void main() { CApp app; app.Init(); app.Run(); app.Exit(); }
int main(int argc, char *argv[]) { SDL_Window * window = NULL; // init SDL if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { cout << "Cannot initialize SDL: " << SDL_GetError() << endl; return false; } // init window if ((window = SDL_CreateWindow( APP_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, APP_WIDTH, APP_HEIGHT, SDL_WINDOW_SHOWN) ) == NULL) { cout << "Window cannot be created: " << SDL_GetError() << endl; return false; } // init SDL_image int imgFlags = IMG_INIT_PNG; if(!(IMG_Init(imgFlags) & imgFlags)) { cout << "Cannot initialize SDL_image: " << SDL_GetError() << endl; } // init SDL_mixer int mixFlags = MIX_INIT_OGG; if(!(Mix_Init(mixFlags) & mixFlags)) { cout << "Cannot initialize SDL_mixer: " << Mix_GetError() << endl; } // init app try { CApp * app = new CApp(window); app->Init(); app->Loop(); app->Cleanup(); } catch (char * e) { cout << e << SDL_GetError() << endl; return false; } catch (exception& e) { cout << e.what() << endl; return false; } }