LHParallaxNode::~LHParallaxNode(void){ // CCLog("LHParallaxNode dealloc"); unscheduleAllSelectors(); if(NULL != followedSprite) followedSprite->parallaxFollowingThisSprite = NULL; followedSprite = NULL; if(removeSpritesOnDelete) { #if COCOS2D_VERSION >= 0x00020000 CCArray* tempSprites = CCArray::create(); #else CCArray* tempSprites = CCArray::array(); #endif tempSprites->addObjectsFromArray(sprites); for(int i = 0; i< tempSprites->count(); ++i) { LHParallaxPointObject* pt = (LHParallaxPointObject*)tempSprites->objectAtIndex(i); if(pt->ccsprite){ ((LHSprite*)pt->ccsprite)->setParallaxNode(NULL); ((LHSprite*)pt->ccsprite)->removeSelf(); } } tempSprites->removeAllObjects(); } sprites->removeAllObjects(); delete sprites; }
//------------------------------------------------------------------------------ CCArray* LHLayer::allSprites(void){ #if COCOS2D_VERSION >= 0x00020000 CCArray* array = CCArray::create(); #else CCArray* array = CCArray::array(); #endif CCArray* children = getChildren(); for(int i = 0; i < children->count(); ++i){ CCNode* node = (CCNode*)children->objectAtIndex(i); if(LHSprite::isLHSprite(node)){ array->addObject(node); } else if(LHBatch::isLHBatch(node)){ array->addObjectsFromArray(((LHBatch*)node)->allSprites()); } else if(LHLayer::isLHLayer(node)){ array->addObjectsFromArray(((LHLayer*)node)->allSprites()); } } return array; }
void BaoZangView::openInviteFriends(CCObject *data){ GlobalData::shared()->isBind = true; CCArray* arr = CCArray::create(); arr->addObjectsFromArray(m_inviteDatas); arr->addObjectsFromArray(m_installDatas); if(arr->count()>0){ PopupViewController::getInstance()->addPopupInView(FacebookInviteView::create(arr)); }else{ FBUtilies::postFBSelectedFriendList(arr,_lang("107077")); } SocialController::getInstance()->call = 1; if(!m_haveClick){ string uid = ""; string server = ""; string fbName = CCUserDefault::sharedUserDefault()->getStringForKey(FB_USERNAME, ""); int num = m_friendDatas->count(); for (int i=0; i<num; i++) { FBFriendInfo* fbInfo1 = dynamic_cast<FBFriendInfo*>(m_friendDatas->objectAtIndex(i)); if(fbInfo1==NULL || fbInfo1->gUid==""){ continue; } if (uid!="") { uid += "|"; } uid += fbInfo1->gUid; if (server!="") { server += "|"; } server += CC_ITOA(fbInfo1->server); } FBMineCallHelpCommand* cmd = new FBMineCallHelpCommand(uid,server,fbName); //cmd->setSuccessCallback(CCCallFuncO::create(this, callfuncO_selector(BaoZangView::callHelpSuccess), NULL)); cmd->sendAndRelease(); m_haveClick = true; } }
//-------------------------------------------------------- ccColor3B CListControllerLayer::_GetColorByName(std::string p_szName) { CCArray a; a.addObjectsFromArray( &FKCW_Base_Utils::ComponentOfString(p_szName, '_') ); if( a.count() >= 3 ) { CCString* FKCWHead = (CCString*)a.objectAtIndex(0); CCString* SmallType = (CCString*)a.objectAtIndex(1); if(! FKCWHead->isEqual(ccs("FKCW")) ) return ccc3(225,238,210); if(SmallType->isEqual(ccs("UI"))) return ccc3(230, 155, 3); else if(SmallType->isEqual(ccs("Action"))) return ccc3(209, 73, 78); else if(SmallType->isEqual(ccs("UIWidget"))) return ccc3(131, 175, 155); else if(SmallType->isEqual(ccs("Base"))) return ccc3(249, 205, 173); else if(SmallType->isEqual(ccs("EffectNode"))) return ccc3(175, 215, 237); else if(SmallType->isEqual(ccs("RenderEx"))) return ccc3(175, 18, 88); else if(SmallType->isEqual(ccs("GR"))) return ccc3(130, 57, 53); else if(SmallType->isEqual(ccs("Database"))) return ccc3(160, 191, 124); else if(SmallType->isEqual(ccs("Network"))) return ccc3(255, 252, 153); else if(SmallType->isEqual(ccs("Json"))) return ccc3(87, 105, 60); else if(SmallType->isEqual(ccs("Font"))) return ccc3(230, 155, 3); else if(SmallType->isEqual(ccs("SimpleNet"))) return ccc3(209, 73, 78); else if(SmallType->isEqual(ccs("SceneEx"))) return ccc3(175, 215, 237); else if(SmallType->isEqual(ccs("3D"))) return ccc3(64, 116, 52); else if(SmallType->isEqual(ccs("RichHtml"))) return ccc3(249, 205, 173); else if(SmallType->isEqual(ccs("Story"))) return ccc3(131, 175, 155); else if(SmallType->isEqual(ccs("Pixel"))) return ccc3(175, 18, 88); } return ccc3(225,238,210); }
