void HelpScreen1::init() { Screen::init(); RibbonWidget* w = this->getWidget<RibbonWidget>("category"); ButtonWidget* tutorial = getWidget<ButtonWidget>("startTutorial"); if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU) { tutorial->setDeactivated(); } else { tutorial->setActivated(); } if (w != NULL) w->select( "page1", PLAYER_ID_GAME_MASTER ); } //init
void OptionsScreenPlayers::init() { Screen::init(); RibbonWidget* tabBar = this->getWidget<RibbonWidget>("options_choice"); if (tabBar != NULL) tabBar->select( "tab_players", PLAYER_ID_GAME_MASTER ); tabBar->getRibbonChildren()[0].setTooltip( _("Graphics") ); tabBar->getRibbonChildren()[1].setTooltip( _("Audio") ); tabBar->getRibbonChildren()[2].setTooltip( _("User Interface") ); tabBar->getRibbonChildren()[4].setTooltip( _("Controls") ); ListWidget* players = this->getWidget<ListWidget>("players"); assert(players != NULL); refreshPlayerList(); ButtonWidget* you = getWidget<ButtonWidget>("playername"); unsigned int playerID = PlayerManager::get()->getCurrentPlayer()->getUniqueID(); core::stringw player_name = L"-"; const PlayerProfile* curr = PlayerManager::get()->getPlayerById(playerID); if(curr) player_name = curr->getName(); you->setText( player_name ); ((gui::IGUIButton*)you->getIrrlichtElement())->setOverrideFont( GUIEngine::getSmallFont() ); if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU) { players->setDeactivated(); you->setDeactivated(); } else { players->setActivated(); you->setActivated(); } } // init
void OptionsScreenInput2::init() { Screen::init(); RibbonWidget* tabBar = getWidget<RibbonWidget>("options_choice"); if (tabBar != NULL) tabBar->select( "tab_controls", PLAYER_ID_GAME_MASTER ); tabBar->getRibbonChildren()[0].setTooltip( _("Graphics") ); tabBar->getRibbonChildren()[1].setTooltip( _("Audio") ); tabBar->getRibbonChildren()[2].setTooltip( _("User Interface") ); tabBar->getRibbonChildren()[3].setTooltip( _("Players") ); ButtonWidget* deleteBtn = getWidget<ButtonWidget>("delete"); if (m_config->getType() != DEVICE_CONFIG_TYPE_KEYBOARD) { core::stringw label = (m_config->isEnabled() ? //I18N: button to disable a gamepad configuration _("Disable Device") : //I18N: button to enable a gamepad configuration _("Enable Device")); // Make sure button is wide enough as the text is being changed away // from the original value core::dimension2d<u32> size = GUIEngine::getFont()->getDimension(label.c_str()); const int needed = size.Width + deleteBtn->getWidthNeededAroundLabel(); if (deleteBtn->m_w < needed) deleteBtn->m_w = needed; deleteBtn->setLabel(label); } else { deleteBtn->setLabel(_("Delete Configuration")); if (input_manager->getDeviceList()->getKeyboardAmount() < 2) { // don't allow deleting the last config deleteBtn->setDeactivated(); } else { deleteBtn->setActivated(); } } // Make the two buttons the same length, not strictly needed but will // look nicer... ButtonWidget* backBtn = getWidget<ButtonWidget>("back_to_device_list"); if (backBtn->m_w < deleteBtn->m_w) backBtn->m_w = deleteBtn->m_w; else deleteBtn->m_w = backBtn->m_w; backBtn->moveIrrlichtElement(); deleteBtn->moveIrrlichtElement(); LabelWidget* label = getWidget<LabelWidget>("title"); label->setText( m_config->getName().c_str(), false ); GUIEngine::ListWidget* actions = getWidget<GUIEngine::ListWidget>("actions"); assert( actions != NULL ); // ---- create list skeleton (right number of items, right internal names) // their actualy contents will be adapted as needed after //I18N: Key binding section addListItemSubheader(actions, "game_keys_section", _("Game Keys")); addListItem(actions, PA_STEER_LEFT); addListItem(actions, PA_STEER_RIGHT); addListItem(actions, PA_ACCEL); addListItem(actions, PA_BRAKE); addListItem(actions, PA_FIRE); addListItem(actions, PA_NITRO); addListItem(actions, PA_DRIFT); addListItem(actions, PA_LOOK_BACK); addListItem(actions, PA_RESCUE); addListItem(actions, PA_PAUSE_RACE); //I18N: Key binding section addListItemSubheader(actions, "menu_keys_section", _("Menu Keys")); addListItem(actions, PA_MENU_UP); addListItem(actions, PA_MENU_DOWN); addListItem(actions, PA_MENU_LEFT); addListItem(actions, PA_MENU_RIGHT); addListItem(actions, PA_MENU_SELECT); addListItem(actions, PA_MENU_CANCEL); updateInputButtons(); // Disable deletion keyboard configurations if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU) { getWidget<ButtonWidget>("delete")->setDeactivated(); } else { getWidget<ButtonWidget>("delete")->setActivated(); } } // init