void CHorizontalLayoutUI::SetPos(RECT rc) { CControlUI::SetPos(rc); rc = m_rcItem; // Adjust for inset rc.left += m_rcInset.left; rc.top += m_rcInset.top; rc.right -= m_rcInset.right; rc.bottom -= m_rcInset.bottom; if( m_items.GetSize() == 0) { ProcessScrollBar(rc, 0, 0); return; } if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth(); if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); // Determine the width of elements that are sizeable SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top }; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange(); int nAdjustables = 0; int cxFixed = 0; int nEstimateNum = 0; for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) continue; SIZE sz = pControl->EstimateSize(szAvailable); if( sz.cx == 0 ) { nAdjustables++; } else { if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); } cxFixed += sz.cx + pControl->GetPadding().left + pControl->GetPadding().right; nEstimateNum++; } cxFixed += (nEstimateNum - 1) * m_iChildPadding; int cxExpand = 0; int cxNeeded = 0; if( nAdjustables > 0 ) cxExpand = MAX(0, (szAvailable.cx - cxFixed) / nAdjustables); // Position the elements SIZE szRemaining = szAvailable; int iAdjustable = 0; int cxFixedRemaining = cxFixed; if( m_unWay == 0 ) { int iPosX = rc.left; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it2); continue; } RECT rcPadding = pControl->GetPadding(); szRemaining.cx -= rcPadding.left; SIZE sz = pControl->EstimateSize(szRemaining); if( sz.cx == 0 ) { iAdjustable++; sz.cx = cxExpand; // Distribute remaining to last element (usually round-off left-overs) if( iAdjustable == nAdjustables ) { sz.cx = MAX(0, szRemaining.cx - rcPadding.right - cxFixedRemaining); } if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); } else { if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); cxFixedRemaining -= sz.cx; } sz.cy = pControl->GetFixedHeight(); if( sz.cy == 0 ) sz.cy = rc.bottom - rc.top - rcPadding.top - rcPadding.bottom; if( sz.cy < 0 ) sz.cy = 0; if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); RECT rcCtrl = { iPosX + rcPadding.left, rc.top + rcPadding.top, iPosX + sz.cx + rcPadding.left + rcPadding.right, rc.top + rcPadding.top + sz.cy}; pControl->SetPos(rcCtrl); iPosX += sz.cx + m_iChildPadding + rcPadding.left + rcPadding.right; cxNeeded += sz.cx + rcPadding.left + rcPadding.right; szRemaining.cx -= sz.cx + m_iChildPadding + rcPadding.right; } } else if( m_unWay == 1 ) { int iPosX = rc.right; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } for( int it2 = m_items.GetSize()-1; it2 >= 0 ; it2-- ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it2); continue; } RECT rcPadding = pControl->GetPadding(); szRemaining.cx -= rcPadding.left; SIZE sz = pControl->EstimateSize(szRemaining); if( sz.cx == 0 ) { iAdjustable++; sz.cx = cxExpand; // Distribute remaining to last element (usually round-off left-overs) if( iAdjustable == nAdjustables ) { sz.cx = MAX(0, szRemaining.cx - rcPadding.right - cxFixedRemaining); } if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); } else { if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); cxFixedRemaining -= sz.cx; } sz.cy = pControl->GetFixedHeight(); if( sz.cy == 0 ) sz.cy = rc.bottom - rc.top - rcPadding.top - rcPadding.bottom; if( sz.cy < 0 ) sz.cy = 0; if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); RECT rcCtrl; if( iPosX == 0 ) { rcCtrl.right = sz.cx + rcPadding.left + rcPadding.right; rcCtrl.left = rcPadding.left; iPosX += sz.cx + m_iChildPadding + rcPadding.left + rcPadding.right; } else { rcCtrl.right = iPosX - rcPadding.left - rcPadding.right; rcCtrl.left = iPosX - sz.cx - rcPadding.left; iPosX = iPosX- sz.cx - m_iChildPadding - rcPadding.left - rcPadding.right; } rcCtrl.top = rc.top + rcPadding.top; rcCtrl.bottom = rc.top + rcPadding.top + sz.cy; pControl->SetPos(rcCtrl); szRemaining.cx -= sz.cx + m_iChildPadding + rcPadding.right; } } cxNeeded += (nEstimateNum - 1) * m_iChildPadding; // Process the scrollbar ProcessScrollBar(rc, cxNeeded, 0); }
