示例#1
0
void C4MapScriptMatTexMask::Init(const C4Value &spec)
{
	// Mask may be initialized by a simple string or by an array of strings, of which the effects are OR'ed
	const C4ValueArray *arr = spec.getArray();
	if (arr)
	{
		// Init by array
		for (int32_t i=0; i<arr->GetSize(); ++i)
		{
			C4String *smask = arr->GetItem(i).getStr();
			if (!smask) throw C4AulExecError(FormatString("MatTexMask expected string as %dth element in array.", (int)i).getData());
			UnmaskSpec(smask);
		}
	}
	else
	{
		// Init by string
		C4String *smask = spec.getStr();
		if (smask)
			UnmaskSpec(smask);
		else
		{
			if (spec) throw C4AulExecError("MatTexMask expected string or array of strings.");
			// nil defaults to everything except index zero unmasked
			sky_mask = std::vector<bool>(256, true);
			tunnel_mask = std::vector<bool>(256, true);
			sky_mask[0] = false;
			tunnel_mask[0] = false;
		}
	}
}
 bool operator ()(const C4Value &v1, const C4Value &v2)
 {
     C4Value p1,p2;
     if (!v1._getPropList()->GetPropertyByS(prop_name, &p1)) p1.Set0();
     if (!v2._getPropList()->GetPropertyByS(prop_name, &p2)) p2.Set0();
     return value_sort(p1,p2);
 }
示例#3
0
void C4Effect::SetPropertyByS(C4String * k, const C4Value & to)
{
	if (k >= &Strings.P[0] && k < &Strings.P[P_LAST])
	{
		switch(k - &Strings.P[0])
		{
			case P_Name:
				if (!to.getStr() || !*to.getStr()->GetCStr())
					throw C4AulExecError("effect: Name has to be a nonempty string");
				C4PropListNumbered::SetPropertyByS(k, to);
				ReAssignCallbackFunctions();
				return;
			case P_Priority:
				throw C4AulExecError("effect: Priority is readonly");
			case P_Interval: iInterval = to.getInt(); return;
			case P_CommandTarget:
				throw C4AulExecError("effect: CommandTarget is readonly");
			case P_Target:
				throw C4AulExecError("effect: Target is readonly");
			case P_Time: iTime = to.getInt(); return;
			case P_Prototype:
				throw new C4AulExecError("effect: Prototype is readonly");
		}
	}
	C4PropListNumbered::SetPropertyByS(k, to);
}
bool C4MapScriptAlgo::GetXYProps(const C4PropList *props, C4PropertyName k, int32_t *out_xy, bool zero_defaults)
{
	// Evaluate property named "k" in proplist props to store two numbers in out_xy:
	// If props->k is a single integer, fill both numbers in out_xy with it
	// If props->k is an array, check that it contains two numbers and store them in out_xy
	if (!props->HasProperty(&Strings.P[k]))
	{
		if (zero_defaults) out_xy[0] = out_xy[1] = 0;
		return false;
	}
	C4Value val; C4ValueArray *arr;
	props->GetProperty(k, &val);
	if ((arr = val.getArray()))
	{
		if (arr->GetSize() != 2)
			throw C4AulExecError(FormatString("C4MapScriptAlgo: Expected either integer or array with two integer elements in property \"%s\".", Strings.P[k].GetCStr()).getData());
		out_xy[0] = arr->GetItem(0).getInt();
		out_xy[1] = arr->GetItem(1).getInt();
	}
	else
	{
		out_xy[0] = out_xy[1] = val.getInt();
	}
	return true;
}
示例#5
0
bool C4FindObjectProcedure::Check(C4Object *pObj)
{
	assert(pObj);
	if (!pObj->GetAction()) return false;
	C4Value v;
	pObj->GetAction()->GetProperty(P_Procedure, &v);
	return v != C4VNull && v.getStr() == procedure;
}
示例#6
0
void C4ParticleValueProvider::Set(const C4Value &value)
{
	C4ValueArray *valueArray= value.getArray();

