const BOX2I RULER_ITEM::ViewBBox() const { BOX2I tmp; tmp.SetOrigin( m_origin ); tmp.SetEnd( m_end ); tmp.Normalize(); return tmp; }
const SHAPE_LINE_CHAIN ConvexHull( const SHAPE_CONVEX& aConvex, int aClearance ) { // this defines the horizontal and vertical lines in the hull octagon BOX2I box = aConvex.BBox( aClearance + HULL_MARGIN ); box.Normalize(); SEG topline = SEG( VECTOR2I( box.GetX(), box.GetY() + box.GetHeight() ), VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() + box.GetHeight() ) ); SEG rightline = SEG( VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() + box.GetHeight() ), VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() ) ); SEG bottomline = SEG( VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() ), box.GetOrigin() ); SEG leftline = SEG( box.GetOrigin(), VECTOR2I( box.GetX(), box.GetY() + box.GetHeight() ) ); const SHAPE_LINE_CHAIN& vertices = aConvex.Vertices(); // top right diagonal VECTOR2I corner = box.GetOrigin() + box.GetSize(); SEG toprightline = SEG( corner, corner + VECTOR2I( box.GetHeight(), -box.GetHeight() ) ); MoveDiagonal( toprightline, vertices, aClearance ); // bottom right diagonal corner = box.GetOrigin() + VECTOR2I( box.GetWidth(), 0 ); SEG bottomrightline = SEG( corner + VECTOR2I( box.GetHeight(), box.GetHeight() ), corner ); MoveDiagonal( bottomrightline, vertices, aClearance ); // bottom left diagonal corner = box.GetOrigin(); SEG bottomleftline = SEG( corner, corner + VECTOR2I( -box.GetHeight(), box.GetHeight() ) ); MoveDiagonal( bottomleftline, vertices, aClearance ); // top left diagonal corner = box.GetOrigin() + VECTOR2I( 0, box.GetHeight() ); SEG topleftline = SEG( corner + VECTOR2I( -box.GetHeight(), -box.GetHeight() ), corner ); MoveDiagonal( topleftline, vertices, aClearance ); SHAPE_LINE_CHAIN octagon; octagon.SetClosed( true ); octagon.Append( *leftline.IntersectLines( bottomleftline ) ); octagon.Append( *bottomline.IntersectLines( bottomleftline ) ); octagon.Append( *bottomline.IntersectLines( bottomrightline ) ); octagon.Append( *rightline.IntersectLines( bottomrightline ) ); octagon.Append( *rightline.IntersectLines( toprightline ) ); octagon.Append( *topline.IntersectLines( toprightline ) ); octagon.Append( *topline.IntersectLines( topleftline ) ); octagon.Append( *leftline.IntersectLines( topleftline ) ); return octagon; }