示例#1
0
void CFpsView::Draw(CBitmapContext& aGc, const TRect& aTargetRect, const TSize& aSize)
    {
    ++iFps; 
    int nro = iFpsCount;
    const TSize sz = iNumbers->SizeInPixels();
    TPoint pos(iPos.iX + sz.iWidth * iDigits, iPos.iY);
    const TInt height = (sz.iHeight / 10);
    do  
        {
        const int digit = nro % 10;
        nro /= 10;
        TRect rect(0, digit * height, sz.iWidth, digit * height + height);
        aGc.BitBlt(pos, iNumbers, rect);
        pos.iX -= sz.iWidth;
        }while(nro > 0);
    }
void CBitmapAnimator::Render(CBitmapContext& aBitmapContext, TInt aFrame) const
	{
	aBitmapContext.Reset();

	const CAnimationFrame& nextFrame = *iFrameArray[aFrame];
	const TBool useMask = nextFrame.FrameInfo().iFlags&TFrameInfo::ETransparencyPossible || nextFrame.FrameInfo().iFlags&TFrameInfo::EAlphaChannel;
	
	if (useMask)
		{
		aBitmapContext.BitBltMasked(nextFrame.FrameInfo().iFrameCoordsInPixels.iTl, nextFrame.Bitmap(), nextFrame.FrameInfo().iOverallSizeInPixels, nextFrame.Mask(), EFalse);
		}
	else
		{
		aBitmapContext.BitBlt(nextFrame.FrameInfo().iFrameCoordsInPixels.iTl, nextFrame.Bitmap(), nextFrame.FrameInfo().iOverallSizeInPixels);
		}
	}
void CCustomControlList::Draw(CBitmapContext& gc)
	{
	TInt x = iDrawPoint.iX + iDisplayPoint.iX;
	TInt x2 = iDrawPoint.iX + iDisplayPoint.iX + 16;
	TInt y;
	TInt dy = iDrawPoint.iY;
	for (TInt i=0; i<iList->Count(); i++)
		{
		if (dy < 0)
			{
			dy += iRowHeight;
			continue;
			}
		if (dy >= iDisplaySize.iHeight)
			{
			break;
			}
		y = dy + iDisplayPoint.iY;
		pListItemStruct item = (*iList)[i];
		CGulIcon* icon = (*iIcons)[item->iIconIndex];
		CFbsBitmap* bitmap = icon->Bitmap();
		gc.BitBlt(TPoint(x, y), bitmap);

		gc.UseFont(iFont);
		if (i!=iSelectIndex)
			{
			gc.SetPenColor(iTextColor);
			//			HBufC* text = item->iShowName;
			//			gc.DrawText(*(item->iShowName), TPoint(x2, y));
			}
		else
			{
			gc.SetPenColor(iSelectTextColor);
			//			HBufC* text = item->iShowName;
			//			gc.DrawText(*(item->iShowName), TPoint(x2, y));
			}
		y += iFontHeight;
		gc.DrawText(*(item->iShowName), TPoint(x2, y));
		gc.DiscardFont();

		dy += iRowHeight;
		}
	}
void CBitmapAnimator::RenderMask(CBitmapContext& aBitmapContext, TInt aFrame) const
	{
	aBitmapContext.Reset();
	
	const CAnimationFrame& nextFrame = *iFrameArray[aFrame];

