void CCoherentUISystem::SetTexturesForListeners() { CCoherentViewListener* pListener = NULL; // Create HUD texture pListener = ( m_HudViewListener ? m_HudViewListener.get() : NULL ); if ( pListener && pListener->GetTexture() == NULL ) { void* pD3DTextureDst = NULL; ITexture* pCryTex = gD3DSystem->CreateTexture( &pD3DTextureDst, gEnv->pRenderer->GetWidth(), gEnv->pRenderer->GetHeight(), 1, eTF_A8R8G8B8, FT_USAGE_DYNAMIC ); pListener->SetTexture( pD3DTextureDst, pCryTex->GetTextureID() ); } // Create textures for entities for ( View::const_iterator iter = m_Views.begin(); iter != m_Views.end(); ++iter ) { pListener = iter->first; if ( pListener && pListener->GetTexture() == NULL ) { ChangeEntityDiffuseTextureForMaterial( pListener, pListener->GetEngineObjectName(), pListener->GetOverriddenMaterialName() ); } } }