static BattleScenario* CreateBattleScenario() { BattleScenario* scenario = new BattleScenario(); scenario->AddCommander("1", 1, BattleCommanderType::Player, ""); scenario->AddCommander("2", 2, BattleCommanderType::Script, ""); scenario->StartScript(true); return scenario; }
static BattleScenario* CreateBattleScenario() { Resource res("Maps/Practice.png"); if (!res.load()) return nullptr; auto smoothMap = std::unique_ptr<Image>(new Image()); smoothMap->LoadFromResource(res); SmoothGroundMap* groundMap = new SmoothGroundMap(bounds2f(0, 0, 1024, 1024), std::move(smoothMap)); BattleMap* battleMap = new BasicBattleMap(groundMap->GetHeightMap(), groundMap); BattleSimulator* battleSimulator = new BattleSimulator_v1_0_0(battleMap); BattleScenario* battleScenario = new BattleScenario(battleSimulator, 0); battleScenario->SetPractice(true); battleScenario->SetBattleScript(new PracticeScript(battleScenario)); BattleCommander* player = battleScenario->AddCommander("1", 1, BattleCommanderType::Player); battleScenario->AddCommander("2", 2, BattleCommanderType::Script); glm::vec2 center(512, 512); battleSimulator->AddUnit(player, "SAM-BOW", 80, center + glm::vec2(-50, 0), 0); battleSimulator->AddUnit(player, "SAM-ARQ", 80, center + glm::vec2( 0, 0), 0); battleSimulator->AddUnit(player, "SAM-BOW", 80, center + glm::vec2( 50, 0), 0); battleSimulator->AddUnit(player, "SAM-YARI", 80, center + glm::vec2(-25, -30), 0); battleSimulator->AddUnit(player, "SAM-YARI", 80, center + glm::vec2( 25, -30), 0); battleSimulator->AddUnit(player, "SAM-KATA", 80, center + glm::vec2(-50, -60), 0); battleSimulator->AddUnit(player, "GEN-KATA", 40, center + glm::vec2( 0, -60), 0); battleSimulator->AddUnit(player, "SAM-KATA", 80, center + glm::vec2( 50, -60), 0); battleSimulator->AddUnit(player, "CAV-YARI", 40, center + glm::vec2(-70, -100), 0); battleSimulator->AddUnit(player, "SAM-NAGI", 80, center + glm::vec2( 0, -90), 0); battleSimulator->AddUnit(player, "CAV-BOW", 40, center + glm::vec2( 70, -100), 0); return battleScenario; }