示例#1
0
CCShatteredTiles3D* CCShatteredTiles3D::create(float duration, const CCSize& gridSize, int nRange, bool bShatterZ)
{
    CCShatteredTiles3D *pAction = new CCShatteredTiles3D();

    if (pAction)
    {
        if (pAction->initWithDuration(duration, gridSize, nRange, bShatterZ))
        {
            pAction->autorelease();
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pAction);
        }
    }

    return pAction;    
}
CCShatteredTiles3D* CCShatteredTiles3D::actionWithRange(int nRange, bool bShatterZ, const ccGridSize& gridSize, ccTime duration)
{
    CCShatteredTiles3D *pAction = new CCShatteredTiles3D();

    if (pAction)
    {
        if (pAction->initWithRange(nRange, bShatterZ, gridSize, duration))
        {
            pAction->autorelease();
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pAction);
        }
    }

    return pAction;
}