int w_BezierCurve_render(lua_State *L)
{
	BezierCurve *curve = luax_checkbeziercurve(L, 1);
	int accuracy = (int) luaL_optnumber(L, 2, 5);

	std::vector<Vector> points;
	luax_catchexcept(L, [&](){ points = curve->render(accuracy); });

	lua_createtable(L, (int) points.size() * 2, 0);
	for (int i = 0; i < (int) points.size(); ++i)
	{
		lua_pushnumber(L, points[i].x);
		lua_rawseti(L, -2, 2*i+1);
		lua_pushnumber(L, points[i].y);
		lua_rawseti(L, -2, 2*i+2);
	}

	return 1;
}