void TestIsFileExist::onExit() { CCFileUtils *sharedFileUtils = CCFileUtils::sharedFileUtils(); // reset filename lookup sharedFileUtils->setFilenameLookupDictionary(CCDictionary::create()); FileUtilsDemo::onExit(); }
void TestFilenameLookup::onEnter() { FileUtilsDemo::onEnter(); CCFileUtils *sharedFileUtils = CCFileUtils::sharedFileUtils(); CCDictionary *dict = CCDictionary::create(); dict->setObject(CCString::create("Images/grossini.png"), "grossini.bmp"); dict->setObject(CCString::create("Images/grossini.png"), "grossini.xcf"); sharedFileUtils->setFilenameLookupDictionary(dict); // Instead of loading carlitos.xcf, it will load grossini.png CCSprite *sprite = CCSprite::create("grossini.xcf"); this->addChild(sprite); CCSize s = CCDirector::sharedDirector()->getWinSize(); sprite->setPosition(ccp(s.width/2, s.height/2)); }