bool RigidBlock::tryLaunchParticle(CCPoint emitPoint) { CCParticleSystemQuad *particle = CCParticleSystemQuad::create("NewBlockParticle_1.plist"); particle->setAnchorPoint(ccp(0.5f, 0.5)); particle->setPosition(m_position); particle->setAutoRemoveOnFinish(true); this->addChild(particle); return true; }
void LoginLayer::_initComponent() { CCSize size = CCDirector::sharedDirector()->getVisibleSize(); /* 大游戏之名字 */ CCSprite* nameOfGame = CCSprite::create("GAME_NAME.png"); nameOfGame->setPosition(ccp(size.width / 2, size.height - 120)); addChild(nameOfGame, 10); /* 可移动背景 */ srand( (unsigned)time( NULL ) ); int x = rand() % 2; int y = rand() % 1500; CCSprite* pLoginBg = CCSprite::create("bg_big.png"); pLoginBg->setAnchorPoint(CCPointZero); pLoginBg->setPosition(ccp(-y/*(LOGIN_BG_WIDTH - size.width) / 2*/, 0)); this->addChild(pLoginBg); if (x == 0) { CCActionInterval * move = CCMoveTo::create(LOGIN_BG_TIME, ccp(size.width - LOGIN_BG_WIDTH, 0)); CCActionInterval * move1 = CCMoveTo::create(LOGIN_BG_TIME, ccp(0, 0)); CCFiniteTimeAction * seq= CCSequence::create(move, move1, NULL); CCActionInterval * repeatForever =CCRepeatForever::create((CCActionInterval* )seq); pLoginBg->runAction(repeatForever); } else if (x == 1) { CCActionInterval * move = CCMoveTo::create(LOGIN_BG_TIME, ccp(0, 0)); CCActionInterval * move1 = CCMoveTo::create(LOGIN_BG_TIME, ccp(size.width - LOGIN_BG_WIDTH, 0)); CCFiniteTimeAction * seq= CCSequence::create(move, move1, NULL); CCActionInterval * repeatForever =CCRepeatForever::create((CCActionInterval* )seq); pLoginBg->runAction(repeatForever); } /* 效果火焰 */ CCParticleSystemQuad* particle = CCParticleSystemQuad::create("dzt3.plist"); particle->setAnchorPoint(CCPointZero); particle->setPosition(ccp(320, 0)); particle->setScaleX(0.9); particle->setAutoRemoveOnFinish(true); addChild(particle, 11); /* 火星 */ CCParticleSystemQuad* particlefire = CCParticleSystemQuad::create("firefly.plist"); particlefire->setAnchorPoint(CCPointZero); particlefire->setPosition(ccp(0, 800)); particlefire->setAutoRemoveOnFinish(true); addChild(particlefire, 11); /* 火星1 */ CCParticleSystemQuad* particlefire1 = CCParticleSystemQuad::create("firefly2.plist"); particlefire1->setAnchorPoint(CCPointZero); particlefire1->setPosition(ccp(0, 800)); particlefire1->setAutoRemoveOnFinish(true); addChild(particlefire1, 11); /* 开始游戏按钮 */ CCMenuItemImage *pLoginBtn = CCMenuItemImage::create( "pre.png", "def.png", this, menu_selector(LoginLayer::gameInit)); pLoginBtn->setAnchorPoint(ccp(0.5, 0)); pLoginBtn->setPosition(ccp(size.width / 2, 70)); CCMenu* pLoginMenu = CCMenu::create(pLoginBtn, NULL); pLoginMenu->setAnchorPoint(CCPointZero); pLoginMenu->setPosition(CCPointZero); this->addChild(pLoginMenu); CCSprite* startFont = CCSprite::create("start.png"); startFont->setAnchorPoint(ccp(0.5, 0)); startFont->setPosition(ccp(size.width / 2, 115)); this->addChild(startFont); CCActionInterval * scale = CCScaleTo::create(1, 