	if (valueArray != 0)
		Set(*valueArray);
	else
		Set((float)value.getInt());
}
示例#7
0
static bool FnLayerSetPixel(C4PropList * _this, int32_t x, int32_t y, const C4Value& fg_value_c4v, const C4Value& bg_value_c4v)
{
	// Layer script function: Set pixel at position x,y to to_value in _this layer
	C4MapScriptLayer *layer = _this->GetMapScriptLayer();
	if (!layer) return false;
	uint8_t fg, bg;

	if (fg_value_c4v.GetType() == C4V_Nil)
	{
		fg = layer->GetPix(x,y,0);
	}
	else
	{
		const C4Value& val = fg_value_c4v;
		C4String *str = val.getStr();
		if (str != NULL)
		{
			if (!TexColSingle(str->GetCStr(), fg))
				throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
		}
		else
		{
			if (!Inside(val.getInt(), 0, 255))
				throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
			fg = val.getInt();
		}
	}

	if (bg_value_c4v.GetType() == C4V_Nil)
	{
		bg = layer->GetBackPix(x,y,0);
	}
	else
	{
		const C4Value& val = bg_value_c4v;
		C4String *str = val.getStr();
		if (str != NULL)
		{
			if (!TexColSingle(str->GetCStr(), bg))
				throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
		}
		else
		{
			if (!Inside(val.getInt(), 0, 255))
				throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
			bg = val.getInt();
		}
	}
			
	return layer->SetPix(x,y,fg,bg);
}
示例#8
0
int32_t C4Def::GetValue(C4Object *pInBase, int32_t iBuyPlayer)
{
	C4Value r = Call(PSF_CalcDefValue, &C4AulParSet(pInBase, iBuyPlayer));
	int32_t iValue = Value;
	if (r != C4VNull)
		iValue = r.getInt();
	// do any adjustments based on where the item is bought
	if (pInBase)
	{
		r = pInBase->Call(PSF_CalcBuyValue, &C4AulParSet(this, iValue));
		if (r != C4VNull)
			iValue = r.getInt();
	}
	return iValue;
}
示例#9
0
void C4ParticleProperties::SetCollisionFunc(const C4Value &source)
{
	C4ValueArray *valueArray;
	if (!(valueArray = source.getArray())) return;

	int arraySize = valueArray->GetSize();
	if (arraySize < 1) return;

	int type = (*valueArray)[0].getInt();

	switch (type)
	{
	case C4PC_Die:
		collisionCallback = &C4ParticleProperties::CollisionDie;
		break;
	case C4PC_Bounce:
		collisionCallback = &C4ParticleProperties::CollisionBounce;
		bouncyness = 1.f;
		if (arraySize >= 2)
			bouncyness = ((float)(*valueArray)[1].getInt());
		break;
	case C4PC_Stop:
		collisionCallback = &C4ParticleProperties::CollisionStop;
		break;
	default:
		assert(false);
		break;
	}
}
示例#10
0
 bool operator ()(const C4Value &v1, const C4Value &v2)
 {
     // sort by whatever type the values have
     if (v1.getStr() && v2.getStr()) return v1._getStr()->GetData() < v2._getStr()->GetData();
     if (v1.CheckConversion(C4V_Int) && v2.CheckConversion(C4V_Int)) return v1._getInt() < v2._getInt();
     return false;
 }
示例#11
0
static int32_t FnLayerGetDefaultBackgroundIndex(C4PropList * _this, const C4Value &value)
{
	uint8_t fg;
	C4String* str;

	if ((str = value.getStr()))
	{
		if (!TexColSingle(str->GetCStr(), fg))
			return -1;
	}
	else
	{
		if (!Inside(value.getInt(), 0, 255))
			return -1;
		fg = value.getInt();
	}

