示例#1
0
// on "init" you need to initialize your instance
bool StatisticsScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !BaseLayer::init() )
    {
        return false;
    }
    
    // Set background
    setBackground(1);
    
    CCSprite* sp = CCSprite::create("texttable1.png");
    sp->setPosition(ccp(0, 250 * g_fResScale));
    sp->setScale(g_fResScale);
    m_bgLayer->addChild(sp);
    
    CCSize szShadow = CCSize(10 * g_fResScale, -10 * g_fResScale);
    CCLabelTTF* lb = CCLabelTTF::create("OVERALL STATISTICS", "Luckiest Guy", 50);
    lb->enableShadow(szShadow, 1, 1, true);
    lb->setAnchorPoint(ccp(0.5, 0.5));
    lb->setPosition(ccp(0, 440 * g_fResScale));
    lb->setScale(g_fResScale);
    m_bgLayer->addChild(lb);

    for (int i = 0; i < 4; i++) {
        
        CCLabelTTF* lb = CCLabelTTF::create(lpStatistics[i], "Luckiest Guy", 50);
        lb->enableShadow(szShadow, 1, 1, true);
        lb->setAnchorPoint(ccp(0, 0.5));
        lb->setPosition(ccp(-560 * g_fResScale, (360 - i * 70) * g_fResScale));
        lb->setScale(g_fResScale);
        m_bgLayer->addChild(lb);

    }
    CCSprite* sp1 = CCSprite::create("texttable2.png");
    sp1->setPosition(ccp(0, -250 * g_fResScale));
    sp1->setScale(g_fResScale);
    m_bgLayer->addChild(sp1);

    CCLabelTTF* lb1 = CCLabelTTF::create("PROGRESS COMPARED TO LAST WEEK", "Luckiest Guy", 50);
    lb1->enableShadow(szShadow, 1, 1, true);
    lb1->setAnchorPoint(ccp(0.5, 0.5));
    lb1->setPosition(ccp(0, -60 * g_fResScale));
    lb1->setScale(g_fResScale);
    m_bgLayer->addChild(lb1);

    for (int i = 0; i < 4; i++) {
        
        CCLabelTTF* lb = CCLabelTTF::create(lpStatistics[i], "Luckiest Guy", 50);
        lb->enableShadow(szShadow, 1, 1, true);
        lb->setAnchorPoint(ccp(0, 0.5));
        lb->setPosition(ccp(-560 * g_fResScale, (-140 - i * 70) * g_fResScale));
        lb->setScale(g_fResScale);
        m_bgLayer->addChild(lb);
        
    }

    return true;
}
示例#2
0
// Initialize the menu items, background, and overall setup of the main menu
//
// return - false if there was an error in initializing, true otherwise
bool MainMenu::init()
{
    CCLabelTTF*      labelSinglePlayer; // the text for single player menu item
    CCLabelTTF*      labelMultiplayer;  // the text for multiplayer menu item
    CCLabelTTF*      labelOptions;      // the text for options menu item
    CCMenuItemLabel* itemSinglePlayer;  // menu item for starting single player game
    CCMenuItemLabel* itemMultiplayer;   // menu item for starting multiplayer game
    CCMenuItemLabel* itemOptions;       // menu item for opening up options
    CCMenu*          menu;              // menu to contain the menu items

    CCSize           size;              // the size of the window
    CCSprite*        background;        // the background splashscreen

    if(!CCLayer::init())
    {
        return false;
    }

    // get the window size from the director
    size = CCDirector::sharedDirector()->getWinSize();

    // create the text for the menu items
    labelSinglePlayer = CCLabelTTF::create("Start Single Player", FONT_STYLE, Font_Size_Default);
    labelMultiplayer  = CCLabelTTF::create("Start Multiplayer", FONT_STYLE, Font_Size_Default);
    labelOptions      = CCLabelTTF::create("Options", FONT_STYLE, Font_Size_Default);