void CHorizontalLayoutUI::SetPos(RECT rc, bool bNeedInvalidate) { CControlUI::SetPos(rc, bNeedInvalidate); rc = m_rcItem; // Adjust for inset RECT m_rcInset = CHorizontalLayoutUI::m_rcInset; m_pManager->GetDPIObj()->Scale(&m_rcInset); rc.left += m_rcInset.left; rc.top += m_rcInset.top; rc.right -= m_rcInset.right; rc.bottom -= m_rcInset.bottom; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth(); if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); if( m_items.GetSize() == 0) { ProcessScrollBar(rc, 0, 0); return; } // Determine the minimum size SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top }; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange(); if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) szAvailable.cy += m_pVerticalScrollBar->GetScrollRange(); int cyNeeded = 0; int nAdjustables = 0; int cxFixed = 0; int nEstimateNum = 0; SIZE szControlAvailable; int iControlMaxWidth = 0; int iControlMaxHeight = 0; for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) continue; szControlAvailable = szAvailable; RECT rcPadding = pControl->GetPadding(); szControlAvailable.cy -= rcPadding.top + rcPadding.bottom; iControlMaxWidth = pControl->GetFixedWidth(); iControlMaxHeight = pControl->GetFixedHeight(); if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth(); if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight(); if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth; if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight; SIZE sz = pControl->EstimateSize(szControlAvailable); if( sz.cx == 0 ) { nAdjustables++; } else { if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); } cxFixed += sz.cx + pControl->GetPadding().left + pControl->GetPadding().right; sz.cy = MAX(sz.cy, 0); if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); cyNeeded = MAX(cyNeeded, sz.cy + rcPadding.top + rcPadding.bottom); nEstimateNum++; } cxFixed += (nEstimateNum - 1) * m_iChildPadding; // Place elements int cxNeeded = 0; int cxExpand = 0; if( nAdjustables > 0 ) cxExpand = MAX(0, (szAvailable.cx - cxFixed) / nAdjustables); // Position the elements UINT iChildAlign = GetChildAlign(); UINT iChildVAlign = GetChildVAlign(); SIZE szRemaining = szAvailable; int iPosX = rc.left; if (iChildAlign == DT_RIGHT) iPosX = rc.right; else if (iChildAlign == DT_CENTER) iPosX = (rc.right + rc.left - cxFixed) / 2; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } int iEstimate = 0; int iAdjustable = 0; int cxFixedRemaining = cxFixed; for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) { CControlUI* pControl = NULL; if (iChildAlign == DT_RIGHT) pControl = static_cast<CControlUI*>(m_items[m_items.GetSize() - it2 - 1]); else pControl = static_cast<CControlUI*>(m_items[it2]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it2); continue; } iEstimate += 1; RECT rcPadding = pControl->GetPadding(); szRemaining.cx -= rcPadding.left; szControlAvailable = szRemaining; szControlAvailable.cy -= rcPadding.top + rcPadding.bottom; iControlMaxWidth = pControl->GetFixedWidth(); iControlMaxHeight = pControl->GetFixedHeight(); if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth(); if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight(); if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth; if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight; cxFixedRemaining = cxFixedRemaining - (rcPadding.left + rcPadding.right); if (iEstimate > 1) cxFixedRemaining = cxFixedRemaining - m_iChildPadding; SIZE sz = pControl->EstimateSize(szControlAvailable); if( sz.cx == 0 ) { iAdjustable++; sz.cx = cxExpand; // Distribute remaining to last element (usually round-off left-overs) if( iAdjustable == nAdjustables ) { sz.cx = MAX(0, szRemaining.cx - rcPadding.right - cxFixedRemaining); } if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); } else { if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); cxFixedRemaining -= sz.cx; } if(pControl->GetFixedHeight() <= 