// Return the number of bots following the given player int GetBotFollowCount(CBasePlayer *pLeader) { int count = 0; for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pPlayer = UTIL_PlayerByIndex(i); if (!pPlayer) continue; if (FNullEnt(pPlayer->pev)) continue; if (FStrEq(STRING(pPlayer->pev->netname), "")) continue; if (!pPlayer->IsBot()) continue; if (!pPlayer->IsAlive()) continue; CCSBot *pBot = static_cast<CCSBot *>(pPlayer); if (pBot->IsBot() && pBot->GetFollowLeader() == pLeader) count++; } return count; }
int GetBotFollowCount(CBasePlayer *leader) { int count = 0; for (int i = 1; i <= gpGlobals->maxClients; ++i) { CBaseEntity *entity = UTIL_PlayerByIndex(i); if (entity == NULL) continue; if (FNullEnt(entity->pev)) continue; if (FStrEq(STRING(entity->pev->netname), "")) continue; CBasePlayer *player = static_cast<CBasePlayer *>(entity); if (!player->IsBot()) continue; if (!player->IsAlive()) continue; CCSBot *bot = dynamic_cast<CCSBot *>(player); if (bot != NULL && bot->GetFollowLeader() == leader) ++count; } return count; }