void C4GraphicsOverlay::UpdateFacet()
{
	// special: Nothing to update for object and pSourceGfx may be NULL
	// If there will ever be something to init here, UpdateFacet() will also need to be called when objects have been loaded
	if (eMode == MODE_Object) return;
	// otherwise, source graphics must be specified
	if (!pSourceGfx) return;
	C4Def *pDef = pSourceGfx->pDef;
	assert(pDef);
	fZoomToShape = false;
	// Clear old mesh instance, if any
	delete pMeshInstance; pMeshInstance = NULL;
	// update by mode
	switch (eMode)
	{
	case MODE_None:
		break;

	case MODE_Base: // def base graphics
		if (pSourceGfx->Type == C4DefGraphics::TYPE_Bitmap)
			fctBlit.Set(pSourceGfx->GetBitmap(), 0, 0, pDef->Shape.Wdt, pDef->Shape.Hgt, pDef->Shape.x+pDef->Shape.Wdt/2, pDef->Shape.y+pDef->Shape.Hgt/2);
		else if (pSourceGfx->Type == C4DefGraphics::TYPE_Mesh)
			pMeshInstance = new StdMeshInstance(*pSourceGfx->Mesh, 1.0f);
		break;

	case MODE_Action: // graphics of specified action
	{
		// Clear old facet
		fctBlit.Default();

		// Ensure there is actually an action set
		if (!Action[0])
			return;

		C4Value v;
		pDef->GetProperty(P_ActMap, &v);
		C4PropList *actmap = v.getPropList();
		if (!actmap)
			return;

		actmap->GetPropertyByS(::Strings.RegString(Action), &v);
		C4PropList *action = v.getPropList();
		if (!action)
			return;

		if (pSourceGfx->Type == C4DefGraphics::TYPE_Bitmap)
		{
			fctBlit.Set(pSourceGfx->GetBitmap(),
			            action->GetPropertyInt(P_X), action->GetPropertyInt(P_Y),
			            action->GetPropertyInt(P_Wdt), action->GetPropertyInt(P_Hgt));
			// FIXME: fctBlit.TargetX has to be set here
		}
		else if (pSourceGfx->Type == C4DefGraphics::TYPE_Mesh)
		{
			C4String* AnimationName = action->GetPropertyStr(P_Animation);
			if (!AnimationName) return;

			pMeshInstance = new StdMeshInstance(*pSourceGfx->Mesh, 1.0f);
			const StdMeshAnimation* Animation = pSourceGfx->Mesh->GetSkeleton().GetAnimationByName(AnimationName->GetData());
			if (!Animation) return;

			pMeshInstance->PlayAnimation(*Animation, 0, NULL, new C4ValueProviderRef<int32_t>(iPhase, ftofix(Animation->Length / action->GetPropertyInt(P_Length))), new C4ValueProviderConst(itofix(1)), true);
		}

		break;
	}
	case MODE_ObjectPicture: // ingame picture of object
		// calculated at runtime
		break;

	case MODE_IngamePicture:
	case MODE_Picture: // def picture
		fZoomToShape = true;
		// drawn at runtime
		break;

	case MODE_ExtraGraphics: // like ColorByOwner-sfc
		// calculated at runtime
		break;

	case MODE_Rank:
		// drawn at runtime
		break;

