CFileConfig *GlobalConfig() { if ( !g_GlobalConfig.IsLoaded() ) { g_GlobalConfig.Load(); } return &g_GlobalConfig; }
CDomGameRules::CDomGameRules() { g_DGRConfig.Load(); m_iBuildFallDamage = g_DGRConfig.All()->GetInt( "build_fall_damage", 0 ); m_iCombatFallDamage = g_DGRConfig.All()->GetInt( "combat_fall_damage", 0 ); }