CCAnimation* CCAnimation::animationWithSpriteFrames(CCArray *frames) { CCAnimation *pAnimation = new CCAnimation(); pAnimation->initWithSpriteFrames(frames); pAnimation->autorelease(); return pAnimation; }
CCAnimation* CCAnimation::createWithSpriteFrames(CCArray *frames, float delay/* = 0.0f*/) { CCAnimation *pAnimation = new CCAnimation(); pAnimation->initWithSpriteFrames(frames, delay); pAnimation->autorelease(); return pAnimation; }