示例#1
0
CTreeTab::CTreeTab(CPaintManagerUI* ppm)
{
	CDialogBuilder builder;
	CDialogBuilderCallbackEx cb (ppm);
	CContainerUI* pbtnTab = static_cast<CContainerUI*>(builder.Create(_T("tree.xml"), 0, &cb, ppm));
	if( pbtnTab ) {
		this->Add(pbtnTab);
	}
	else {
		this->RemoveAll();
		return;
	}

	CDuiTreeView* pTree1 = static_cast<CDuiTreeView*>(pbtnTab->FindSubControl(_T("Tree1")));
	pTree1->OnNotify += MakeDelegate(this,&CTreeTab::OnFolderChanged);
	if (pTree1) {
		pTree1->SetDepth(4);
		pTree1->SetExpandImage(_T("tree_expand.png"));
		CDuiTreeView::Node* pCategoryNode = NULL;
		CDuiTreeView::Node* pGameNode = NULL;
		CDuiTreeView::Node* pServerNode = NULL;
		CDuiTreeView::Node* pRoomNode = NULL;
		pCategoryNode = pTree1->AddNode(_T("{x 4}{i gameicons.png 18 3}{x 4}ÍƼöÓÎÏ·"));
		for (int i = 0; i < 4; ++i)
		{
			pGameNode = pTree1->AddNode(_T("{x 4}{i gameicons.png 18 10}{x 4}ËÄÈ˶·µØÖ÷"), pCategoryNode);
			for (int i = 0; i < 3; ++i)
			{
				pServerNode = pTree1->AddNode(_T("{x 4}{i gameicons.png 18 10}{x 4}²âÊÔ·þÎñÆ÷"), pGameNode);
				for (int i = 0; i < 3; ++i)
				{
					pRoomNode = pTree1->AddNode(_T("{x 4}{i gameicons.png 18 10}{x 4}²âÊÔ·¿¼ä"), pServerNode);
				}
			}
		}
		pCategoryNode = pTree1->AddNode(_T("{x 4}{i gameicons.png 18 3}{x 4}×î½üÍæ¹ýµÄÓÎÏ·"));
		for (int i = 0; i < 2; ++i)
		{
			pTree1->AddNode(_T("Èýȱһ"), pCategoryNode);
		}
		pCategoryNode = pTree1->AddNode(_T("{x 4}{i gameicons.png 18 3}{x 4}ÆåÅÆÓÎÏ·"));
		for (int i = 0; i < 8; ++i)
		{
			pTree1->AddNode(_T("Ë«¿Û"), pCategoryNode);
		}
		pCategoryNode = pTree1->AddNode(_T("{x 4}{i gameicons.png 18 3}{x 4}ÐÝÏÐÓÎÏ·"));
		for (int i = 0; i < 8; ++i)
		{
			pTree1->AddNode(_T("·ÉÐÐÆå"), pCategoryNode);
		}
	}
}
示例#2
0
void CBookClient::InEdit()
{
	m_bEdit = !m_bEdit;
	int num = this->GetCount();
	CContainerUI* pCtrl = NULL;

	for (int i = 0; i < num; ++i)
	{
		pCtrl = static_cast<CContainerUI*>(this->GetItemAt(i));
		pCtrl = static_cast<CContainerUI*>(pCtrl->FindSubControl(_T("btnbookdel")));
		ASSERT(pCtrl != NULL);
		pCtrl->SetVisible(m_bEdit);
	}
}