示例#1
0
void Monster::harmCheck(float timeSinceLastFrame)
{
	
	/// 先检查地形,更新怪物信息
	checkCellType();
	checkMonsterIsChange();
	
	mCheckMethod->bulletHarmCheck(mMonsterState->getBulletState(), mBulletHarmValue, mBulletHarmTime, mBlood, mSpeedPre, mSpeedCurrent, mSpeedTemp, timeSinceLastFrame);
	mCheckMethod->terrainHarmCheck(mMonsterState->getTerrainState(), mTerrainHarmvalue, mBlood, mSpeedPre, mSpeedCurrent, mSpeedTemp, timeSinceLastFrame);
	/// 状态恢复
	stateRecover();
	
	/// 判断是否死亡
	//mIsDead = mCheckMethod->checkIsDead(mBlood);
	if (!mIsDead && mCheckMethod->checkIsDead(mBlood))
	{
		mIsDead = true;
		Stage::playSound("../Media/Sound/dead.wav", false);
	}
	/// 根据地形改地图
	changeMazeByTerrain(mMonsterState->getTerrainState());
	/// 改变头顶血量显示
	Billboard* health = mHealthHUD->getBillboard(0);
	float healthPer = mBlood / mMaxBlood;
	float healthLength = healthPer * mHealthHUD->getDefaultWidth();
	health->setDimensions(healthLength, mHealthHUD->getDefaultHeight());
	ColourValue maxHealthCol = ColourValue(0, 0.8f, 0);
	ColourValue minHealthCol = ColourValue(1, 0, 0);
	ColourValue currHealthCol = maxHealthCol * healthPer + minHealthCol * (1 - healthPer);
	health->setColour(currHealthCol);

	// 设置是否显示着火和冰冻
	if (!mFrozenPs)
		mFrozenPs = (ParticleSystem*)mNode->getAttachedObject(mNode->getName() + "frozen");
	if (!mBurnPs)
		mBurnPs = (ParticleSystem*)mNode->getAttachedObject(mNode->getName() + "burn");
	if (mMonsterState->getBulletState() == "ice")
	{
		mBurnPs->setVisible(false);
		mFrozenPs->setVisible(true);
	}
	else if (mMonsterState->getBulletState() == "fire")
	{
		mBurnPs->setVisible(true);
		mFrozenPs->setVisible(false);
	}
	else
	{
		mBurnPs->setVisible(false);
		mFrozenPs->setVisible(false);
	}
}
void BillboardSetComponent::createBillboard(const PonykartParsers::BillboardBlock* const block)
{
	Billboard* bb = billboardSet->createBillboard(block->getVectorProperty("Position")); // make our billboard
	// set its color if it has one, and a rotation
	auto quatIt=block->getQuatTokens().find("colour");
	if (quatIt != block->getQuatTokens().end())
		bb->setColour(toColourValue(quatIt->second));
	bb->setRotation(Degree(block->getFloatProperty("Rotation", 0)));

	auto rectQIt = block->getQuatTokens().find("texturecoords");
	if (rectQIt != block->getQuatTokens().end())
		bb->setTexcoordRect(rectQIt->second.x, rectQIt->second.y, rectQIt->second.z, rectQIt->second.w);

	// It's best to not do this unless we really need to since it makes it less efficient
	auto fTokens = block->getFloatTokens();
	auto heightIt=fTokens.find("height"), widthIt=fTokens.find("width");
	if (heightIt!=fTokens.end() && widthIt!=fTokens.end())
		bb->setDimensions(widthIt->second, heightIt->second);
}
示例#3
0
void EntityEx::Create( const String& entityName, const String& meshName, const String& mtlName )
{
	mpSceneMgr = GetEditor()->GetSceneManager();
	// create main model
	msEntityName = entityName;
	mpSceneNode = mpSceneMgr->getRootSceneNode()->createChildSceneNode();
	mpEntity = mpSceneMgr->createEntity( msEntityName, meshName );
	mpEntity->setUserAny( Ogre::Any(this) );
	mbVisible = false;

	mpTipNode = static_cast<SceneNode*>(mpSceneNode->createChild());
	msBillboardName = entityName + "bbinfo";
	mpTipBoard = mpSceneMgr->createBillboardSet(msBillboardName);
	Billboard* pTip = mpTipBoard->createBillboard(Vector3(0, 50, 0));
	pTip->setDimensions( 20.0f, 20.0f );

	if ( mtlName != "NULL" )
	{
		mpEntity->setMaterialName(mtlName);
		mpTipBoard->setMaterialName(mtlName);
	}
}
示例#4
0
void Projectile::onTimeStep() {
	Object::onTimeStep();

	Billboard* billboard = billboards_->getBillboard(0);
	billboard->setRotation(billboard->getRotation() + Radian(0.2f));

	time_ += 0.1f;

	float width = billboard->getOwnWidth();
	float height = billboard->getOwnWidth();

	if (hit_) {
		if (target_) node_->setPosition(target_->getPosition());
		width = min(2.0f, width + 0.2f); // Grow the projectile
		height = min(2.0f, height + 0.2f);
	} else {
		width = 0.2f * sinf(time_) + 1.0f; // Make the projectile oscillate in size
		height = 0.2f * sinf(time_) + 1.0f;
	}

	billboard->setDimensions(width, height);
}