	return ::MapScript.pTexMap->DefaultBkgMatTex(fg);
}
C4MapScriptAlgoModifier::C4MapScriptAlgoModifier(const C4PropList *props, int32_t min_ops, int32_t max_ops)
{
	// Evaluate "Op" property of all algos that take another algo or layer as an operand
	// Op may be a proplist or an array of proplists
	C4Value vops; int32_t n; C4ValueArray temp_ops;
	props->GetProperty(P_Op, &vops);
	C4ValueArray *ops = vops.getArray();
	if (!ops)
	{
		C4PropList *op = vops.getPropList();
		if (op)
		{
			temp_ops.SetItem(0, vops);
			ops = &temp_ops;
			n = 1;
		}
	}
	else
	{
		n = ops->GetSize();
	}
	if (!ops || n<min_ops || (max_ops && n>max_ops))
		throw C4AulExecError(FormatString("C4MapScriptAlgo: Expected between %d and %d operands in property \"Op\".", (int)min_ops, (int)max_ops).getData());
	operands.resize(n);
	try
	{
		// can easily crash this by building a recursive prop list
		// unfortunately, protecting against that is not trivial
		for (int32_t i=0; i<n; ++i)
		{
			C4MapScriptAlgo *new_algo = FnParAlgo(ops->GetItem(i).getPropList());
			if (!new_algo) throw C4AulExecError(FormatString("C4MapScriptAlgo: Operand %d in property \"Op\" not valid.", (int)i).getData());
			operands[i] = new_algo;
		}
	}
	catch (...)
	{
		Clear();
		throw;
	}
}
C4ConsoleQtLocalizeStringDlg::C4ConsoleQtLocalizeStringDlg(class QMainWindow *parent_window, const C4Value &translations)
	: QDialog(parent_window, Qt::WindowSystemMenuHint | Qt::WindowTitleHint | Qt::WindowCloseButtonHint)
	, translations(translations)
{
	ui.setupUi(this);
	// Add language editors
	int32_t lang_index = 0;
	C4LanguageInfo *lang_info;
	while (lang_info = ::Languages.GetInfo(lang_index++))
	{
		AddEditor(lang_info->Code, lang_info->Name);
	}
	// Fill in values
	C4PropList *translations_proplist = translations.getPropList();
	assert(translations_proplist);
	for (C4String *lang_str : translations_proplist->GetSortedLocalProperties(false))
	{
		if (lang_str->GetData().getLength() == 2)
		{
			C4Value text_val;
			if (translations_proplist->GetPropertyByS(lang_str, &text_val))
			{
				C4String *text = text_val.getStr();
				if (text)
				{
					QLineEdit *editor = GetEditorByLanguage(lang_str->GetCStr());
					if (!editor)
					{
						// Unknown language. Just add an editor without language name.
						editor = AddEditor(lang_str->GetCStr(), nullptr);
					}
					editor->setText(QString(text->GetCStr()));
				}
			}
		}
	}
	// Size
	adjustSize();
	setMinimumSize(size());
	// Focus on first empty editor
	if (edited_languages.size())
	{
		edited_languages.front().value_editor->setFocus(); // fallback to first editor
		for (const auto & langs : edited_languages)
		{
			if (!langs.value_editor->text().length())
			{
				langs.value_editor->setFocus();
				break;
			}
		}
	}
}
示例#14
0
C4PropList *C4Def::GetActionByName(C4String *actname)
{
	assert(actname);
	// If we get the null string or ActIdle by name, return NULL action
	if (!actname || actname == &Strings.P[P_Idle]) return NULL;
	// otherwise, query actmap
	C4Value ActMap; GetProperty(P_ActMap, &ActMap);
	if (!ActMap.getPropList()) return NULL;
	C4Value Action; ActMap.getPropList()->GetPropertyByS(actname, &Action);
	if (!Action.getPropList()) return NULL;
	return Action.getPropList();
}
示例#15
0
void C4PropList::SetPropertyByS(C4String * k, const C4Value & to)
{
	assert(!constant);
	if (k == &Strings.P[P_Prototype])
	{
		C4PropList * newpt = to.getPropList();
		for(C4PropList * it = newpt; it; it = it->GetPrototype())
			if(it == this)
				throw C4AulExecError("Trying to create cyclic prototype structure");
		prototype.SetPropList(newpt);
	}
	else if (Properties.Has(k))
	{
		Properties.Get(k).Value = to;
	}
	else
	{
		Properties.Add(C4Property(k, to));
	}
}
示例#16
0
void C4ParticleValueProvider::SetParameterValue(int type, const C4Value &value, float C4ParticleValueProvider::*floatVal, int C4ParticleValueProvider::*intVal, size_t keyFrameIndex)
{
	// just an atomic data type
	if (value.GetType() == C4V_Int)
	{
		if (type == VAL_TYPE_FLOAT)
			this->*floatVal = (float)value.getInt();
		else if (type == VAL_TYPE_INT)
			this->*intVal = value.getInt();
		else if (type == VAL_TYPE_KEYFRAMES)
			this->keyFrames[keyFrameIndex] = (float)value.getInt();
	}
	else if (value.GetType() == C4V_Array)
	{
		//  might be another value provider!
		C4ParticleValueProvider *child = new C4ParticleValueProvider();
		childrenValueProviders.push_back(child);