    // add shadows to the labels, so they will be easier to read against the background
    labelSinglePlayer->enableShadow(FONT_SHADOW_OFFSET, FONT_SHADOW_OPACITY, FONT_SHADOW_BLUR);
    labelMultiplayer->enableShadow(FONT_SHADOW_OFFSET, FONT_SHADOW_OPACITY, FONT_SHADOW_BLUR);
    labelOptions->enableShadow(FONT_SHADOW_OFFSET, FONT_SHADOW_OPACITY, FONT_SHADOW_BLUR);

    // create the items for the menu
    itemSinglePlayer = CCMenuItemLabel::create(labelSinglePlayer, this, menu_selector(MainMenu::HandleSinglePlayerPressed));
    itemMultiplayer  = CCMenuItemLabel::create(labelMultiplayer, this, menu_selector(MainMenu::HandleMultiplayerPressed));
    itemOptions      = CCMenuItemLabel::create(labelOptions, this, menu_selector(MainMenu::HandleOptionsPressed));

    // set the color of the menu items
    itemSinglePlayer->setColor(MENU_COLOR);
    itemMultiplayer->setColor(MENU_COLOR);
    itemOptions->setColor(MENU_COLOR);

    // create menu to contain the menu items
    menu = CCMenu::create(itemSinglePlayer, itemMultiplayer, itemOptions, NULL);
    menu->alignItemsVerticallyWithPadding(MENU_ITEM_PADDING);
    menu->setPosition(size.width * POS_HALF_SCREEN, size.height * POS_HALF_SCREEN);
    addChild(menu, 1);

    // add splash screen as a sprite on the center of the screen
    background = CCSprite::create(BACKGROUND_IMAGE);
    background->setScale(size.height / background->boundingBox().size.height);
    background->setPosition( ccp(size.width * POS_HALF_SCREEN, size.height * POS_HALF_SCREEN) );
    addChild(background, 0);

    return true;
}
示例#3
0
bool UpdateScene::init() {
    CCScene::init();
	CCDirector *pDirector = CCDirector::sharedDirector();
    //背景黑框和屏幕一样大小
    CCSprite *lm = CCSprite::create("black.png");
    addChild(lm);
    CCSize vs = pDirector->getVisibleSize();
    lm->setPosition(ccp(vs.width/2, vs.height/2));
    CCSize sz = lm->getContentSize();

    lm->setScaleX(vs.width/sz.width);
    lm->setScaleY(vs.height/sz.height);
    
    CCLabelTTF *lab = CCLabelTTF::create("Loading...", "", 25);
    lab->setColor(ccc3(255, 255, 255));
    lab->enableShadow(CCSizeMake(1, 2), 1, 1, true);
    lab->setAnchorPoint(ccp(0, 0.5));
    lab->setPosition(ccp(16, 768-743));
    addChild(lab);
    
    CCSpriteFrameCache *sf = CCSpriteFrameCache::sharedSpriteFrameCache();
    sf->addSpriteFramesWithFile("loadAni.plist");
    CCAnimation *ani = CCAnimation::create();
    char name[100];
    for(int i = 0; i <= 20; i++) {
        sprintf(name, "load%d.png", i);
        ani->addSpriteFrame(sf->spriteFrameByName(name));
    }
    ani->setDelayPerUnit(2/20.0);
    ani->setRestoreOriginalFrame(true);

    CCSprite *cat = CCSprite::createWithSpriteFrameName("load0.png");
    addChild(cat);
    cat->setPosition(ccp(vs.width-228, 101));
    cat->runAction(CCRepeatForever::create(CCAnimate::create(ani)));



    updateYet = false;
    scheduleUpdate();
    nodeNum = 0;

	return true;
}
示例#4
0
bool DailyDaysCompletePopup::init(uint32_t days, uint32_t reward)
{
    if (!CCLayer::init()) return false;
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    
    CCSprite* back = CCSprite::create("Interfeiss/challenges/complete_popup/dont_leave.png");
    back->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
    addChild(back);
    
    
    CCMenuItemImage* closeBt = CCMenuItemImage::create("Interfeiss/level_end/level_up_popup/x_btn0001.png",
                                                       "Interfeiss/level_end/level_up_popup/x_btn0002.png",
                                                       this, menu_selector(DailyDaysCompletePopup::close));
    
    CCMenu* closeMenu = CCMenu::create(closeBt, NULL);
    closeMenu->setPosition(ccp(730, 530));
    addChild(closeMenu);
    
