ButtonVector* FindButtonVectorNamed(const ParsedMui& muiInfo, const char* name) { for (size_t i = 0; i < muiInfo.vecButtons.size(); i++) { ButtonVector* c = muiInfo.vecButtons.at(i); if (c->IsNamed(name)) return c; } return nullptr; }
ButtonVector *FindButtonVectorNamed(const ParsedMui& muiInfo, const char *name) { for (size_t i = 0; i < muiInfo.vecButtons.Count(); i++) { ButtonVector *c = muiInfo.vecButtons.At(i); if (c->IsNamed(name)) return c; } return NULL; }