示例#1
0
CCProgressTimer* CCTransitionProgressRadialCW::progressTimerNodeWithRenderTexture(CCRenderTexture* texture)
{
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    
    CCProgressTimer* pNode = CCProgressTimer::create(texture->getSprite());
    
    // but it is flipped upside down so we flip the sprite
    pNode->getSprite()->setFlipY(true);
    pNode->setType( kCCProgressTimerTypeRadial );
    
    //    Return the radial type that we want to use
    pNode->setReverseDirection(true);
    pNode->setPercentage(100);
    pNode->setCenterOrigin(ccp(size.width/2, size.height/2));
    
    return pNode;
}
示例#2
0
CCProgressTimer* CCTransitionProgressOutIn::progressTimerNodeWithRenderTexture(CCRenderTexture* texture)
{    
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    
    CCProgressTimer* pNode = CCProgressTimer::create(texture->getSprite());
    
    // but it is flipped upside down so we flip the sprite
    pNode->getSprite()->setFlipY(true);
    pNode->setType( kCCProgressTimerTypeBar );
    
    pNode->setMidpoint(ccp(0.5f, 0.5f));
    pNode->setBarChangeRate(ccp(1, 1));
    
    pNode->setPercentage(100);
    pNode->setCenterOrigin(ccp(size.width/2, size.height/2));
    
    return pNode;
}