bool C4AulScriptEngine::ReloadScript(const char *szScript, const char *szLanguage) { C4AulScript * s; for (s = Child0; s; s = s->Next) if (s->ReloadScript(szScript, szLanguage)) break; return !!s; }
BOOL C4AulScript::ReloadScript(const char *szPath) { // call for childs for (C4AulScript *s = Child0; s; s = s->Next) if (s->ReloadScript(szPath)) return TRUE; return FALSE; }