	if (aFrame == 0)
		{
		aBitmapContext.SetBrushColor(KRgbBlack);
		aBitmapContext.Clear(iMaxSize);		
		}
	else
		{
		const CAnimationFrame& currentFrame = *iFrameArray[aFrame - 1];
		if (currentFrame.FrameInfo().iFlags & TFrameInfo::ERestoreToBackground)
			{
			aBitmapContext.SetBrushColor(KRgbBlack);
			aBitmapContext.Clear(currentFrame.FrameInfo().iFrameCoordsInPixels);
			}
		}
	const TBool useMask = nextFrame.FrameInfo().iFlags&TFrameInfo::ETransparencyPossible || nextFrame.FrameInfo().iFlags&TFrameInfo::EAlphaChannel;
	if (useMask)
		{
		aBitmapContext.SetDrawMode(CGraphicsContext::EDrawModeOR);
		aBitmapContext.BitBlt(nextFrame.FrameInfo().iFrameCoordsInPixels.iTl, nextFrame.Mask(), nextFrame.FrameInfo().iOverallSizeInPixels);
		}
	else
		{
		aBitmapContext.SetBrushColor(KRgbWhite);
		if (nextFrame.FrameInfo().iOverallSizeInPixels != nextFrame.FrameInfo().iFrameSizeInPixels)
			{
			// If the frame size smaller than the overall size, the mask shall not take effect later in CBasicAnimation::Draw().
			aBitmapContext.Clear(nextFrame.FrameInfo().iOverallSizeInPixels);
			}
		else
			{
			aBitmapContext.Clear(nextFrame.FrameInfo().iFrameCoordsInPixels);
			}
		}
	}
示例#5
0
TBool CAknAnimationData::ExecutePendingAnimationStep(CBitmapContext& aGc, TAnimMultiStep* aStep)
{
    TBool done = EFalse;
    switch (aStep->iDrawStep.Type())
    {
    case EAnimDrawLine:
    {
        TAnimLineDrawStep* step = (aStep->iDrawStep.LineDrawStep());