		child->Set(*value.getArray());
		child->typeOfValueToChange = type;

		if (type == VAL_TYPE_FLOAT)
		{
			child->floatValueToChange = floatVal;
		}
		else if (type == VAL_TYPE_INT)
		{
			child->intValueToChange = intVal;
		}
		else if (type == VAL_TYPE_KEYFRAMES)
		{
			child->keyFrameIndex = keyFrameIndex;
		}

	}
	else // invalid
	{
		if (type == VAL_TYPE_FLOAT)
			this->*floatVal = 0.f;
		else if (type == VAL_TYPE_INT)
			this->*intVal = 0;
		else if (type == VAL_TYPE_KEYFRAMES)
			this->keyFrames[keyFrameIndex] = 0.f;
	}
}
void C4GraphicsOverlay::UpdateFacet()
{
	// special: Nothing to update for object and pSourceGfx may be NULL
	// If there will ever be something to init here, UpdateFacet() will also need to be called when objects have been loaded
	if (eMode == MODE_Object) return;
	// otherwise, source graphics must be specified
	if (!pSourceGfx) return;
	C4Def *pDef = pSourceGfx->pDef;
	assert(pDef);
	fZoomToShape = false;
	// Clear old mesh instance, if any
	delete pMeshInstance; pMeshInstance = NULL;
	// update by mode
	switch (eMode)
	{
	case MODE_None:
		break;

	case MODE_Base: // def base graphics
		if (pSourceGfx->Type == C4DefGraphics::TYPE_Bitmap)
			fctBlit.Set(pSourceGfx->GetBitmap(), 0, 0, pDef->Shape.Wdt, pDef->Shape.Hgt, pDef->Shape.x+pDef->Shape.Wdt/2, pDef->Shape.y+pDef->Shape.Hgt/2);
		else if (pSourceGfx->Type == C4DefGraphics::TYPE_Mesh)
			pMeshInstance = new StdMeshInstance(*pSourceGfx->Mesh, 1.0f);
		break;

	case MODE_Action: // graphics of specified action
	{
		// Clear old facet
		fctBlit.Default();

		// Ensure there is actually an action set
		if (!Action[0])
			return;

