示例#1
0
 FORCE_INLINE MoveStack* generateBishopOrRookMoves(MoveStack* moveStackList, const Position& pos,
   const Bitboard& target, const Square /*ksq*/)
 {
   Bitboard fromBB = pos.bbOf(PT, US);
   while (fromBB.isNot0()) {
     const Square from = fromBB.firstOneFromI9();
     const bool fromCanPromote = canPromote(US, makeRank(from));
     Bitboard toBB = pos.attacksFrom<PT>(US, from) & target;
     while (toBB.isNot0()) {
       const Square to = toBB.firstOneFromI9();
       const bool toCanPromote = canPromote(US, makeRank(to));
       if (fromCanPromote | toCanPromote) {
         (*moveStackList++).move = makePromoteMove<MT>(PT, from, to, pos);
         if (MT == NonEvasion || ALL)
           (*moveStackList++).move = makeNonPromoteMove<MT>(PT, from, to, pos);
       }
       else // 角、飛車は成れるなら成り、不成は生成しない。
         (*moveStackList++).move = makeNonPromoteMove<MT>(PT, from, to, pos);
     }
   }
   return moveStackList;
 }
示例#2
0
文件: evalList.cpp 项目: Jangja/apery
void EvalList::set(const Position& pos) {
	const Hand handB = pos.hand(Black);
	const Hand handW = pos.hand(White);

	int nlist = 0;
	auto func = [&nlist, this](const Hand hand, const HandPiece hp, const int list0_index, const int list1_index, const Color c) {
		for (u32 i = 1; i <= hand.numOf(hp); ++i) {
			list0[nlist] = list0_index + i;
			list1[nlist] = list1_index + i;
			const Square squarehand = HandPieceToSquareHand[c][hp] + static_cast<Square>(i);
			listToSquareHand[nlist] = squarehand;
			squareHandToList[squarehand] = nlist;
			++nlist;
		}
	};
	func(handB, HPawn  , f_hand_pawn  , e_hand_pawn  , Black);
	func(handW, HPawn  , e_hand_pawn  , f_hand_pawn  , White);
	func(handB, HLance , f_hand_lance , e_hand_lance , Black);
	func(handW, HLance , e_hand_lance , f_hand_lance , White);
	func(handB, HKnight, f_hand_knight, e_hand_knight, Black);
	func(handW, HKnight, e_hand_knight, f_hand_knight, White);
	func(handB, HSilver, f_hand_silver, e_hand_silver, Black);
	func(handW, HSilver, e_hand_silver, f_hand_silver, White);
	func(handB, HGold  , f_hand_gold  , e_hand_gold  , Black);
	func(handW, HGold  , e_hand_gold  , f_hand_gold  , White);
	func(handB, HBishop, f_hand_bishop, e_hand_bishop, Black);
	func(handW, HBishop, e_hand_bishop, f_hand_bishop, White);
	func(handB, HRook  , f_hand_rook  , e_hand_rook  , Black);
	func(handW, HRook  , e_hand_rook  , f_hand_rook  , White);

	Bitboard bb = pos.bbOf(King).notThisAnd(pos.occupiedBB());
	while (bb.isNot0()) {
		const Square sq = bb.firstOneFromSQ11();
		const Piece pc = pos.piece(sq);
		listToSquareHand[nlist] = sq;
		squareHandToList[sq] = nlist;
		list0[nlist  ] = kppArray[pc         ] + sq;
		list1[nlist++] = kppArray[inverse(pc)] + inverse(sq);
	}
}