CCTransitionFlipY* CCTransitionFlipY::create(float t, CCScene* s, tOrientation o) { CCTransitionFlipY* pScene = new CCTransitionFlipY(); pScene->initWithDuration(t, s, o); pScene->autorelease(); return pScene; }
CCTransitionFlipY* CCTransitionFlipY::transitionWithDuration(ccTime t, CCScene* s, tOrientation o) { CCTransitionFlipY* pScene = new CCTransitionFlipY(); pScene->initWithDuration(t, s, o); pScene->autorelease(); return pScene; }