void CClientStreamElement::InternalStreamOut ( void ) { if ( m_bStreamedIn ) { StreamOut (); m_bStreamedIn = false; // Stream out attached elements list < CClientEntity* >::iterator i = m_AttachedEntities.begin(); for (; i != m_AttachedEntities.end(); i++) { CClientStreamElement* attachedElement = dynamic_cast< CClientStreamElement* > (*i); if ( attachedElement ) { attachedElement->InternalStreamOut(); } } CLuaArguments Arguments; CallEvent ( "onClientElementStreamOut", Arguments, true ); } }
void CClientStreamer::Restream ( bool bMovedFar ) { // Limit distance stream in/out rate // Vehicles might have to ignore this to reduce blocking loads elsewhere. int iMaxOut = 6; int iMaxIn = 6; if ( bMovedFar ) { iMaxOut = 1000; iMaxIn = 1000; } // Do we have any elements waiting to be streamed out? while ( !m_ToStreamOut.empty () ) { CClientStreamElement* pElement = m_ToStreamOut.front (); // Make sure we have no stream-references if ( pElement->GetTotalStreamReferences () == 0 ) { // Stream out 1 of them per frame pElement->InternalStreamOut (); iMaxOut--; } m_ToStreamOut.remove ( pElement ); if ( iMaxOut <= 0 ) break; } static std::vector < CClientStreamElement* > ClosestStreamedOutList; static std::vector < CClientStreamElement* > FurthestStreamedInList; ClosestStreamedOutList.clear(); FurthestStreamedInList.clear(); bool bReachedLimit = ReachedLimit (); // Loop through our active elements list (they should be ordered closest to furthest) list < CClientStreamElement* > ::iterator iter = m_ActiveElements.begin (); for ( ; iter != m_ActiveElements.end (); iter++ ) { CClientStreamElement* pElement = *iter; float fElementDistanceExp = pElement->GetExpDistance (); // Is this element streamed in? if ( pElement->IsStreamedIn () ) { if ( IS_VEHICLE ( pElement ) ) { CClientVehicle* pVehicle = DynamicCast < CClientVehicle > ( pElement ); if ( pVehicle ) { if ( pVehicle->GetOccupant ( ) && IS_PLAYER ( pVehicle->GetOccupant ( ) ) ) { CClientPlayer* pPlayer = DynamicCast < CClientPlayer > ( pVehicle->GetOccupant ( ) ); if ( pPlayer->GetLastPuresyncType ( ) == PURESYNC_TYPE_LIGHTSYNC ) { // if the last packet was ls he shouldn't be streamed in m_ToStreamOut.push_back ( pElement ); } } // Is this a trailer? if ( pVehicle->GetTowedByVehicle ( ) != NULL ) { // Don't stream it out (this is handled by the towing vehicle) continue; } } } if ( IS_PLAYER ( pElement ) ) { CClientPlayer* pPlayer = DynamicCast < CClientPlayer > ( pElement ); if ( pPlayer->GetLastPuresyncType ( ) == PURESYNC_TYPE_LIGHTSYNC ) { // if the last packet was ls he isn't/shouldn't be streamed in m_ToStreamOut.push_back ( pElement ); } } // Too far away? Use the threshold so we won't flicker load it if it's on the border moving. if ( fElementDistanceExp > m_fMaxDistanceThreshold ) { // Unstream it now? if ( iMaxOut > 0 ) { // Make sure we have no stream-references if ( pElement->GetTotalStreamReferences () == 0 ) { // Stream out now pElement->InternalStreamOut (); iMaxOut--; } m_ToStreamOut.remove ( pElement ); } else { // or later m_ToStreamOut.push_back ( pElement ); } } else { FurthestStreamedInList.push_back( pElement ); } } else { // Same dimension as us? if ( pElement->GetDimension () == m_usDimension ) { // Too far away? Stop here. if ( fElementDistanceExp > m_fMaxDistanceExp ) continue; if ( IS_VEHICLE ( pElement ) ) { CClientVehicle* pVehicle = DynamicCast < CClientVehicle > ( pElement ); if ( pVehicle && pVehicle->GetOccupant ( ) && IS_PLAYER ( pVehicle->GetOccupant ( ) )) { CClientPlayer* pPlayer = DynamicCast < CClientPlayer > ( pVehicle->GetOccupant ( ) ); if ( pPlayer->GetLastPuresyncType ( ) == PURESYNC_TYPE_LIGHTSYNC ) { // if the last packet was ls he isn't streaming in soon. continue; } } if ( pVehicle && pVehicle->GetTowedByVehicle ( ) ) { // Streaming in of towed vehicles is done in CClientVehicle::StreamIn by the towing vehicle continue; } } if ( IS_PLAYER ( pElement ) ) { CClientPlayer* pPlayer = DynamicCast < CClientPlayer > ( pElement ); if ( pPlayer->GetLastPuresyncType ( ) == PURESYNC_TYPE_LIGHTSYNC ) { // if the last packet was ls he isn't streaming in soon. continue; } } // If attached and attached-to is streamed out, don't consider for streaming in CClientStreamElement* pAttachedTo = DynamicCast< CClientStreamElement >( pElement->GetAttachedTo() ); if ( pAttachedTo && !pAttachedTo->IsStreamedIn() ) { // ...unless attached to low LOD version CClientObject* pAttachedToObject = DynamicCast < CClientObject > ( pAttachedTo ); CClientObject* pObject = DynamicCast < CClientObject > ( pElement ); if ( !pObject || !pAttachedToObject || pObject->IsLowLod () == pAttachedToObject->IsLowLod () ) continue; } // Not room to stream in more elements? if ( bReachedLimit ) { // Add to the list that might be streamed in during the final phase if ( (int)ClosestStreamedOutList.size() < iMaxIn ) // (only add if there is a chance it will be used) ClosestStreamedOutList.push_back( pElement ); } else { // Stream in the new element. Don't do it instantly unless moved from far away. pElement->InternalStreamIn ( bMovedFar ); bReachedLimit = ReachedLimit (); if ( !bReachedLimit ) { iMaxIn--; if ( iMaxIn <= 0 ) break; } } } } } // Complex code of doom: // ClosestStreamedOutList is {nearest to furthest} list of streamed out elements within streaming distance // FurthestStreamedInList is {nearest to furthest} list of streamed in elements if ( bReachedLimit ) { // Check 'furthest streamed in' against 'closest streamed out' to see if the state can be swapped int iFurthestStreamedInIndex = FurthestStreamedInList.size() - 1; uint uiClosestStreamedOutIndex = 0; for( uint i = 0 ; i < 10 ; i++ ) { // Check limits for this frame if ( iMaxIn <= 0 || iMaxOut <= 0 ) break; // Check indicies are valid if ( iFurthestStreamedInIndex < 0 ) break; if ( uiClosestStreamedOutIndex >= ClosestStreamedOutList.size() ) break; // See if ClosestStreamedOut is nearer than FurthestStreamedIn CClientStreamElement* pFurthestStreamedIn = FurthestStreamedInList[ iFurthestStreamedInIndex ]; CClientStreamElement* pClosestStreamedOut = ClosestStreamedOutList[ uiClosestStreamedOutIndex ]; if ( pClosestStreamedOut->GetExpDistance () >= pFurthestStreamedIn->GetExpDistance () ) break; // Stream out FurthestStreamedIn candidate if possible if ( pFurthestStreamedIn->GetTotalStreamReferences () == 0 ) { // Stream out now pFurthestStreamedIn->InternalStreamOut (); iMaxOut--; } m_ToStreamOut.remove ( pFurthestStreamedIn ); iFurthestStreamedInIndex--; // Always advance to the next candidate // Stream in ClosestStreamedOut candidate if possible if ( !ReachedLimit () ) { // Stream in the new element. No need to do it instantly unless moved from far away. pClosestStreamedOut->InternalStreamIn ( bMovedFar ); iMaxIn--; uiClosestStreamedOutIndex++; } } } }