem(item);

	b.OffsetBy(0, radioButton->Bounds().Height() + 10.0);
	fDrawingModeMF = new BMenuField(b, "drawing mode field", "Mode:",
		popupMenu);

	controlGroup->AddChild(fDrawingModeMF);

	fDrawingModeMF->SetDivider(fDrawingModeMF->StringWidth(
		fDrawingModeMF->Label()) + 10.0);
	
	// color control
	b.OffsetBy(0, fDrawingModeMF->Bounds().Height() + 10.0);
	fColorControl = new BColorControl(b.LeftTop(), B_CELLS_16x16, 8,
		"color control", new BMessage(MSG_SET_COLOR));
	controlGroup->AddChild(fColorControl);
	
	// alpha text control
	b.OffsetBy(0, fColorControl-> Bounds().Height() + 5.0);
	fAlphaTC = new BTextControl(b, "alpha text control", "Alpha:", "",
		new BMessage(MSG_SET_COLOR));
	controlGroup->AddChild(fAlphaTC);

	// divide text controls the same
    float mWidth = fDrawingModeMF->StringWidth(fDrawingModeMF->Label());
    float aWidth = fAlphaTC->StringWidth(fAlphaTC->Label());
    
    float width = max_c(mWidth, aWidth) + 20.0;
	fDrawingModeMF->SetDivider(width);
	fAlphaTC->SetDivider(width);

	// fill check box
	b.OffsetBy(0, fAlphaTC->Bounds().Height() + 5.0);
	fFillCB = new BCheckBox(b, "fill check box", "Fill",
		new BMessage(MSG_SET_FILL_OR_STROKE));
	controlGroup->AddChild(fFillCB);

	// pen size text control
	b.OffsetBy(0, radioButton->Bounds().Height() + 5.0);
	b.bottom = b.top + 10.0;//35;
	fPenSizeS = new BSlider(b, "width slider", "Width:", NULL, 1, 100,
		B_TRIANGLE_THUMB);
	fPenSizeS->SetLimitLabels("1", "100");
	fPenSizeS->SetModificationMessage(new BMessage(MSG_SET_PEN_SIZE));
	fPenSizeS->SetHashMarks(B_HASH_MARKS_BOTTOM);
	fPenSizeS->SetHashMarkCount(10);

	controlGroup->AddChild(fPenSizeS);

	// list view with objects
	b = controlGroup->Bounds();
	b.top += controlGroup->InnerFrame().top;
	b.InsetBy(10.0, 10.0);
	b.left = b.left + b.Width() / 2.0 + 6.0;
	b.right -= B_V_SCROLL_BAR_WIDTH;
    b.bottom = fDrawingModeMF->Frame().top - 10.0;

	fObjectLV = new ObjectListView(b, "object list", B_SINGLE_SELECTION_LIST);
	fObjectLV->SetSelectionMessage(new BMessage(MSG_OBJECT_SELECTED));

	// wrap a scroll view around the list view
	scrollView = new BScrollView("list scroller", fObjectLV,
		B_FOLLOW_NONE, 0, false, true, B_FANCY_BORDER);
	controlGroup->AddChild(scrollView);

	// enforce some size limits
	float minWidth = controlGroup->Frame().Width() + 30.0;
	float minHeight = fPenSizeS->Frame().bottom
		+ menuBar->Bounds().Height() + 15.0;
	float maxWidth = minWidth * 4.0;
	float maxHeight = minHeight + 100;
	SetSizeLimits(minWidth, maxWidth, minHeight, maxHeight);

	ResizeTo(max_c(frame.Width(), minWidth), max_c(frame.Height(), minHeight));

	_UpdateControls();
}