void BlackMarketMgr::LoadAuctions() { uint32 oldMSTime = getMSTime(); // Clear in case we are reloading if (!_auctions.empty()) { for (BlackMarketEntryMap::iterator itr = _auctions.begin(); itr != _auctions.end(); ++itr) delete itr->second; _auctions.clear(); } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BLACKMARKET_AUCTIONS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 black market auctions. DB table `blackmarket_auctions` is empty."); return; } _lastUpdate = time(nullptr); //Set update time before loading SQLTransaction trans = CharacterDatabase.BeginTransaction(); do { Field* fields = result->Fetch(); BlackMarketEntry* auction = new BlackMarketEntry(); if (!auction->LoadFromDB(fields)) { auction->DeleteFromDB(trans); delete auction; continue; } if (auction->IsCompleted()) { auction->DeleteFromDB(trans); delete auction; continue; } AddAuction(auction); } while (result->NextRow()); CharacterDatabase.CommitTransaction(trans); TC_LOG_INFO("server.loading", ">> Loaded %u black market auctions in %u ms.", uint32(_auctions.size()), GetMSTimeDiffToNow(oldMSTime)); }
void BlackMarketMgr::RefreshAuctions() { SQLTransaction trans = CharacterDatabase.BeginTransaction(); // Delete completed auctions for (BlackMarketEntryMap::iterator itr = _auctions.begin(); itr != _auctions.end();) { BlackMarketEntry* entry = itr->second; if (!entry->IsCompleted()) { ++itr; continue; } entry->DeleteFromDB(trans); itr = _auctions.erase(itr); delete entry; } CharacterDatabase.CommitTransaction(trans); trans = CharacterDatabase.BeginTransaction(); std::list<BlackMarketTemplate const*> templates; for (auto const& pair : _templates) { if (GetAuctionByID(pair.second->MarketID)) continue; if (!roll_chance_f(pair.second->Chance)) continue; templates.push_back(pair.second); } Trinity::Containers::RandomResizeList(templates, sWorld->getIntConfig(CONFIG_BLACKMARKET_MAXAUCTIONS)); for (BlackMarketTemplate const* templat : templates) { BlackMarketEntry* entry = new BlackMarketEntry(); entry->Initialize(templat->MarketID, templat->Duration); entry->SaveToDB(trans); AddAuction(entry); } CharacterDatabase.CommitTransaction(trans); Update(true); }
void BlackMarketMgr::Update(bool updateTime) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); time_t now = time(nullptr); for (BlackMarketEntryMap::iterator itr = _auctions.begin(); itr != _auctions.end(); ++itr) { BlackMarketEntry* entry = itr->second; if (entry->IsCompleted() && entry->GetBidder()) SendAuctionWonMail(entry, trans); if (updateTime) entry->Update(now); } if (updateTime) _lastUpdate = now; CharacterDatabase.CommitTransaction(trans); }