示例#1
0
//-----------------------------------------------------------------------------
// Purpose: Returns how much damage the given ammo type should do to the victim
//			when fired by the attacker.
// Input  : pAttacker - Dude what shot the gun.
//			pVictim - Dude what done got shot.
//			nAmmoType - What been shot out.
// Output : How much hurt to put on dude what done got shot (pVictim).
//-----------------------------------------------------------------------------
float CGameRules::GetAmmoDamage( CBaseEntity *pAttacker, CBaseEntity *pVictim, int nAmmoType )
{
	float flDamage = 0;
	CAmmoDef *pAmmoDef = GetAmmoDef();

	if ( pAttacker->IsPlayer() )
	{
		flDamage = pAmmoDef->PlrDamage( nAmmoType );
	}
	else
	{
		flDamage = pAmmoDef->NPCDamage( nAmmoType );
	}

	return flDamage;
}