static CCFiniteTimeAction* create(float t) { CCFlipY3D* flipy = CCFlipY3D::create(t); CCActionInterval* flipy_back = flipy->reverse(); CCDelayTime* delay = CCDelayTime::create(2); return CCSequence::create(flipy, delay, flipy_back, NULL); }
static CCActionInterval* actionWithDuration(ccTime t) { CCFlipY3D* flipy = CCFlipY3D::actionWithDuration(t); CCActionInterval* flipy_back = flipy->reverse(); CCDelayTime* delay = CCDelayTime::actionWithDuration(2); return (CCActionInterval*)(CCSequence::actions(flipy, delay, flipy_back, NULL)); }
CCFlipY3D* CCFlipY3D::actionWithDuration(ccTime duration) { CCFlipY3D *pAction = new CCFlipY3D(); if (pAction) { if (pAction->initWithSize(ccg(1, 1), duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; }
CCFlipY3D* CCFlipY3D::create(float duration) { CCFlipY3D *pAction = new CCFlipY3D(); if (pAction) { if (pAction->initWithDuration(duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; }
CCObject* CCFlipY3D::copyWithZone(CCZone* pZone) { CCZone* pNewZone = NULL; CCFlipY3D* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { //in case of being called at sub class pCopy = (CCFlipY3D*)(pZone->m_pCopyObject); } else { pCopy = new CCFlipY3D(); pZone = pNewZone = new CCZone(pCopy); } CCFlipX3D::copyWithZone(pZone); pCopy->initWithSize(m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; }