void CBulletPaper::Update(float fElapsedTime)
{
	CSGD_ObjectManager *pOM = CSGD_ObjectManager::GetInstance();
	CSGD_MessageSystem *pMS = CSGD_MessageSystem::GetInstance();
	CGamePlay *pGP = CGamePlay::GetInstance();

	SetPosX(GetPosX() + GetVelX() * fElapsedTime);
	SetPosY(GetPosY() + GetVelY() * fElapsedTime);

	rCollisionRect.top = GetPosY();
	rCollisionRect.left = GetPosX();
	rCollisionRect.bottom = GetPosY() + GetHeight();
	rCollisionRect.right = GetPosX() + GetWidth();

	CBase *player;
	player = CPlayerCharacter::GetInstance();

	RECT cross;

	if (IntersectRect(&cross,&rCollisionRect,&player->GetCollisionRect()))
		pMS->SendMsg(new CCollisionMessage(player,this));

	if (GetPosY() > 580 || GetPosY() < -100 || GetPosX() > 740 || GetPosX() < -100)
		pMS->SendMsg(new CDestroyMessage(this));

}
void CBulletHook::Update(float fElapsedTime)
{
	CSGD_ObjectManager *pOM = CSGD_ObjectManager::GetInstance();
	CSGD_MessageSystem *pMS = CSGD_MessageSystem::GetInstance();
	CGamePlay *pGP = CGamePlay::GetInstance();
	CPlayerCharacter *pPC = CPlayerCharacter::GetInstance();


	if (GetScoreValue() == 1.0f)
	{
		m_fLifeTime -= fElapsedTime;
		SetPosX(GetPosX() + GetVelX() * fElapsedTime);
		SetPosY(GetPosY() + GetVelY() * fElapsedTime);
	}
	else if (GetScoreValue() == 2.0f)
		m_fLifeTime -= fElapsedTime * 0.25f;
	else  if (GetScoreValue() == 3.0f)
	{
		m_fLifeTime -= fElapsedTime;
		SetPosX(GetPosX() + GetVelX() * fElapsedTime);
		SetPosY(GetPosY() + GetVelY() * fElapsedTime);
		if (GetPosX() < pPC->GetPosX())
			SetVelX(abs(GetVelX()));
		else if (GetPosX() >= pPC->GetPosX())
			SetVelX(-abs(GetVelX()));
		if (GetPosY() < pPC->GetPosY())
			SetVelY(abs(GetVelY()));
		else if (GetPosY() >= pPC->GetPosY())
			SetVelY(-abs(GetVelY()));
	}

	rCollisionRect.top = GetPosY();
	rCollisionRect.left = GetPosX();
	rCollisionRect.bottom = GetPosY() + GetHeight();
	rCollisionRect.right = GetPosX() + GetWidth();

	CBase *player;
	player = CPlayerCharacter::GetInstance();

	RECT cross;

	if (IntersectRect(&cross,&rCollisionRect,&player->GetCollisionRect()))
	{
		pMS->SendMsg(new CCollisionMessage(player,this));
		pMS->SendMsg(new CDestroyMessage(this));
	}

	if (m_fLifeTime <= 0)
		pMS->SendMsg(new CDestroyMessage(this));

}