	case MODE_Object:
		// TODO
		break;
	}
}
示例#2
0
C4AulDebug::ProcessLineResult C4AulDebug::ProcessLine(const StdStrBuf &Line)
{
	// Get command
	StdStrBuf Cmd;
	Cmd.CopyUntil(Line.getData(), ' ');
	// Get data
	const char *szData = Line.getPtr(Cmd.getLength());
	if (*szData) szData++;
	// Identify command
	const char *szCmd = Cmd.getData();
	if (SEqualNoCase(szCmd, "HELP"))
		return ProcessLineResult(false, "Yeah, like I'm going to explain that /here/");
	else if (SEqualNoCase(szCmd, "BYE") || SEqualNoCase(szCmd, "QUIT"))
		C4NetIOTCP::Close(PeerAddr);
	else if (SEqualNoCase(szCmd, "SAY"))
		::Control.DoInput(CID_Message, new C4ControlMessage(C4CMT_Normal, szData), CDT_Direct);
	else if (SEqualNoCase(szCmd, "CMD"))
		::MessageInput.ProcessCommand(szData);
	else if (SEqualNoCase(szCmd, "STP") || SEqualNoCase(szCmd, "S"))
		eState = DS_Step;
	else if (SEqualNoCase(szCmd, "GO") || SEqualNoCase(szCmd, "G"))
		eState = DS_Go;
	else if (SEqualNoCase(szCmd, "STO") || SEqualNoCase(szCmd, "O"))
		eState = DS_StepOver;
	else if (SEqualNoCase(szCmd, "STR") || SEqualNoCase(szCmd, "R"))
		eState = DS_StepOut;
	else if (SEqualNoCase(szCmd, "EXC") || SEqualNoCase(szCmd, "E"))
	{
		C4AulScriptContext* context = pExec->GetContext(pExec->GetContextDepth()-1);
		int32_t objectNum = C4ControlScript::SCOPE_Global;
		if (context && context->Obj && context->Obj->GetObject())
			objectNum = context->Obj->GetObject()->Number;
		::Control.DoInput(CID_Script, new C4ControlScript(szData, objectNum, true), CDT_Decide);
	}
	else if (SEqualNoCase(szCmd, "PSE"))
		if (Game.IsPaused())
		{
			Game.Unpause();
			return ProcessLineResult(true, "Game unpaused.");
		}
		else
		{
			Game.Pause();
			return ProcessLineResult(true, "Game paused.");
		}
	else if (SEqualNoCase(szCmd, "LST"))
	{
		for (C4AulScript* script = ScriptEngine.Child0; script; script = script->Next)
		{
			SendLine(RelativePath(script->ScriptName));
		}
	}

	// toggle breakpoint
	else if (SEqualNoCase(szCmd, "TBR"))
	{
		using namespace std;
		// FIXME: this doesn't find functions which were included/appended
		string scriptPath = szData;
		size_t colonPos = scriptPath.find(':');
		if (colonPos == string::npos)
			return ProcessLineResult(false, "Missing line in breakpoint request");
		int line = atoi(&scriptPath[colonPos+1]);
		scriptPath.erase(colonPos);

		C4AulScript *script;
		for (script = ScriptEngine.Child0; script; script = script->Next)
		{
			if (SEqualNoCase(RelativePath(script->ScriptName), scriptPath.c_str()))
				break;
		}

		auto sh = script ? script->GetScriptHost() : NULL;
		if (sh)
		{
			C4AulBCC * found = NULL;
			for (auto script = ::ScriptEngine.Child0; script; script = script->Next)
			for (C4PropList *props = script->GetPropList(); props; props = props->GetPrototype())
			for (auto fname = props->EnumerateOwnFuncs(); fname; fname = props->EnumerateOwnFuncs(fname))
			{
				C4Value val;
				if (!props->GetPropertyByS(fname, &val)) continue;
				auto func = val.getFunction();
				if (!func) continue;
				auto sfunc = func->SFunc();
				if (!sfunc) continue;
				if (sfunc->pOrgScript != sh) continue;
				for (auto chunk = sfunc->GetCode(); chunk->bccType != AB_EOFN; chunk++)
				{
					if (chunk->bccType == AB_DEBUG)
					{
						int lineOfThisOne = sfunc->GetLineOfCode(chunk);
						if (lineOfThisOne == line)
						{
							found = chunk;
							goto Found;
						}
					}
				}
			}
			Found:
			if (found)
				found->Par.i = !found->Par.i; // activate breakpoint
			else
				return ProcessLineResult(false, "Can't set breakpoint (wrong line?)");
		}
		else
			return ProcessLineResult(false, "Can't find script");
	}
	else if (SEqualNoCase(szCmd, "SST"))
	{
		std::list<StdStrBuf*>::iterator it = StackTrace.begin();
		for (it++; it != StackTrace.end(); it++)
		{
			SendLine("AT", (*it)->getData());
		}
		SendLine("EST");
	}
	else if (SEqualNoCase(szCmd, "VAR"))
	{
		
		C4Value *val = NULL;
		int varIndex;
		C4AulScriptContext* pCtx = pExec->GetContext(pExec->GetContextDepth() - 1);
		if (pCtx)
		{
			if ((varIndex = pCtx->Func->ParNamed.GetItemNr(szData)) != -1)
			{
				val = &pCtx->Pars[varIndex];
			}
			else if ((varIndex = pCtx->Func->VarNamed.GetItemNr(szData)) != -1)
			{
				val = &pCtx->Vars[varIndex];
			}
		}
		const char* typeName = val ? GetC4VName(val->GetType()) : "any";
		StdStrBuf output = FormatString("%s %s %s", szData, typeName, val ? val->GetDataString().getData() : "Unknown");
		SendLine("VAR", output.getData());
	}
	else
		return ProcessLineResult(false, "Can't do that");
	
	return ProcessLineResult(true, "");
}