0) { sz.cy = pControl->GetMaxHeight(); if( sz.cy == 0 ) sz.cy = szAvailable.cy - rcPadding.top - rcPadding.bottom; if( sz.cy < 0 ) sz.cy = 0; if( sz.cy > szControlAvailable.cy ) sz.cy = szControlAvailable.cy; if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); } //控件布局排列设定 //缺省排列方式:水平方向left对齐,垂直方向top对齐 RECT rcCtrl = { iPosX + rcPadding.left , rc.top + rcPadding.top , iPosX + rcPadding.left + sz.cx , rc.top + rcPadding.top + sz.cy }; int iPosY = rc.top; //垂直布局 // if (iChildVAlign == DT_VCENTER) { iPosY = (rc.bottom + rc.top) / 2; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { iPosY += m_pVerticalScrollBar->GetScrollRange() / 2; iPosY -= m_pVerticalScrollBar->GetScrollPos(); } rcCtrl.top = iPosY - sz.cy / 2; rcCtrl.bottom = rcCtrl.top + sz.cy; } else if (iChildVAlign == DT_BOTTOM) { iPosY = rc.bottom; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { iPosY += m_pVerticalScrollBar->GetScrollRange(); iPosY -= m_pVerticalScrollBar->GetScrollPos(); } rcCtrl.top = iPosY - rcPadding.bottom - sz.cy; rcCtrl.bottom = rcCtrl.top + sz.cy; } else { iPosY = rc.top; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { iPosY -= m_pVerticalScrollBar->GetScrollPos(); } rcCtrl.top = iPosY + rcPadding.top; rcCtrl.bottom = rcCtrl.top + sz.cy; } //水平布局 // if (iChildAlign == DT_LEFT || iChildAlign == DT_CENTER) { rcCtrl.left = iPosX + rcPadding.left; rcCtrl.right = rcCtrl.left + sz.cx; iPosX += sz.cx + m_iChildPadding + rcPadding.left + rcPadding.right; } else if (iChildAlign == DT_RIGHT) { rcCtrl.left = iPosX - sz.cx - rcPadding.right; rcCtrl.right = rcCtrl.left + sz.cx; iPosX -= sz.cx + m_iChildPadding + rcPadding.left + rcPadding.right; } pControl->SetPos(rcCtrl, false); cxNeeded += sz.cx + rcPadding.left + rcPadding.right; szRemaining.cx -= sz.cx + m_iChildPadding + rcPadding.right; } cxNeeded += (nEstimateNum - 1) * m_iChildPadding; // Process the scrollbar ProcessScrollBar(rc, cxNeeded, cyNeeded); }
void CTileLayoutUI::SetPos(RECT rc) { CControlUI::SetPos(rc); rc = m_rcItem; // Adjust for inset rc.left += m_rcInset.left; rc.top += m_rcInset.top; rc.right -= m_rcInset.right; rc.bottom -= m_rcInset.bottom; if( m_items.GetSize() == 0) { ProcessScrollBar(rc, 0, 0); return; } if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth(); if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); // Position the elements if( m_szItem.cx > 0 ) m_nColumns = (rc.right - rc.left) / m_szItem.cx; if( m_nColumns == 0 ) m_nColumns = 1; int cyNeeded = 0; int cxWidth = (rc.right - rc.left) / m_nColumns; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) cxWidth = (rc.right - rc.left + m_pHorizontalScrollBar->GetScrollRange() ) / m_nColumns; ; int cyHeight = 0; int iCount = 0; POINT ptTile = { rc.left, rc.top }; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { ptTile.y -= m_pVerticalScrollBar->GetScrollPos(); } int iPosX = rc.left; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); ptTile.x = iPosX; } for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it1); continue; } // Determine size RECT rcTile = { ptTile.x, ptTile.y, ptTile.x + cxWidth, ptTile.y }; if( (iCount % m_nColumns) == 0 ) { int iIndex = iCount; for( int it2 = it1; it2 < m_items.GetSize(); it2++ ) { CControlUI* pLineControl = static_cast<CControlUI*>(m_items[it2]); if( !pLineControl->IsVisible() ) continue; if( pLineControl->IsFloat() ) continue; RECT rcPadding = pLineControl->GetPadding(); SIZE szAvailable = { rcTile.right - rcTile.left - rcPadding.left - rcPadding.right, 9999 }; if( iIndex == iCount || (iIndex + 1) % m_nColumns == 0 ) { szAvailable.cx -= m_iChildPadding / 2; } else { szAvailable.cx -= m_iChildPadding; } if( szAvailable.cx < pControl->GetMinWidth() ) szAvailable.cx = pControl->GetMinWidth(); if( szAvailable.cx > pControl->GetMaxWidth() ) szAvailable.cx = pControl->GetMaxWidth(); SIZE szTile = pLineControl->EstimateSize(szAvailable); if( szTile.cx < pControl->GetMinWidth() ) szTile.cx = pControl->GetMinWidth(); if( szTile.cx > pControl->GetMaxWidth() ) szTile.cx = pControl->GetMaxWidth(); if( szTile.cy < pControl->GetMinHeight() ) szTile.cy = pControl->GetMinHeight(); if( szTile.cy > pControl->GetMaxHeight() ) szTile.cy = pControl->GetMaxHeight(); cyHeight = MAX(cyHeight, szTile.cy + rcPadding.top + rcPadding.bottom); if( (++iIndex % m_nColumns) == 0) break; } } RECT rcPadding = pControl->GetPadding(); rcTile.left += rcPadding.left + m_iChildPadding / 2; rcTile.right -= rcPadding.right + m_iChildPadding / 2; if( (iCount % m_nColumns) == 0 ) { rcTile.left -= m_iChildPadding / 2; } if( ( (iCount + 1) % m_nColumns) == 0 ) { rcTile.right += m_iChildPadding / 2; } // Set position rcTile.top = ptTile.y + rcPadding.top; rcTile.bottom = ptTile.y + cyHeight; SIZE szAvailable = { rcTile.right - rcTile.left, rcTile.bottom - rcTile.top }; SIZE szTile = pControl->EstimateSize(szAvailable); if( szTile.cx == 0 ) szTile.cx = szAvailable.cx; if( szTile.cy == 0 ) szTile.cy = szAvailable.cy; if( szTile.cx < pControl->GetMinWidth() ) szTile.cx = pControl->GetMinWidth(); if( szTile.cx > pControl->GetMaxWidth() ) szTile.cx = pControl->GetMaxWidth(); if( szTile.cy < pControl->GetMinHeight() ) szTile.cy = pControl->GetMinHeight(); if( szTile.cy > pControl->GetMaxHeight() ) szTile.cy = pControl->GetMaxHeight(); RECT rcPos = {(rcTile.left + rcTile.right - szTile.cx) / 2, (rcTile.top + rcTile.bottom - szTile.cy) / 2, (rcTile.left + rcTile.right - szTile.cx) / 2 + szTile.cx, (rcTile.top + rcTile.bottom - szTile.cy) / 2 + szTile.cy}; pControl->SetPos(rcPos); if( (++iCount % m_nColumns) == 0 ) { ptTile.x = iPosX; ptTile.y += cyHeight + m_iChildPadding; cyHeight = 0; } else { ptTile.x += cxWidth; } cyNeeded = rcTile.bottom - rc.top; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) cyNeeded += m_pVerticalScrollBar->GetScrollPos(); } // Process the scrollbar ProcessScrollBar(rc, 0, cyNeeded); }
void CVerticalLayoutUI::SetPos(const CDuiRect& rc) { CControlUI::SetPos(rc); if( m_items.IsEmpty() ) return; CDuiRect rct = m_rcItem; rct.left += m_rcInset.left; rct.top += m_rcInset.top; rct.right -= m_rcInset.right; rct.bottom -= m_rcInset.bottom; // Determine the width of elements that are sizeable SIZE szAvailable = {rct.GetWidth(), rct.GetHeight()}; int nAdjustables = 0; int cyFixed = 0; int nEstimateNum = 0; for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if( !pControl->IsVisible() ) continue; SIZE sz = pControl->EstimateSize(szAvailable); if( sz.cy == 0 ) { nAdjustables++; } else { if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); } cyFixed += sz.cy; nEstimateNum++; } // Place elements int cyNeeded = 0; int cyExpand = 0; if( nAdjustables > 0 ) cyExpand = MAX(0, (szAvailable.cy - cyFixed) / nAdjustables); // Position the elements SIZE szRemaining = szAvailable; int iPosY = rct.top; int iPosX = rct.left; int iAdjustable = 0; int cyFixedRemaining = cyFixed; for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]); if( !pControl->IsVisible() ) continue; SIZE sz = pControl->EstimateSize(szRemaining); if( sz.cy == 0 ) { iAdjustable++; sz.cy = cyExpand; // Distribute remaining to last element (usually round-off left-overs) if( iAdjustable == nAdjustables ) { sz.cy = MAX(0, szRemaining.cy - cyFixedRemaining); } if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); } else { if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); cyFixedRemaining -= sz.cy; } sz.cx = pControl->GetFixedWidth(); if( sz.cx == 0 ) sz.cx = szAvailable.cx; if( sz.cx < 0 ) sz.cx = 0; if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); RECT rcCtrl = { iPosX, iPosY, iPosX + sz.cx, iPosY + sz.cy}; pControl->SetPos(rcCtrl); iPosY += sz.cy; cyNeeded += sz.cy ; szRemaining.cy -= sz.cy; } SIZE sztmp = {m_rcItem.GetWidth(), cyNeeded}; sztmp.cy += m_rcInset.top + m_rcInset.bottom; SetPostSize(sztmp); }