		C4Value v;
		pDef->GetProperty(P_ActMap, &v);
		C4PropList *actmap = v.getPropList();
		if (!actmap)
			return;

		actmap->GetPropertyByS(::Strings.RegString(Action), &v);
		C4PropList *action = v.getPropList();
		if (!action)
			return;

		if (pSourceGfx->Type == C4DefGraphics::TYPE_Bitmap)
		{
			fctBlit.Set(pSourceGfx->GetBitmap(),
			            action->GetPropertyInt(P_X), action->GetPropertyInt(P_Y),
			            action->GetPropertyInt(P_Wdt), action->GetPropertyInt(P_Hgt));
			// FIXME: fctBlit.TargetX has to be set here
		}
		else if (pSourceGfx->Type == C4DefGraphics::TYPE_Mesh)
		{
			C4String* AnimationName = action->GetPropertyStr(P_Animation);
			if (!AnimationName) return;

			pMeshInstance = new StdMeshInstance(*pSourceGfx->Mesh, 1.0f);
			const StdMeshAnimation* Animation = pSourceGfx->Mesh->GetSkeleton().GetAnimationByName(AnimationName->GetData());
			if (!Animation) return;

			pMeshInstance->PlayAnimation(*Animation, 0, NULL, new C4ValueProviderRef<int32_t>(iPhase, ftofix(Animation->Length / action->GetPropertyInt(P_Length))), new C4ValueProviderConst(itofix(1)), true);
		}

		break;
	}
	case MODE_ObjectPicture: // ingame picture of object
		// calculated at runtime
		break;

	case MODE_IngamePicture:
	case MODE_Picture: // def picture
		fZoomToShape = true;
		// drawn at runtime
		break;

	case MODE_ExtraGraphics: // like ColorByOwner-sfc
		// calculated at runtime
		break;

	case MODE_Rank:
		// drawn at runtime
		break;

	case MODE_Object:
		// TODO
		break;
	}
}
示例#18
0
 bool operator ()(const C4Value &v1, const C4Value &v2) {
     return rSorter.Compare(v1._getObj(), v2._getObj()) > 0;
 }
示例#19
0
void C4ValueArray::SetSlice(int32_t startIndex, int32_t endIndex, const C4Value &Val)
{
    // maximum bounds
    if(startIndex >= MaxSize) throw C4AulExecError("array slice: start index exceeds maximum capacity");

    // index from back
    if(startIndex < 0) startIndex += iSize;
    if(endIndex < 0) endIndex += iSize;

    // ensure relevant bounds
    if(startIndex < 0) throw C4AulExecError("array slice: start index out of range");
    if(endIndex < 0) throw C4AulExecError("array slice: end index out of range");
    if(endIndex < startIndex)
        endIndex = startIndex;

    // setting an array?
    if(Val.GetType() == C4V_Array)
    {
        const C4ValueArray &Other = *Val._getArray(); // Remember that &Other could be equal to this, carefull with modifying pData

        // Calculcate new size
        int32_t iNewEnd = std::min(startIndex + Other.GetSize(), (int32_t)MaxSize);
        int32_t iNewSize = iNewEnd;
        if(endIndex < iSize)
            iNewSize += iSize - endIndex;
        iNewSize = std::min(iNewSize, (int32_t)MaxSize);
        int32_t iOtherSize = Other.GetSize();

        if(iNewSize != iSize)
        {
            int32_t i,j;
            C4Value* pnData = pData;

            if(iNewSize > iCapacity)
            {
                pnData = new C4Value [iNewSize];

                // Copy first part of old array
                for(i = 0; i < startIndex && i < iSize; ++i)
                    pnData[i] = pData[i];
            }

            // Copy the second slice of the new array
            for(i = iNewEnd, j = endIndex; i < iNewSize; ++i, ++j)
            {
                assert(j < iSize);
                pnData[i] = pData[j];
            }

            // Copy the data
            // Since pnData and pData can be the same, we can not copy with
            //for(i = startIndex, j = 0; i < iNewEnd; ++i, ++j)
            // but have to start from the end of the copied sequence. That works, since j <= i
            for(i = iNewEnd - 1, j = iNewEnd - startIndex - 1; i >= startIndex; --i, --j)
            {
                assert(j < iOtherSize);
                pnData[i] = Other.pData[j];
            }

