void CImp::depositGold() { path.clear(); CBlock *destBlock; destBlock = CV_GAME_MANAGER->getRoomManager()->getRoom(CV_BLOCK_TYPE_TREASURE_ROOM_ID, this->getOwner()); if(destBlock != NULL) { rooms::CRoom *currRoom = CV_GAME_MANAGER->getRoomManager()->getRoom(destBlock->getRoomIndex()); for (std::vector<CBlock*>::iterator rmIter = currRoom->getRoomTilesVector()->begin(); rmIter != currRoom->getRoomTilesVector()->end(); rmIter++) { CBlock *thisBlock = *rmIter; bool found = false; block_objects::CBlockObject *bObject = thisBlock->GetBlockByName( "MODEL_GOLD250" ); if (bObject != NULL) { found = true; mCurrentBlock = (game_objects::CBlock *)bObject; break; } } if(mCurrentBlock) { cml::vector2i currPos = cml::vector2i((int)floor(mPosition[0]/CV_BLOCK_WIDTH),(int)floor(mPosition[2]/CV_BLOCK_DEPTH)); if(CV_GAME_MANAGER->getPathManager()->findPath(currPos,mCurrentBlock->getLogicalPosition(),&path)) { m_impState = IS_GOING_TO_DEPOSITING_GOLD_DESTINATION; return; } } } mCurrentBlock->addModel("MODEL_GOLD250",mPosition); this->setGold(0); }