        if (aStep->iSubStep == step->iSteps -1)
        {
            done = ETrue;
        }
        {
            TInt diffX = step->iEndX - step->iStartX;
            TInt diffY = step->iEndY - step->iStartY;
            TInt startX = step->iStartX + (diffX * aStep->iSubStep / step->iSteps);
            TInt startY = step->iStartY + (diffY * aStep->iSubStep / step->iSteps);
            TInt endX = step->iStartX + (diffX * (aStep->iSubStep+1)/ step->iSteps);
            TInt endY = step->iStartY + (diffY * (aStep->iSubStep+1) / step->iSteps);
            aGc.SetBrushColor(iDrawColor);
            aGc.SetBrushStyle(CGraphicsContext::ESolidBrush);
            aGc.Clear(TRect(TPoint(startX,startY),TPoint(endX+1, endY+1)));
        }
    }
    break;
    case EAnimRevealPartNewViewFromLeft:
    {
        TAnimBlitStep* step = (aStep->iDrawStep.BlitStep());
        TPoint offset((step->iWidth * aStep->iSubStep) / step->iSteps, 0);
        TSize size((step->iWidth / step->iSteps)+1, step->iHeight);
        aGc.BitBlt(TPoint(step->iDestX, step->iDestY) + offset, iViewBitmap,
                   TRect(TPoint(step->iSrcX, step->iSrcY) + offset, size));
        if (aStep->iSubStep == step->iSteps-1)
            done = ETrue;
    }
    break;
    case EAnimRevealPartNewViewFromRight:
    {
        TAnimBlitStep* step = (aStep->iDrawStep.BlitStep());
        TInt thisStep = (step->iSteps - aStep->iSubStep) - 1;
        TPoint offset((step->iWidth * thisStep) / step->iSteps, 0);
        TSize size((step->iWidth / step->iSteps)+1, step->iHeight);
        aGc.BitBlt(TPoint(step->iDestX, step->iDestY) + offset, iViewBitmap,
                   TRect(TPoint(step->iSrcX, step->iSrcY) + offset, size));
        if (aStep->iSubStep == step->iSteps-1)
            done = ETrue;
    }
    break;
    case EAnimRevealPartNewViewFromTop:
    {
        TAnimBlitStep* step = (aStep->iDrawStep.BlitStep());
        TPoint offset(0,(step->iHeight * aStep->iSubStep) / step->iSteps);
        TSize size(step->iWidth,(step->iHeight / step->iSteps)+1);
        aGc.BitBlt(TPoint(step->iDestX, step->iDestY) + offset, iViewBitmap,
                   TRect(TPoint(step->iSrcX, step->iSrcY) + offset, size));
        if (aStep->iSubStep == step->iSteps-1)
            done = ETrue;
    }
    break;
    case EAnimRevealPartNewViewFromBottom:
    {
        TAnimBlitStep* step = (aStep->iDrawStep.BlitStep());
        TInt thisStep = (step->iSteps - aStep->iSubStep) - 1;
        TPoint offset(0,(step->iHeight * thisStep) / step->iSteps);
        TSize size(step->iWidth,(step->iHeight / step->iSteps)+1);
        aGc.BitBlt(TPoint(step->iDestX, step->iDestY) + offset, iViewBitmap,
                   TRect(TPoint(step->iSrcX, step->iSrcY) + offset, size));
        if (aStep->iSubStep == step->iSteps-1)
            done = ETrue;
    }
    break;
    case EAnimBlitSlideNewView:
        // Slide the bitmap between two screen positions
    {
        TAnimSlideStep* step = (aStep->iDrawStep.SlideStep());
        TSize bitmapSize(step->iWidth, step->iHeight);
        TInt slideDifferenceX = step->iSlideToX - step->iSlideFromX;
        TInt slideDifferenceY = step->iSlideToY - step->iSlideFromY;
        TInt slidePosX = step->iSlideFromX + ((slideDifferenceX * aStep->iSubStep) / step->iSteps);
        TInt slidePosY = step->iSlideFromY + ((slideDifferenceY * aStep->iSubStep) / step->iSteps);
        aGc.BitBlt(TPoint(slidePosX, slidePosY), iViewBitmap,
                   TRect(TPoint(step->iSrcX, step->iSrcY), bitmapSize));
        if (aStep->iSubStep == step->iSteps)
            done = ETrue;
    }
    break;
    case EAnimBlitSlideNewViewClearBehind:
        // Slide the bitmap between two screen positions, clearing the screen behind it
    {
        TAnimSlideStep* step = (aStep->iDrawStep.SlideStep());
        TSize bitmapSize(step->iWidth, step->iHeight);
        TInt slideDifferenceX = step->iSlideToX - step->iSlideFromX;
        TInt slideDifferenceY = step->iSlideToY - step->iSlideFromY;
        if (aStep->iSubStep > 0)
        {
            // This is not the first step, so clear over the area of the previous step
            TInt slidePosX = step->iSlideFromX + ((slideDifferenceX * (aStep->iSubStep-1)) / step->iSteps);
            TInt slidePosY = step->iSlideFromY + ((slideDifferenceY * (aStep->iSubStep-1)) / step->iSteps);
            aGc.Clear(TRect(TPoint(slidePosX, slidePosY), bitmapSize));
        }
        TInt slidePosX = step->iSlideFromX + ((slideDifferenceX * aStep->iSubStep) / step->iSteps);
        TInt slidePosY = step->iSlideFromY + ((slideDifferenceY * aStep->iSubStep) / step->iSteps);
        aGc.BitBlt(TPoint(slidePosX, slidePosY), iViewBitmap,
                   TRect(TPoint(step->iSrcX, step->iSrcY), bitmapSize));
        if (aStep->iSubStep == step->iSteps)
            done = ETrue;
    }
    break;
    default:
        done = DrawUserAnimationStep(aGc, *aStep);
        break;
    }

    aStep->iSubStep++;
    return done;
}
示例#6
0
EXPORT_C TBool CAknAnimationData::DrawNextAnimationStep(CBitmapContext& aGc)
{
    if (Count() == 0)
    {
        // Call the user animation step
        TAnimStep step;
        TAnimMultiStep nullStep(step);
        nullStep.iDrawStep.SetType(EAnimNullStep);
        nullStep.iSubStep = (TUint16)iCurrentDrawStep;
        TBool done = DrawUserAnimationStep(aGc, nullStep);
        iCurrentDrawStep++;
        return done;
    }

    if (iCurrentDrawStep < Count())
    {
        TInt drawSteps = (*iDrawStepsPerAnimStep)[iCurrentAnimStep];
        TInt startingDrawStep = iCurrentDrawStep;
        TBool repeatAnimStep = EFalse;

