// // FadeIn // CCFadeIn* CCFadeIn::actionWithDuration(ccTime d) { CCFadeIn* pAction = new CCFadeIn(); pAction->initWithDuration(d); pAction->autorelease(); return pAction; }
// // FadeIn // CCFadeIn* CCFadeIn::create(float d) { CCFadeIn* pAction = new CCFadeIn(); pAction->initWithDuration(d); pAction->autorelease(); return pAction; }