void CChat::DecorateName(CGString &sName, const CChatChanMember * pMember, bool fSystem) // static { ADDTOCALLSTACK("CChat::DecorateName"); CChatChannel * pChannel = NULL; if (pMember) pChannel = pMember->GetChannel(); // 0 = yellow // 1 = purple // 2 = blue // 3 = purple // 4 = white // 5 = green int iResult = 0; if (!pMember || !pChannel) // Must be a system command if these are invalid { if (fSystem) iResult = 5; else iResult = 4; } else if (pChannel->IsModerator(pMember->GetChatName())) iResult = 1; else if (!pChannel->HasVoice(pMember->GetChatName())) iResult = 2; if (!pMember || !pChannel) sName.Format("%i%s", iResult, "SYSTEM"); else sName.Format("%i%s", iResult, static_cast<LPCTSTR>(pMember->GetChatName())); }
void CChat::FormatName(CGString &sName, const CChatMember *pMember, bool bSystem) //static { ADDTOCALLSTACK("CChat::FormatName"); // Format chat name with proper color // 0 = Yellow (user) // 1 = Purple (moderator) // 2 = Blue (muted) // 3 = Purple (unused?) // 4 = White (me) // 5 = Green (system) int iColor = 0; if ( pMember ) { CChatChannel *pChannel = pMember->GetChannel(); if ( pChannel ) { LPCTSTR pszName = const_cast<CChatMember *>(pMember)->GetChatName(); if ( pChannel->IsModerator(pszName) ) iColor = 1; else if ( !pChannel->HasVoice(pszName) ) iColor = 2; sName.Format("%d%s", iColor, pszName); return; } } iColor = bSystem ? 5 : 4; sName.Format("%d%s", iColor, "SYSTEM"); }