Result::Name RegisterAsPlanarMirror( CCopyEntity& entity, BasicMesh& mesh, int subset_index ) { const AABB3& aabb = mesh.GetAABB(subset_index); EntityRenderManager& entity_render_mgr = *(entity.GetStage()->GetEntitySet()->GetRenderManager()); // >>> TODO: support planes that are not axis-aligned or facing along the negative half-space SPlane plane; int plane_axis = 1; if( aabb.vMax.x - aabb.vMin.x < 0.001f ) plane_axis = 0; else if( aabb.vMax.y - aabb.vMin.y < 0.001f ) plane_axis = 1; else if( aabb.vMax.z - aabb.vMin.z < 0.001f ) plane_axis = 2; else plane_axis = 1; plane.normal = Vector3(0,0,0); plane.normal[plane_axis] = 1; plane.dist = aabb.vMax[plane_axis]; Result::Name res = entity_render_mgr.AddPlanarReflector( EntityHandle<>( entity.Self() ), plane ); if( res != Result::SUCCESS ) return Result::UNKNOWN_ERROR; entity.RaiseEntityFlags( BETYPE_PLANAR_REFLECTOR ); // Create shader variable loader for mirror if( !entity.m_pMeshRenderMethod ) { if( entity.pBaseEntity->MeshProperty().m_pMeshRenderMethod ) { entity.m_pMeshRenderMethod = entity.pBaseEntity->MeshProperty().m_pMeshRenderMethod->CreateCopy(); if( !entity.m_pMeshRenderMethod ) return Result::UNKNOWN_ERROR; } else return Result::UNKNOWN_ERROR; } // create a planar reflection entity // shared_ptr<MeshContainerRenderMethod> pMeshRenderMethodCopy // = entity.m_pMeshRenderMethod->CreateCopy(); shared_ptr<MirroredSceneTextureParam> pTexParam; pTexParam.reset( new MirroredSceneTextureParam( EntityHandle<>( entity.Self() ) ) ); pTexParam->m_fReflection = mesh.GetMaterial(subset_index).m_Mat.fReflection; // pMeshRenderMethodCopy->SetShaderParamsLoaderToAllMeshRenderMethods( pTexParam ); // test - we assume that the entity's mesh is composed of polygons that belong to a single plane. entity.m_pMeshRenderMethod->SetShaderParamsLoaderToAllMeshRenderMethods( pTexParam ); // Move the indices of the planar reflection subset(s) // to the render method of the planar reflection entity return Result::SUCCESS; }
void EntityManager::InitEntity( boost::shared_ptr<CCopyEntity> pNewCopyEntPtr, CCopyEntity *pParent, BaseEntity *pBaseEntity, CActorDesc* pPhysActorDesc ) { CCopyEntity* pNewCopyEnt = pNewCopyEntPtr.get(); // Mark the entity as in use pNewCopyEnt->inuse = true; pNewCopyEnt->m_pSelf = pNewCopyEntPtr; pNewCopyEnt->pBaseEntity = pBaseEntity; BaseEntity& rBaseEntity = (*pBaseEntity); pNewCopyEnt->m_pStage = m_pStage; // set id and increment the counter pNewCopyEnt->m_ID = m_EntityIDConter++; // z-sort is disabled by default initialization // Entities that have translucent polygons have to turn on their copy entities' // 'BETYPE_USE_ZSORT' in InitCopyEntity() if( pNewCopyEnt->m_TypeID == CCopyEntityTypeID::ALPHA_ENTITY ) { // For alpha entity, always use the z-sorting pNewCopyEnt->RaiseEntityFlags( BETYPE_USE_ZSORT ); } else { // Otherwise, disable z-sorting by default pNewCopyEnt->ClearEntityFlags( BETYPE_USE_ZSORT ); } // set the glare type if( rBaseEntity.m_EntityFlag & BETYPE_GLARESOURCE ) { pNewCopyEnt->RaiseEntityFlags( BETYPE_GLARESOURCE ); } else if( rBaseEntity.m_EntityFlag & BETYPE_GLAREHINDER ) { pNewCopyEnt->RaiseEntityFlags( BETYPE_GLAREHINDER ); } // update world aabb pNewCopyEnt->world_aabb.TransformCoord( pNewCopyEnt->local_aabb, pNewCopyEnt->GetWorldPosition() ); // link the new copy-entity to the top of 'm_pEntityInUse' if( m_pEntityInUse ) pNewCopyEnt->SetNext( m_pEntityInUse ); else pNewCopyEnt->SetNextToNull(); // first entity in the link list m_pEntityInUse = pNewCopyEntPtr; // set the created time of the entity pNewCopyEnt->m_CreatedTime = m_pStage->GetElapsedTime(); // set parent entity pNewCopyEnt->m_pParent = pParent; if( pNewCopyEnt->m_pParent ) { // 'pNewCopyEnt' is being created as a child of another copy entity pNewCopyEnt->m_pParent->AddChild( pNewCopyEnt->m_pSelf ); // establish link from the parent to this entity } // LOG_PRINT( "linking a copy entity of " + rBaseEntity.GetNameString() + " to the tree" ); // link the new copy-entity to the entity-tree Link( pNewCopyEnt ); // update light information if( pNewCopyEnt->Lighting() ) { pNewCopyEnt->ClearLights(); // UpdateLightInfo( pNewCopyEnt ); pNewCopyEnt->sState |= CESTATE_LIGHT_INFORMATION_INVALID; } // create object for physics simulation if( pNewCopyEnt->GetEntityFlags() & BETYPE_RIGIDBODY ) { CActor *pPhysActor = NULL; if( pPhysActorDesc ) { pPhysActorDesc->WorldPose = pNewCopyEnt->GetWorldPose();// * pNewCopyEnt->GetActorLocalPose(); pPhysActorDesc->BodyDesc.LinearVelocity = pNewCopyEnt->Velocity(); // each entity has its own actor desc pPhysActor = m_pStage->GetPhysicsScene()->CreateActor( *pPhysActorDesc ); } else if( pBaseEntity->GetPhysicsActorDesc().IsValid() ) { // actor desc is defined by entity attributes CActorDesc actor_desc = pBaseEntity->GetPhysicsActorDesc(); actor_desc.WorldPose = pNewCopyEnt->GetWorldPose(); actor_desc.BodyDesc.LinearVelocity = pNewCopyEnt->Velocity(); // pNewCopyEnt->pPhysicsActor = m_pStage->GetPhysicsScene()->CreateActor( actor_desc ); pPhysActor = m_pStage->GetPhysicsScene()->CreateActor( actor_desc ); } if( pPhysActor ) { pNewCopyEnt->m_vecpPhysicsActor.resize( 1 ); pNewCopyEnt->m_vecpPhysicsActor[0] = pPhysActor; pPhysActor->m_pFrameworkData = pNewCopyEnt; } } // When all the basic properties are copied, InitCopyEntity() is called to // do additional initialization specific to each base entity. rBaseEntity.InitCopyEntity( pNewCopyEnt ); }