    CCMenuItemImage* shareBt =
    CCMenuItemImage::create("Interfeiss/challenges/complete_popup/share_btn_still0001.png",
                            "Interfeiss/challenges/complete_popup/share_btn_still0002.png",
                            this, menu_selector(DailyDaysCompletePopup::share));
    CCMenu* shareMenu = CCMenu::create(shareBt, NULL);
    shareMenu->setPositionY(200);
    shareMenu->setPositionX(visibleSize.width / 2 + 0);
    addChild(shareMenu);
    
    
    CCLabelTTF* titleTxt = CCLabelTTF::create(("Daily challenge completed " + toString(days) + " days in a row!").c_str(),
                                              FONT_SKRANJI_BOLD,
                                              TITLE_FONT_SIZE*0.6, CCSize(320, 180),
                                              kCCTextAlignmentCenter, kCCVerticalTextAlignmentTop);
    titleTxt->setColor(ccc3(0x3E, 0x16, 0x04));
    titleTxt->setRotation(-2);
    titleTxt->setPosition(ccp(visibleSize.width / 2+80, visibleSize.height / 2 + 70));
    addChild(titleTxt);
    
    // title
    CCLabelTTF* levelTxt = CCLabelTTF::create("reward", FONT_SKRANJI_BOLD,
                                              TITLE_FONT_SIZE*0.6, CCSize(130, 120),
                                              kCCTextAlignmentCenter, kCCVerticalTextAlignmentTop);
    levelTxt->setColor(ccc3(0x4F, 0x98, 0x8B));
    levelTxt->setRotation(-6);
    levelTxt->setPosition(ccp(visibleSize.width / 2 + 40, visibleSize.height / 2 - 70));
    addChild(levelTxt);
    
    // reward
    CCLabelTTF* rewardSh = CCLabelTTF::create(toString(reward).c_str(), FONT_SKRANJI_BOLD, TITLE_FONT_SIZE*1,
                                              CCSize(100, 55), kCCTextAlignmentRight, kCCVerticalTextAlignmentCenter);
    rewardSh->setAnchorPoint(ccp(0,0));
    rewardSh->cocos2d::CCNode::setPosition(ccp(580, 2));
    rewardSh->setColor(ccc3(0xff, 0xff, 0xff));
    rewardSh->enableShadow(CCSize(3,3), 0.5, 3, true);
    rewardSh->setRotation(-6);
    rewardSh->setPosition(ccp(visibleSize.width / 2 - 70, 245));
    addChild(rewardSh);
    
    CCLabelTTF* rewardT = CCLabelTTF::create(toString(reward).c_str(), FONT_SKRANJI_BOLD, TITLE_FONT_SIZE*1,
                                             CCSize(100, 55), kCCTextAlignmentRight, kCCVerticalTextAlignmentCenter);
	rewardT->setAnchorPoint(ccp(0,0));
	rewardT->setColor(ccc3(0xff, 0xff, 0xff));
	rewardT->cocos2d::CCNode::setPosition(ccp(580, 2));
    rewardT->setRotation(-6);
	rewardT->setPosition(ccp(visibleSize.width / 2 - 70, 245));
    addChild(rewardT);
    
    // animation
    TimedSpriteAnimation* check = TimedSpriteAnimation::create("Interfeiss/challenges/ingame_pop_up/check.plist", 3);
    check->setAnchorPoint(ccp(0, 1));
    check->setPosition(ccp(visibleSize.width / 2 + 190, 460));
    addChild(check);
    
    // icon
    char rewardStr[10];
    std::string iconStr;
    sprintf(rewardStr, "+%d", reward);
    
    iconStr = "Interfeiss/challenges/award_diamond.png";
    
    rewardSh->setString(rewardStr);
    rewardT->setString(rewardStr);
    
    // icon
	CCSprite* icon = CCSprite::create(iconStr.c_str());
	icon->setAnchorPoint(ccp(0.5,0.5));
    icon->setScale(0.8);
	icon->setPosition(ccp(visibleSize.width / 2 + 80, 280));
	addChild(icon);
    
    return true;
}