        for (TInt ii=0; ii<drawSteps; ii++)
        {
            TAnimStep* drawStep = &(At(iCurrentDrawStep));

            switch (drawStep->Type())
            {
            case EAnimBlitPreviousView:
            {
                TAnimBlitStep* step = drawStep->BlitStep();
                aGc.BitBlt(TPoint(step->iDestX, step->iDestY), iOldBitmap);
            }
            break;
            case EAnimBlitNewView:
            {
                TAnimBlitStep* step = drawStep->BlitStep();
                aGc.BitBlt(TPoint(step->iDestX, step->iDestY), iViewBitmap);
            }
            break;
            case EAnimBlitPartPreviousView:
            {
                TAnimBlitStep* step = drawStep->BlitStep();
                aGc.BitBlt(TPoint(step->iDestX, step->iDestY), iOldBitmap,
                           TRect(TPoint(step->iSrcX, step->iSrcY), TSize(step->iWidth, step->iHeight)));
            }
            break;
            case EAnimBlitPartNewView:
            {
                TAnimBlitStep* step = drawStep->BlitStep();
                aGc.BitBlt(TPoint(step->iDestX, step->iDestY), iViewBitmap,
                           TRect(TPoint(step->iSrcX, step->iSrcY), TSize(step->iWidth, step->iHeight)));
            }
            break;
            case EAnimDrawLine:
            case EAnimRevealPartNewViewFromLeft:
            case EAnimRevealPartNewViewFromRight:
            case EAnimRevealPartNewViewFromTop:
            case EAnimRevealPartNewViewFromBottom:
            case EAnimBlitSlideNewView:
            case EAnimBlitSlideNewViewClearBehind:
            {
                // Make this a pending step. Cancel the animation if the append fails
                TRAPD(err, iPendingSteps->AppendL(TAnimMultiStep(*drawStep)));
                if (err != KErrNone)
                    return ETrue;
            }
            break;
            case EAnimSetColor:
            {
                TAnimSetColorStep* step = drawStep->SetColorStep();
                iDrawColor = TRgb(step->iRed, step->iGreen, step->iBlue);
            }
            break;
            case EAnimDrawRect:
            {
                TAnimLineDrawStep* step = drawStep->LineDrawStep();
                aGc.SetPenColor(iDrawColor);
                aGc.SetPenStyle(CGraphicsContext::ESolidPen);
                aGc.DrawRect(TRect(TPoint(step->iStartX, step->iStartY),TPoint(step->iEndX, step->iEndY)));
            }
            break;
            case EAnimDrawFilledRect:
            {
                TAnimLineDrawStep* step = drawStep->LineDrawStep();
                aGc.SetBrushColor(iDrawColor);
                aGc.SetBrushStyle(CGraphicsContext::ESolidBrush);
                aGc.SetPenStyle(CGraphicsContext::ENullPen);
                aGc.DrawRect(TRect(TPoint(step->iStartX, step->iStartY),TPoint(step->iEndX, step->iEndY)));
            }
            break;
            case EAnimWait:
            {
                TAnimWaitStep* step = drawStep->WaitStep();
                repeatAnimStep = ETrue;
                if (step->iSteps > 0)
                {
                    step->iSteps--;
                    if (step->iSteps == 0)
                        repeatAnimStep = EFalse;
                }
            }
            break;
            case EAnimWaitUntilComplete:
                if (iPendingSteps->Count())
                    repeatAnimStep = ETrue;
                break;
            default:
                // Type is user-defined, so add to the pending steps
                TRAPD(err, iPendingSteps->AppendL(TAnimMultiStep(*drawStep)));
                if (err != KErrNone)
                    return ETrue;
                break;
            }
            iCurrentDrawStep++;
        }

        // If this step needs to be repeated, reset the draw step counter
        // otherwise increment the current animation step
        if (repeatAnimStep)
        {
            iCurrentDrawStep = startingDrawStep;
        }
        else
        {
            iCurrentAnimStep++;
        }
    }


    TInt done = DrawPendingAnimationSteps(aGc);

    if (iCurrentDrawStep == Count() && done)
        return ETrue;

    return EFalse;
}