示例#1
0
v8::Local<v8::Object> FXJS_NewFxDynamicObj(v8::Isolate* pIsolate,
                                           IJS_Runtime* pIRuntime,
                                           int nObjDefnID) {
  v8::Isolate::Scope isolate_scope(pIsolate);
  v8::Local<v8::Context> context = pIsolate->GetCurrentContext();
  if (nObjDefnID == -1) {
    v8::Local<v8::ObjectTemplate> objTempl = v8::ObjectTemplate::New(pIsolate);
    v8::Local<v8::Object> obj;
    if (!objTempl->NewInstance(context).ToLocal(&obj))
      return v8::Local<v8::Object>();
    return obj;
  }

  FXJS_PerIsolateData* pData = FXJS_PerIsolateData::Get(pIsolate);
  if (!pData)
    return v8::Local<v8::Object>();

  if (nObjDefnID < 0 || nObjDefnID >= CFXJS_ObjDefinition::MaxID(pIsolate))
    return v8::Local<v8::Object>();

  CFXJS_ObjDefinition* pObjDef =
      CFXJS_ObjDefinition::ForID(pIsolate, nObjDefnID);
  v8::Local<v8::Object> obj;
  if (!pObjDef->GetInstanceTemplate()->NewInstance(context).ToLocal(&obj))
    return v8::Local<v8::Object>();

  obj->SetAlignedPointerInInternalField(0, new CFXJS_PerObjectData(nObjDefnID));
  if (pObjDef->m_pConstructor)
    pObjDef->m_pConstructor(pIRuntime, obj);

  return obj;
}
示例#2
0
void FXJS_InitializeRuntime(v8::Isolate* pIsolate,
                            IFXJS_Runtime* pFXRuntime,
                            IFXJS_Context* context,
                            v8::Global<v8::Context>& v8PersistentContext) {
  v8::Isolate::Scope isolate_scope(pIsolate);
  v8::HandleScope handle_scope(pIsolate);

  v8::Global<v8::ObjectTemplate>& globalObjTemp =
      _getGlobalObjectTemplate(pIsolate);
  v8::Local<v8::Context> v8Context = v8::Context::New(
      pIsolate, NULL,
      v8::Local<v8::ObjectTemplate>::New(pIsolate, globalObjTemp));
  v8::Context::Scope context_scope(v8Context);

  FXJS_PerIsolateData::SetUp(pIsolate);
  v8Context->SetAlignedPointerInEmbedderData(kPerContextDataIndex, pFXRuntime);

  int maxID = CFXJS_ObjDefinition::MaxID(pIsolate);
  for (int i = 0; i < maxID; ++i) {
    CFXJS_ObjDefinition* pObjDef = CFXJS_ObjDefinition::ForID(pIsolate, i);
    CFX_WideString ws = CFX_WideString(pObjDef->objName);
    CFX_ByteString bs = ws.UTF8Encode();
    v8::Local<v8::String> objName =
        v8::String::NewFromUtf8(pIsolate, bs.c_str(),
                                v8::NewStringType::kNormal,
                                bs.GetLength()).ToLocalChecked();

    if (pObjDef->objType == FXJS_DYNAMIC) {
      // Document is set as global object, need to construct it first.
      if (ws.Equal(L"Document")) {
        v8Context->Global()
            ->GetPrototype()
            ->ToObject(v8Context)
            .ToLocalChecked()
            ->SetAlignedPointerInInternalField(0, new CFXJS_PrivateData(i));

        if (pObjDef->m_pConstructor)
          pObjDef->m_pConstructor(context, v8Context->Global()
                                               ->GetPrototype()
                                               ->ToObject(v8Context)
                                               .ToLocalChecked(),
                                  v8Context->Global()
                                      ->GetPrototype()
                                      ->ToObject(v8Context)
                                      .ToLocalChecked());
      }
    } else {
      v8::Local<v8::Object> obj = FXJS_NewFxDynamicObj(pIsolate, context, i);
      v8Context->Global()->Set(v8Context, objName, obj).FromJust();
      pObjDef->m_StaticObj.Reset(pIsolate, obj);
    }
  }
  v8PersistentContext.Reset(pIsolate, v8Context);
}
示例#3
0
void FXJS_InitializeRuntime(
    v8::Isolate* pIsolate,
    IJS_Runtime* pIRuntime,
    v8::Global<v8::Context>* pV8PersistentContext,
    std::vector<v8::Global<v8::Object>*>* pStaticObjects) {
  if (pIsolate == g_isolate)
    ++g_isolate_ref_count;

