示例#1
0
bool CChar::Player_OnVerb( CScript &s, CTextConsole * pSrc ) // Execute command from script
{
	ADDTOCALLSTACK("CChar::Player_OnVerb");
	if ( !m_pPlayer )
		return false;

	LPCTSTR pszKey = s.GetKey();
	int cpVerb = FindTableSorted( pszKey, CCharPlayer::sm_szVerbKeys, COUNTOF(CCharPlayer::sm_szVerbKeys)-1 );

	if ( cpVerb <= -1 )
	{
		if ( ( !strnicmp(pszKey, "GUILD", 5) ) || ( !strnicmp(pszKey, "TOWN", 4) ) )
		{
			bool bIsGuild = !strnicmp(pszKey, "GUILD", 5);
			pszKey += bIsGuild ? 5 : 4;
			if ( *pszKey == '.' )
			{
				pszKey += 1;
				CItemStone *pMyGuild = Guild_Find(bIsGuild ? MEMORY_GUILD : MEMORY_TOWN);
                if ( pMyGuild )
                {
                        CScript sToParse(pszKey, s.GetArgRaw());
                        return pMyGuild->r_Verb(sToParse, pSrc);
                }
			}
			return false;
		}
	}

	switch ( cpVerb )
	{
		case CPV_KICK: // "KICK" = kick and block the account
			return (IsClient() && GetClient()->addKick(pSrc));

		case CPV_PASSWORD:	// "PASSWORD"
		{
			// Set/Clear the password
			if ( pSrc != this )
			{
				if ( pSrc->GetPrivLevel() <= GetPrivLevel() || pSrc->GetPrivLevel() < PLEVEL_Admin )
				{
					pSrc->SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_MSG_ACC_PRIV));
					return false;
				}
			}

			CAccount * pAccount = m_pPlayer->GetAccount();
			ASSERT(pAccount != NULL);

			if ( !s.HasArgs() )
			{
				pAccount->ClearPassword();
				SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_MSG_ACC_PASSCLEAR));
				SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_MSG_ACC_PASSCLEAR_RELOG));
				g_Log.Event(LOGM_ACCOUNTS|LOGL_EVENT, "Account '%s', password cleared\n", pAccount->GetName());
			}
			else
			{
				if ( pAccount->SetPassword(s.GetArgStr()) )
				{
					SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_MSG_ACC_ACCEPTPASS));
					g_Log.Event(LOGM_ACCOUNTS|LOGL_EVENT, "Account '%s', password set to '%s'\n", pAccount->GetName(), s.GetArgStr());
					return true;
				}

				SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_MSG_ACC_INVALIDPASS));
			}
			break;
		}

		default:
			return false;
	}

	return true;
}