void CVerticalLayoutUI::SetPos(RECT rc, bool bNeedInvalidate) { CControlUI::SetPos(rc, bNeedInvalidate); rc = m_rcItem; // Adjust for inset rc.left += m_rcInset.left; rc.top += m_rcInset.top; rc.right -= m_rcInset.right; rc.bottom -= m_rcInset.bottom; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth(); if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); if( m_items.GetSize() == 0) { ProcessScrollBar(rc, 0, 0); return; } // Determine the minimum size SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top }; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange(); if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) szAvailable.cy += m_pVerticalScrollBar->GetScrollRange(); int cxNeeded = 0; int nAdjustables = 0; int cyFixed = 0; int nEstimateNum = 0; SIZE szControlAvailable; int iControlMaxWidth = 0; int iControlMaxHeight = 0; for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) continue; szControlAvailable = szAvailable; RECT rcPadding = pControl->GetPadding(); szControlAvailable.cx -= rcPadding.left + rcPadding.right; iControlMaxWidth = pControl->GetFixedWidth(); iControlMaxHeight = pControl->GetFixedHeight(); if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth(); if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight(); if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth; if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight; SIZE sz = pControl->EstimateSize(szControlAvailable); if( sz.cy == 0 ) { nAdjustables++; } else { if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); } cyFixed += sz.cy + pControl->GetPadding().top + pControl->GetPadding().bottom; sz.cx = MAX(sz.cx, 0); if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); cxNeeded = MAX(cxNeeded, sz.cx + rcPadding.left + rcPadding.right); nEstimateNum++; } cyFixed += (nEstimateNum - 1) * m_iChildPadding; // Place elements int cyNeeded = 0; int cyExpand = 0; if( nAdjustables > 0 ) cyExpand = MAX(0, (szAvailable.cy - cyFixed) / nAdjustables); // Position the elements SIZE szRemaining = szAvailable; int iPosY = rc.top; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { iPosY -= m_pVerticalScrollBar->GetScrollPos(); } int iAdjustable = 0; int cyFixedRemaining = cyFixed; for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it2); continue; } RECT rcPadding = pControl->GetPadding(); szRemaining.cy -= rcPadding.top; szControlAvailable = szRemaining; szControlAvailable.cx -= rcPadding.left + rcPadding.right; iControlMaxWidth = pControl->GetFixedWidth(); iControlMaxHeight = pControl->GetFixedHeight(); if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth(); if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight(); if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth; if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight; SIZE sz = pControl->EstimateSize(szControlAvailable); if( sz.cy == 0 ) { iAdjustable++; sz.cy = cyExpand; // Distribute remaining to last element (usually round-off left-overs) if( iAdjustable == nAdjustables ) { sz.cy = MAX(0, szRemaining.cy - rcPadding.bottom - cyFixedRemaining); } if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); } else { if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); cyFixedRemaining -= sz.cy; } sz.cx = pControl->GetMaxWidth(); if( sz.cx == 0 ) sz.cx = szAvailable.cx - rcPadding.left - rcPadding.right; if( sz.cx < 0 ) sz.cx = 0; if( sz.cx > szControlAvailable.cx ) sz.cx = szControlAvailable.cx; if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); UINT iChildAlign = GetChildAlign(); if (iChildAlign == DT_CENTER) { int iPosX = (rc.right + rc.left) / 2; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX += m_pHorizontalScrollBar->GetScrollRange() / 2; iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } RECT rcCtrl = { iPosX - sz.cx/2, iPosY + rcPadding.top, iPosX + sz.cx - sz.cx/2, iPosY + sz.cy + rcPadding.top }; pControl->SetPos(rcCtrl, false); } else if (iChildAlign == DT_RIGHT) { int iPosX = rc.right; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX += m_pHorizontalScrollBar->GetScrollRange(); iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } RECT rcCtrl = { iPosX - rcPadding.right - sz.cx, iPosY + rcPadding.top, iPosX - rcPadding.right, iPosY + sz.cy + rcPadding.top }; pControl->SetPos(rcCtrl, false); } else { int iPosX = rc.left; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } RECT rcCtrl = { iPosX + rcPadding.left, iPosY + rcPadding.top, iPosX + rcPadding.left + sz.cx, iPosY + sz.cy + rcPadding.top }; pControl->SetPos(rcCtrl, false); } iPosY += sz.cy + m_iChildPadding + rcPadding.top + rcPadding.bottom; cyNeeded += sz.cy + rcPadding.top + rcPadding.bottom; szRemaining.cy -= sz.cy + m_iChildPadding + rcPadding.bottom; } cyNeeded += (nEstimateNum - 1) * m_iChildPadding; // Process the scrollbar ProcessScrollBar(rc, cxNeeded, cyNeeded); }
void CVerticalLayoutUI::SetPos(RECT rc) { CControlUI::SetPos(rc); rc = m_rcItem; // Adjust for inset rc.left += m_rcInset.left; rc.top += m_rcInset.top; rc.right -= m_rcInset.right; rc.bottom -= m_rcInset.bottom; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth(); if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); if( m_items.GetSize() == 0) { ProcessScrollBar(rc, 0, 0); return; } // Determine the minimum size SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top }; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange(); int nAdjustables = 0; int cyFixed = 0; int nEstimateNum = 0; for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) continue; SIZE sz = pControl->EstimateSize(szAvailable); if( sz.cy == 0 ) { nAdjustables++; } else { if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); } cyFixed += sz.cy + pControl->GetPadding().top + pControl->GetPadding().bottom; nEstimateNum++; } cyFixed += (nEstimateNum - 1) * m_iChildPadding; // Place elements int cyNeeded = 0; int cyExpand = 0; if( nAdjustables > 0 ) cyExpand = MAX(0, (szAvailable.cy - cyFixed) / nAdjustables); // Position the elements SIZE szRemaining = szAvailable; int iPosY = rc.top; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { iPosY -= m_pVerticalScrollBar->GetScrollPos(); } int iPosX = rc.left; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } int iAdjustable = 0; int cyFixedRemaining = cyFixed; for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it2); continue; } RECT rcPadding = pControl->GetPadding(); szRemaining.cy -= rcPadding.top; SIZE sz = pControl->EstimateSize(szRemaining); if( sz.cy == 0 ) { iAdjustable++; sz.cy = cyExpand; // Distribute remaining to last element (usually round-off left-overs) if( iAdjustable == nAdjustables ) { ////////////////////////////////////////////////////////////////////////// ///corrected by gechunping on 2014_3_27 ///deleted origin /// sz.cy = MAX(0, szRemaining.cy - rcPadding.bottom - cyFixedRemaining); ///corrected by gechunping on 2014_3_27 ////////////////////////////////////////////////////////////////////////// } if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); } else { if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); cyFixedRemaining -= sz.cy; } sz.cx = pControl->GetFixedWidth(); if( sz.cx == 0 ) sz.cx = szAvailable.cx - rcPadding.left - rcPadding.right; if( sz.cx < 0 ) sz.cx = 0; if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); ////////////////////////////////////////////////////////////////////////// ///corrected by gechunping on 2014_3_27 ///origin/// RECT rcCtrl = { iPosX + rcPadding.left, iPosY + rcPadding.top, iPosX + rcPadding.left + sz.cx, iPosY + sz.cy + rcPadding.top + rcPadding.bottom }; RECT rcCtrl = { iPosX + rcPadding.left, iPosY + rcPadding.top, iPosX + rcPadding.left + sz.cx, iPosY + sz.cy + rcPadding.bottom }; ///corrected by gechunping on 2014_3_27 ////////////////////////////////////////////////////////////////////////// pControl->SetPos(rcCtrl); iPosY += sz.cy + m_iChildPadding + rcPadding.top + rcPadding.bottom; cyNeeded += sz.cy + rcPadding.top + rcPadding.bottom; szRemaining.cy -= sz.cy + m_iChildPadding + rcPadding.bottom; } cyNeeded += (nEstimateNum - 1) * m_iChildPadding; // Process the scrollbar ProcessScrollBar(rc, 0, cyNeeded); }