            // Other values should have been initialized to 0 by new
            if(pData != pnData)
            {
                delete [] pData;
                pData = pnData;
                iCapacity = iSize = iNewSize;
            }
            else
            {
                // "ignore" the now unused part
                for(i = iNewSize; i < iSize; ++i)
                    pData[i].Set0();
                iSize = iNewSize;
            }

        } else // slice has the same size as inserted array
            // Copy the data. changing pData does not break because if &Other == this and iNewSize == iSize, nothing happens at all
            for(int32_t i = startIndex, j = 0; j < iOtherSize; i++, j++)
                pData[i] = Other.pData[j];

    } else { /* if(Val.GetType() != C4V_Array) */
        if(endIndex > MaxSize) endIndex = iSize;

        // Need resize?
        if(endIndex > iSize) SetSize(endIndex);

        // Fill
        for(int32_t i = startIndex; i < endIndex; i++)
            pData[i] = Val;

    }

}
示例#20
0
 bool operator ()(const C4Value &v1, const C4Value &v2)
 {
     return value_sort(v1._getArray()->GetItem(element_idx), v2._getArray()->GetItem(element_idx));
 }
bool C4FindObjectProperty::Check(C4Object *pObj)
{
	assert(Name); // checked in constructor
	C4Value value;
	return pObj->GetPropertyByS(Name, &value) && value.getBool();
}
示例#22
0
 bool operator ()(const C4Value &v1, const C4Value &v2)
 {
     return v1.getStr() && v2.getStr() && v1._getStr()->GetData() < v2._getStr()->GetData();
 }
示例#23
0
	bool operator ()(const C4Value &v1, const C4Value &v2)
	{
		if (v1.getStr() && v2.getStr())
			return std::strcmp(v1._getStr()->GetCStr(), v2._getStr()->GetCStr()) < 0;
		return v2.getStr();
	}
示例#24
0
C4AulDebug::ProcessLineResult C4AulDebug::ProcessLine(const StdStrBuf &Line)
{
	// Get command
	StdStrBuf Cmd;
	Cmd.CopyUntil(Line.getData(), ' ');
	// Get data
	const char *szData = Line.getPtr(Cmd.getLength());
	if (*szData) szData++;
	// Identify command
	const char *szCmd = Cmd.getData();
	if (SEqualNoCase(szCmd, "HELP"))
		return ProcessLineResult(false, "Yeah, like I'm going to explain that /here/");
	else if (SEqualNoCase(szCmd, "BYE") || SEqualNoCase(szCmd, "QUIT"))
		C4NetIOTCP::Close(PeerAddr);
	else if (SEqualNoCase(szCmd, "SAY"))
		::Control.DoInput(CID_Message, new C4ControlMessage(C4CMT_Normal, szData), CDT_Direct);
	else if (SEqualNoCase(szCmd, "CMD"))
		::MessageInput.ProcessCommand(szData);
	else if (SEqualNoCase(szCmd, "STP") || SEqualNoCase(szCmd, "S"))
		eState = DS_Step;
	else if (SEqualNoCase(szCmd, "GO") || SEqualNoCase(szCmd, "G"))
		eState = DS_Go;
	else if (SEqualNoCase(szCmd, "STO") || SEqualNoCase(szCmd, "O"))
		eState = DS_StepOver;
	else if (SEqualNoCase(szCmd, "STR") || SEqualNoCase(szCmd, "R"))
		eState = DS_StepOut;
	else if (SEqualNoCase(szCmd, "EXC") || SEqualNoCase(szCmd, "E"))
	{
		C4AulScriptContext* context = pExec->GetContext(pExec->GetContextDepth()-1);
		int32_t objectNum = C4ControlScript::SCOPE_Global;
		if (context && context->Obj && context->Obj->GetObject())
			objectNum = context->Obj->GetObject()->Number;
		::Control.DoInput(CID_Script, new C4ControlScript(szData, objectNum, true), CDT_Decide);
	}
	else if (SEqualNoCase(szCmd, "PSE"))
		if (Game.IsPaused())
		{
			Game.Unpause();
			return ProcessLineResult(true, "Game unpaused.");
		}
		else
		{
			Game.Pause();
			return ProcessLineResult(true, "Game paused.");
		}
	else if (SEqualNoCase(szCmd, "LST"))
	{
		for (C4AulScript* script = ScriptEngine.Child0; script; script = script->Next)
		{
			SendLine(RelativePath(script->ScriptName));
		}
	}

