示例#1
0
文件: stereo.cpp 项目: Drenn1/GameYob
int main()
{
	// Setup left buffer and wave
	int left_time = 0;
	int left_amp = 0;
	setup_demo( left, left_synth );
	left.clock_rate( left.sample_rate() * 100 );
	
	// Setup right buffer and wave
	int right_time = 0;
	int right_amp = 0;
	setup_demo( right, right_synth );
	right.clock_rate( right.sample_rate() * 100 );
	
	while ( !button_pressed() )
	{
		blip_time_t length = 100000;
		
		// mouse sets frequency of left wave
		int period = 1000 + 6 * mouse_x();
		
		// Add saw wave to left buffer
		do {
			left_synth.update( left_time, left_amp = (left_amp + 1) % 10 );
		} while ( (left_time += period) < length );
		left.end_frame( length );
		left_time -= length;
		
		// Add saw wave of slightly lower pitch to right buffer
		do {
			right_synth.update( right_time, right_amp = (right_amp + 1) % 10 );
		} while ( (right_time += 1000) < length );
		right.end_frame( length );
		right_time -= length;
		
		// buffer to read samples into
		int const buf_size = 2048;
		static blip_sample_t samples [buf_size];
		
		// Read left channel into even samples, right channel into odd samples:
		// LRLRLRLRLR...
		long count = left.read_samples( samples, buf_size / 2, 1 );
		right.read_samples( samples + 1, count, 1 );
		
		play_stereo_samples( samples, count * 2 );
	}
	
	return 0;
}
示例#2
0
int main () {
  if (!alureInitDevice(NULL, NULL)) {
    std::fprintf(stderr, "Failed to open OpenAL device: %s\n", alureGetErrorString());
    return 1;
  }

  alGenSources(1, &src);
  if (alGetError() != AL_NO_ERROR) {
    std::fprintf(stderr, "Failed to create OpenAL source!\n");
    alureShutdownDevice();
    return 1;
  }

  // Seeting Blip Buffer

  synth.treble_eq( -18.0f );

  synth.volume (0.80);
  synth.output (&blipbuf);

  // Init Blip Buffer with a buffer of 250ms (second paramter is time in ms)
  if ( blipbuf.set_sample_rate( SR, 1000 / 4 ) ) {
    std::fprintf(stderr, "Failed to create Blip Buffer! Our of Memory\n");
    alureShutdownDevice();
    return 1;
  }
  blipbuf.clock_rate( blipbuf.sample_rate() );
  blipbuf.bass_freq(300); // Equalization like a TV speaker

  stream = alureCreateStreamFromCallback (StreamCB, nullptr, AL_FORMAT_MONO16, SR, SR/2, 0, nullptr);

  if(!stream) {
    std::fprintf(stderr, "Error creating stream! %s\n",  alureGetErrorString());
    alDeleteSources(1, &src);

    alureShutdownDevice();
    return 1;
  }

  if (!alurePlaySourceStream(src, stream, 4, 0, eos_callback, NULL)) {
    std::fprintf(stderr, "Failed to play stream: %s\n", alureGetErrorString());
    isdone = 1;
  }

  alureUpdateInterval(0.005f); // Should be a independint thread  playing the stream

  while(!isdone) {
    freq -= 1;
    if (freq < 1) {
      freq = 600;
    }

    alureSleep(0.02f);
  }
  alureStopSource(src, AL_FALSE);

  alDeleteSources(1, &src);
  alureDestroyStream(stream, 0, NULL);

  alureShutdownDevice();
  return 0;
}