  v8::Isolate::Scope isolate_scope(pIsolate);
  v8::HandleScope handle_scope(pIsolate);
  v8::Local<v8::Context> v8Context =
      v8::Context::New(pIsolate, NULL, GetGlobalObjectTemplate(pIsolate));
  v8::Context::Scope context_scope(v8Context);

  FXJS_PerIsolateData::SetUp(pIsolate);
  v8Context->SetAlignedPointerInEmbedderData(kPerContextDataIndex, pIRuntime);

  int maxID = CFXJS_ObjDefinition::MaxID(pIsolate);
  pStaticObjects->resize(maxID + 1);
  for (int i = 0; i < maxID; ++i) {
    CFXJS_ObjDefinition* pObjDef = CFXJS_ObjDefinition::ForID(pIsolate, i);
    if (pObjDef->m_ObjType == FXJSOBJTYPE_GLOBAL) {
      v8Context->Global()
          ->GetPrototype()
          ->ToObject(v8Context)
          .ToLocalChecked()
          ->SetAlignedPointerInInternalField(0, new CFXJS_PerObjectData(i));

      if (pObjDef->m_pConstructor)
        pObjDef->m_pConstructor(pIRuntime, v8Context->Global()
                                               ->GetPrototype()
                                               ->ToObject(v8Context)
                                               .ToLocalChecked());
    } else if (pObjDef->m_ObjType == FXJSOBJTYPE_STATIC) {
      CFX_ByteString bs = CFX_WideString(pObjDef->m_ObjName).UTF8Encode();
      v8::Local<v8::String> m_ObjName =
          v8::String::NewFromUtf8(pIsolate, bs.c_str(),
                                  v8::NewStringType::kNormal,
                                  bs.GetLength()).ToLocalChecked();

      v8::Local<v8::Object> obj = FXJS_NewFxDynamicObj(pIsolate, pIRuntime, i);
      v8Context->Global()->Set(v8Context, m_ObjName, obj).FromJust();
      pStaticObjects->at(i) = new v8::Global<v8::Object>(pIsolate, obj);
    }
  }
  pV8PersistentContext->Reset(pIsolate, v8Context);
}
示例#4
0
void CFXJS_Engine::InitializeEngine() {
  if (m_isolate == g_isolate)
    ++g_isolate_ref_count;

  v8::Isolate::Scope isolate_scope(m_isolate);
  v8::HandleScope handle_scope(m_isolate);

  // This has to happen before we call GetGlobalObjectTemplate because that
  // method gets the PerIsolateData from m_isolate.
  FXJS_PerIsolateData::SetUp(m_isolate);

  v8::Local<v8::Context> v8Context =
      v8::Context::New(m_isolate, nullptr, GetGlobalObjectTemplate(m_isolate));
  v8::Context::Scope context_scope(v8Context);

  v8Context->SetAlignedPointerInEmbedderData(kPerContextDataIndex, this);

  int maxID = CFXJS_ObjDefinition::MaxID(m_isolate);
  m_StaticObjects.resize(maxID + 1);
  for (int i = 0; i < maxID; ++i) {
    CFXJS_ObjDefinition* pObjDef = CFXJS_ObjDefinition::ForID(m_isolate, i);
    if (pObjDef->m_ObjType == FXJSOBJTYPE_GLOBAL) {
      v8Context->Global()
          ->GetPrototype()
          ->ToObject(v8Context)
          .ToLocalChecked()
          ->SetAlignedPointerInInternalField(0, new CFXJS_PerObjectData(i));

      if (pObjDef->m_pConstructor)
        pObjDef->m_pConstructor(this, v8Context->Global()
                                          ->GetPrototype()
                                          ->ToObject(v8Context)
                                          .ToLocalChecked());
    } else if (pObjDef->m_ObjType == FXJSOBJTYPE_STATIC) {
      CFX_ByteString bs = CFX_WideString(pObjDef->m_ObjName).UTF8Encode();
      v8::Local<v8::String> m_ObjName =
          v8::String::NewFromUtf8(m_isolate, bs.c_str(),
                                  v8::NewStringType::kNormal, bs.GetLength())
              .ToLocalChecked();