1.2); CCActionInterval * scale1 = CCScaleTo::create(1.5, 1); CCFiniteTimeAction * seq= CCSequence::create(scale,scale1,NULL); CCActionInterval * repeatForever =CCRepeatForever::create((CCActionInterval* )seq); startFont->runAction(repeatForever); /* 服务器列表滚动视图 */ /* m_scrollView = CCScrollView::create(VIEW_SIZE); m_scrollView->setViewSize(VIEW_SIZE); m_scrollView->setContentSize(CCSizeMake(62*5, VIEW_SIZE.height)); m_scrollView->setAnchorPoint(ccp(0, 0)); m_scrollView->setPosition(SCROLLVIEW_OFFSETX, OFFSET_1136 + SCROLLVIEW_OFFSETY); m_scrollView->setDirection(kCCScrollViewDirectionHorizontal); m_scrollView->setBounceable(true); m_scrollView->setDelegate(this); this->addChild(m_scrollView); */ for (int i = 0; i < 5; ++i) { CCMenuItemImage *pSvrBtn = CCMenuItemImage::create( "LG_nor.png", "LG_nor.png", this, menu_selector(LoginLayer::option)); pSvrBtn->setTag(SVRBG_NORMAL + i); pSvrBtn->setAnchorPoint(ccp(0, 0)); pSvrBtn->setPosition(ccp(SCROLLVIEW_OFFSETX + 60 * i, m_pGameState->getBottomOffset() + SCROLLVIEW_OFFSETY)); CCMenu* pMenu = CCMenu::create(pSvrBtn, NULL); pMenu->setAnchorPoint(ccp(0, 0)); pMenu->setPosition(ccp(0, 0)); this->addChild(pMenu); /* 服务器名字 */ CCLabelTTF* svrName = CCLabelTTF::create("", "Arial", 30, CCSizeMake(35, 300), kCCTextAlignmentCenter); svrName->setAnchorPoint(ccp(0.5, 0)); svrName->setColor(ccc3(255, 215, 0)); svrName->setPosition(ccp(SCROLLVIEW_OFFSETX + 37.0f + 60.0f * i, m_pGameState->getBottomOffset() + SCROLLVIEW_OFFSETY + 75.0f)); this->addChild(svrName, 2, SVR_NAME + i); /* 选中背景状态 */ CCSprite* pSvrBtnBg = CCSprite::create("LG_sel.png"); pSvrBtnBg->setAnchorPoint(ccp(0, 0)); pSvrBtnBg->setPosition(ccp(SCROLLVIEW_OFFSETX + 60.0f * i, m_pGameState->getBottomOffset() + SCROLLVIEW_OFFSETY - 10.0f)); pSvrBtnBg->setVisible(false); this->addChild(pSvrBtnBg, 1, SVRBG_SELECT + i); } unsigned int server_id = CCUserDefault::sharedUserDefault()->getIntegerForKey(LOGIN_SERVER_KEY, 0); /* 更改服务器名 */ if (0 == server_id) { CCLabelTTF* svrName = (CCLabelTTF*)this->getChildByTag(SVR_NAME); svrName->setScale(1.1); svrName->setString("体验服务器"); CCLabelTTF* svrName1 = (CCLabelTTF*)this->getChildByTag(SVR_NAME+1); svrName1->setString("研发服务器"); m_serverid[0] = 0; m_serverid[1] = 1; CCSprite* sp = (CCSprite*)this->getChildByTag(SVRBG_SELECT); /*默认第一个选中*/ sp->setVisible(true); } else { CCLabelTTF* svrName = (CCLabelTTF*)this->getChildByTag(SVR_NAME); svrName->setString("体验服务器"); CCLabelTTF* svrName1 = (CCLabelTTF*)this->getChildByTag(SVR_NAME + 1); svrName1->setString("研发服务器"); svrName1->setScale(1.1); m_serverid[0] = 0; m_serverid[1] = 1; CCSprite* sp1 = (CCSprite*)this->getChildByTag(SVRBG_SELECT + 1); sp1->setVisible(true); } /* 登陆框,待改善 */ // 取出存储的用户 id std::string strUserId = CCUserDefault::sharedUserDefault()->getStringForKey(USER_NAME_KEY); LoginBox* login = LoginBox::create(); login->setPosition(ccp(100, 200)); login->setContent(strUserId); addChild(login, 100, LOGIN_ID_TAG); }