	// toggle breakpoint
	else if (SEqualNoCase(szCmd, "TBR"))
	{
		using namespace std;
		// FIXME: this doesn't find functions which were included/appended
		string scriptPath = szData;
		size_t colonPos = scriptPath.find(':');
		if (colonPos == string::npos)
			return ProcessLineResult(false, "Missing line in breakpoint request");
		int line = atoi(&scriptPath[colonPos+1]);
		scriptPath.erase(colonPos);

		C4AulScript *script;
		for (script = ScriptEngine.Child0; script; script = script->Next)
		{
			if (SEqualNoCase(RelativePath(script->ScriptName), scriptPath.c_str()))
				break;
		}

		auto sh = script ? script->GetScriptHost() : NULL;
		if (sh)
		{
			C4AulBCC * found = NULL;
			for (auto script = ::ScriptEngine.Child0; script; script = script->Next)
			for (C4PropList *props = script->GetPropList(); props; props = props->GetPrototype())
			for (auto fname = props->EnumerateOwnFuncs(); fname; fname = props->EnumerateOwnFuncs(fname))
			{
				C4Value val;
				if (!props->GetPropertyByS(fname, &val)) continue;
				auto func = val.getFunction();
				if (!func) continue;
				auto sfunc = func->SFunc();
				if (!sfunc) continue;
				if (sfunc->pOrgScript != sh) continue;
				for (auto chunk = sfunc->GetCode(); chunk->bccType != AB_EOFN; chunk++)
				{
					if (chunk->bccType == AB_DEBUG)
					{
						int lineOfThisOne = sfunc->GetLineOfCode(chunk);
						if (lineOfThisOne == line)
						{
							found = chunk;
							goto Found;
						}
					}
				}
			}
			Found:
			if (found)
				found->Par.i = !found->Par.i; // activate breakpoint
			else
				return ProcessLineResult(false, "Can't set breakpoint (wrong line?)");
		}
		else
			return ProcessLineResult(false, "Can't find script");
	}
	else if (SEqualNoCase(szCmd, "SST"))
	{
		std::list<StdStrBuf*>::iterator it = StackTrace.begin();
		for (it++; it != StackTrace.end(); it++)
		{
			SendLine("AT", (*it)->getData());
		}
		SendLine("EST");
	}
	else if (SEqualNoCase(szCmd, "VAR"))
	{
		
		C4Value *val = NULL;
		int varIndex;
		C4AulScriptContext* pCtx = pExec->GetContext(pExec->GetContextDepth() - 1);
		if (pCtx)
		{
			if ((varIndex = pCtx->Func->ParNamed.GetItemNr(szData)) != -1)
			{
				val = &pCtx->Pars[varIndex];
			}
			else if ((varIndex = pCtx->Func->VarNamed.GetItemNr(szData)) != -1)
			{
				val = &pCtx->Vars[varIndex];
			}
		}
		const char* typeName = val ? GetC4VName(val->GetType()) : "any";
		StdStrBuf output = FormatString("%s %s %s", szData, typeName, val ? val->GetDataString().getData() : "Unknown");
		SendLine("VAR", output.getData());
	}
	else
		return ProcessLineResult(false, "Can't do that");
	
	return ProcessLineResult(true, "");
}