示例#1
0
static AliasAttrMap buildAttrMap(const CFLGraph &Graph,
                                 const ReachabilitySet &ReachSet) {
  AliasAttrMap AttrMap;
  std::vector<InstantiatedValue> WorkList, NextList;

  // Initialize each node with its original AliasAttrs in CFLGraph
  for (const auto &Mapping : Graph.value_mappings()) {
    auto Val = Mapping.first;
    auto &ValueInfo = Mapping.second;
    for (unsigned I = 0, E = ValueInfo.getNumLevels(); I < E; ++I) {
      auto Node = InstantiatedValue{Val, I};
      AttrMap.add(Node, ValueInfo.getNodeInfoAtLevel(I).Attr);
      WorkList.push_back(Node);
    }
  }

  while (!WorkList.empty()) {
    for (const auto &Dst : WorkList) {
      auto DstAttr = AttrMap.getAttrs(Dst);
      if (DstAttr.none())
        continue;

      // Propagate attr on the same level
      for (const auto &Mapping : ReachSet.reachableValueAliases(Dst)) {
        auto Src = Mapping.first;
        if (AttrMap.add(Src, DstAttr))
          NextList.push_back(Src);
      }

      // Propagate attr to the levels below
      auto DstBelow = getNodeBelow(Graph, Dst);
      while (DstBelow) {
        if (AttrMap.add(*DstBelow, DstAttr)) {
          NextList.push_back(*DstBelow);
          break;
        }
        DstBelow = getNodeBelow(Graph, *DstBelow);
      }
    }
    WorkList.swap(NextList);
    NextList.clear();
  }

  return AttrMap;
}
static void initializeWorkList(std::vector<WorkListItem> &WorkList,
                               ReachabilitySet &ReachSet,
                               const CFLGraph &Graph) {
  for (const auto &Mapping : Graph.value_mappings()) {
    auto Val = Mapping.first;
    auto &ValueInfo = Mapping.second;
    assert(ValueInfo.getNumLevels() > 0);

    // Insert all immediate assignment neighbors to the worklist
    for (unsigned I = 0, E = ValueInfo.getNumLevels(); I < E; ++I) {
      auto Src = InstantiatedValue{Val, I};
      // If there's an assignment edge from X to Y, it means Y is reachable from
      // X at S2 and X is reachable from Y at S1
      for (auto &Edge : ValueInfo.getNodeInfoAtLevel(I).Edges) {
        propagate(Edge.Other, Src, MatchState::FlowFrom, ReachSet, WorkList);
        propagate(Src, Edge.Other, MatchState::FlowTo, ReachSet, WorkList);
      }
    }
  }
}