//------------------------------------------------------------------------------ CCArray* LHLayer::beziersWithTag(int tag){ #if COCOS2D_VERSION >= 0x00020000 CCArray* array = CCArray::create(); #else CCArray* array = CCArray::array(); #endif CCArray* children = getChildren(); for(int i = 0; i < children->count(); ++i){ CCNode* node = (CCNode*)children->objectAtIndex(i); if(LHBezier::isLHBezier(node)){ if(node->getTag() == tag) array->addObject(node); } else if(LHLayer::isLHLayer(node)){ array->addObjectsFromArray(((LHLayer*)node)->beziersWithTag(tag)); } } return array; }
bool CMainSelect::init() { ////////////////////////////// // 1. super init first if ( !CCLayer::init() ) { return false; } this->setTouchEnabled(true); // 创建背景 CCSize size = CCDirector::sharedDirector()->getWinSize(); CCSprite* backgroud = CCSprite::create("mainsel/bg.png"); backgroud->setPosition( ccp(size.width/2, size.height/2) ); this->addChild(backgroud); // 按钮 CCMenuItemImage *pLack = CCMenuItemImage::create("mainsel/lackNor.png", "mainsel/lackSel.png", this, menu_selector(CMainSelect::lakeCallback) ); CCMenuItemImage *pForest = CCMenuItemImage::create("mainsel/forestNor.png", "mainsel/forestSel.png", this, menu_selector(CMainSelect::forestCallback) ); CCMenuItemImage *pDesert = CCMenuItemImage::create("mainsel/desertNor.png", "mainsel/desertSel.png", this, menu_selector(CMainSelect::desertCallback) ); CCMenuItemImage *pPrairie = CCMenuItemImage::create("mainsel/prairieNor.png", "mainsel/prairieSel.png", this, menu_selector(CMainSelect::prairieCallback) ); pLack->setPosition( ccp(171, 437) ); pForest->setPosition( ccp(539, 401) ); pDesert->setPosition( ccp(864, 411) ); pPrairie->setPosition( ccp(392, 208) ); CCMenu* pMenu = CCMenu::create(pLack, pForest, pDesert, pPrairie, NULL); pMenu->setPosition( CCPointZero ); this->addChild(pMenu, 1); // 创建sprite sheet CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("mainsel/jingyu.plist"); CCSpriteBatchNode *spriteSheet = CCSpriteBatchNode::create("mainsel/jingyu.png"); this->addChild(spriteSheet); // 创建对象 CCSprite *sprite = CCSprite::createWithSpriteFrameName("jingyu01.png"); sprite->setPosition(ccp(920,220)); spriteSheet->addChild(sprite, 0); CCArray *arrShang = CCArray::create(); // 动画帧数组 for(int i=1; i<=8; ++i) { CCString *name = CCString::createWithFormat("jingyu%02d.png", i); arrShang->addObject(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(name->getCString())); } CCArray *arrPeng = CCArray::create(); // 动画帧数组 for(int i=9; i<=11; ++i) { CCString *name = CCString::createWithFormat("jingyu%02d.png", i); arrPeng->addObject(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(name->getCString())); } CCArray *arrPengRev = CCArray::createWithArray(arrPeng); arrPengRev->reverseObjects(); arrPeng->addObjectsFromArray(arrPengRev); CCFiniteTimeAction *delay = CCDelayTime::create(1); CCAnimate* anShang = CCAnimate::create(CCAnimation::createWithSpriteFrames(arrShang, 0.25)); CCAnimate* anPeng = CCAnimate::create(CCAnimation::createWithSpriteFrames(arrPeng, 0.15)); sprite->runAction(CCRepeatForever::create((CCActionInterval*)CCSequence::create(anShang, delay, anPeng,anPeng, anPeng, anPeng, anPeng, anShang->reverse(),delay,delay,delay,NULL))); return true; }