      v8::Local<v8::Object> obj = NewFxDynamicObj(i, true);
      v8Context->Global()->Set(v8Context, m_ObjName, obj).FromJust();
      m_StaticObjects[i] = new v8::Global<v8::Object>(m_isolate, obj);
    }
  }
  m_V8PersistentContext.Reset(m_isolate, v8Context);
}
示例#5
0
v8::Local<v8::Object> FXJS_NewFxDynamicObj(v8::Isolate* pIsolate,
                                           IFXJS_Context* pJSContext,
                                           int nObjDefnID) {
  v8::Isolate::Scope isolate_scope(pIsolate);
  v8::Local<v8::Context> context = pIsolate->GetCurrentContext();
  if (nObjDefnID == -1) {
    v8::Local<v8::ObjectTemplate> objTempl = v8::ObjectTemplate::New(pIsolate);
    v8::Local<v8::Object> obj;
    if (objTempl->NewInstance(context).ToLocal(&obj))
      return obj;
    return v8::Local<v8::Object>();
  }

  FXJS_PerIsolateData* pData = FXJS_PerIsolateData::Get(pIsolate);
  if (!pData)
    return v8::Local<v8::Object>();

  if (nObjDefnID < 0 || nObjDefnID >= CFXJS_ObjDefinition::MaxID(pIsolate))
    return v8::Local<v8::Object>();

  CFXJS_ObjDefinition* pObjDef =
      CFXJS_ObjDefinition::ForID(pIsolate, nObjDefnID);

  v8::Local<v8::ObjectTemplate> objTemp =
      v8::Local<v8::ObjectTemplate>::New(pIsolate, pObjDef->m_objTemplate);
  v8::Local<v8::Object> obj;
  if (!objTemp->NewInstance(context).ToLocal(&obj))
    return v8::Local<v8::Object>();

  obj->SetAlignedPointerInInternalField(0, new CFXJS_PrivateData(nObjDefnID));
  if (pObjDef->m_pConstructor)
    pObjDef->m_pConstructor(
        pJSContext, obj,
        context->Global()->GetPrototype()->ToObject(context).ToLocalChecked());

  return obj;
}
示例#6
0
v8::Local<v8::Object> CFXJS_Engine::NewFxDynamicObj(int nObjDefnID,
                                                    bool bStatic) {
  v8::Isolate::Scope isolate_scope(m_isolate);
  v8::Local<v8::Context> context = m_isolate->GetCurrentContext();
  if (nObjDefnID == -1) {
    v8::Local<v8::ObjectTemplate> objTempl = v8::ObjectTemplate::New(m_isolate);
    v8::Local<v8::Object> obj;
    if (!objTempl->NewInstance(context).ToLocal(&obj))
      return v8::Local<v8::Object>();
    return obj;
  }

  FXJS_PerIsolateData* pData = FXJS_PerIsolateData::Get(m_isolate);
  if (!pData)
    return v8::Local<v8::Object>();

  if (nObjDefnID < 0 || nObjDefnID >= CFXJS_ObjDefinition::MaxID(m_isolate))
    return v8::Local<v8::Object>();

  CFXJS_ObjDefinition* pObjDef =
      CFXJS_ObjDefinition::ForID(m_isolate, nObjDefnID);
  v8::Local<v8::Object> obj;
  if (!pObjDef->GetInstanceTemplate()->NewInstance(context).ToLocal(&obj))
    return v8::Local<v8::Object>();

  CFXJS_PerObjectData* pPerObjData = new CFXJS_PerObjectData(nObjDefnID);
  obj->SetAlignedPointerInInternalField(0, pPerObjData);
  if (pObjDef->m_pConstructor)
    pObjDef->m_pConstructor(this, obj);

  if (!bStatic && FXJS_PerIsolateData::Get(m_isolate)->m_pDynamicObjsMap) {
    FXJS_PerIsolateData::Get(m_isolate)->m_pDynamicObjsMap->set(pPerObjData,
                                                                obj);
  }
  return obj;
}